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Unfortuantely I got all the easy achievements before I started playing with mods in each of those games. The rest of the ones I didn't get were all the endgame ones for victory or multiple playthrough achievements, and I usually lose interest after a day's worth in a campaign.
There is a sublte difference though between mods "activated" via a toggle in game, and those using an external launcher and/or modded via filepath. In all of my cases though of games with achievements that I have modded, I still recieved achievements while using them, regardless of the method used to mod.
There may very well be examples of some that don't, or don't under certain circumstances, but I have non on mind that do. But I certainly don't own every game on steam, and there are plenty outside of it that offer achievements as well.
But those are what I can think of off the top of my head.
That being said, jokingly, I don't mind the timer in regards to inbetween quests themselves, but when declining a quest ( for whatever reason ) I don't believe it should be there; or just take out the "yes / no " part of accepting quests to prevent this issue imo.
I can understand that the 3 quest limit was with the intention that someone would be doing campaign / faction quests at the same time, but the mod description makes it sound like its refering to the side quests being allowed to stack to 3; maybe it could be made more clear that it's still sticking to the "Per commander" limitation and not a separate limitation for just the modded station quest section. It wasnt readily obvious to me that it was still sticking to the old system.
Thanks for clearing that up though.
Yes, the quest giver will only give one, but other station commanders can still give quests and you have the main story quest (if still doign it). The 3 quest limitation is not something I implemented it is something I preserved that was already in the game.
Seems like an odd thing to have as an option if it automatically removes your ability to quest aftwrwards.
Quest giver also refuses to give additional quests after the first one, until you complete it, so having a "max of 3" is a moot point.