Star Ruler 2

Star Ruler 2

Removable Buildings
13 条留言
GuyWithGlasses 2017 年 5 月 9 日 上午 9:45 
Hi sorry I didn't get back to you. I wasn't subscribed to this thread so I didn't know you replied, and I kinda forgot about it...But in case you've been eagerly awaiting my reply every day for the last year, I only found one issue with unchecking the Artificial flag: It sets the Altar resource to spawn naturally on planets, without an Altar bulding, making them impossible to remove.

So you'll need to set both its Distribution and Frequency to 0 after unchecking the Artificial flag to make sure it won't ever spawn naturally.

I haven't noticed any problems with it so far.

Also, changing the Altar resource makes the mod conflict with your other mod Rising Stars so you might want to delete the change to the resource in that if possible to maintain compatiblilty or perhaps just incorporate this mod into Rising Stars.
Darloth  [作者] 2017 年 2 月 18 日 上午 9:36 
At the time I wrote it, I wasn't aware of ChangeNativeResourceTo existing. It might have been added with an update, or I might just not have found it. Please let me know how making Altar non-artificial and using that instead works - if you don't find any odd problems it does sound like a better idea!
GuyWithGlasses 2017 年 2 月 13 日 下午 10:26 
I checked with the dlc disabled and it's still there. I've only seen it when editing buildings and statuses though.
[DBH].Whismerhill.{SSgt} 2017 年 2 月 13 日 上午 3:32 
as for me I just modified from microcline to native fish
cause microcline can be exploited for an easy win as far as I know.
[DBH].Whismerhill.{SSgt} 2017 年 2 月 13 日 上午 3:31 
well you could check it out by disabling DLC temporarily if you wanted :p

but that's probably the reason why this solution wasn't used
GuyWithGlasses 2017 年 2 月 13 日 上午 12:40 
Huh, I don't know actually. It possibly is if you can't find it though :/
[DBH].Whismerhill.{SSgt} 2017 年 2 月 12 日 下午 10:58 
is that hook "changenativeresourceto" specific to DLC ? cause when editing from the game I can't see it (don't have the DLC myself)
GuyWithGlasses 2017 年 2 月 12 日 下午 7:18 
Hey I've been playing around a bit with your mod. I managed to get the planet going back to its original resource after removing the altar. Instead of using the Terraform hook to change the resource to Altar and then to Microcline, I used ChangeNativeResourceTo(Altar). This makes the resource reset after the Altar has been removed. I also unchecked the Artifical flag in the Altar resource, otherwise the Altar resource will never go away even after removing the Altar.

I really just want to ask if there's a reason you didn't do it this way at first? I really hope there aren't any unintended side effects that I'll only notice 3 hours into the game lol
[DBH].Whismerhill.{SSgt} 2017 年 2 月 12 日 上午 5:18 
you're welcome & thanks for update
Darloth  [作者] 2017 年 2 月 12 日 上午 4:55 
Thanks, much obliged. Didn't notice that one. Updated!
[DBH].Whismerhill.{SSgt} 2017 年 2 月 12 日 上午 12:07 
nice mod but I believe updates changed values for altars(no DLC here) (none of the other buildings is affected.)
from 5 / 15 / 30 / 60 / 100 / 160
to 10 / 25 / 50 / 100 / 200 / 500
Jack BeFlippen 2015 年 7 月 24 日 上午 7:31 
Oh man some nice added micro managment mechanics.
Brocifer 2015 年 7 月 21 日 上午 7:19 
this one souds cool! very handy.