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also a lot of times the rebels only shoot when their target is ground level with them and rare shoot at strides and gunships
and blow me i just died
is the correct line of code to add this to the override list.
Btw on the init file for the ai_rpg in the entities folder all the ValidEntity needs to be changed to IsValid. If not it will spew errors and fail to work.
language.Add("ai_weapon_rpg", "RPG")
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.
Even tried npc_create_equipment ...
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.