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But it's broken· '―'
A Mod caused an error [ModException]
Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
A Mod caused an error [ModException]
Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
The same happened to me.
I spent hours removing the MODs one by one until I remove this MOD.
Then stopped the problem.
By adding this MOD error recurs again.
Unbelievable fragility.
I uninstalled all other mods, and still CS doesn't start.
Too bad :-(
Are there any similar mods, at least until this gets updated again?
Can u plz add a button for the road assist panel on the menu? or somewhere? i keep forgetting to press alt+j hehehehehehe
I'd be super happy if you issues a PR and even took on some of the maintenance yourself. Hopefully in the future I'll find some time to give these mods some needed TLC but right now it's unlikely.
This persisted across game starts. Is there a config file somewhere that I can delete?
(we seriously need a button to bring up options... like, fast...)
I am still working on snapping the grid to terrain patches - as I said it's very nearly there, I just need to work on an intuitive way to include it.
@⌊✕⌉⌈✕⌋ - As noone else has reported the issue I'd say it is probably another mod interfering with the camera in some way.
@Krush (and other w.r.t grid snap) - I will try to look into it, but it's not just a switch that turns on in the Asset editor.
@Koitenshin - I will make changes to the movement system. Perhaps an acceleration system so that it can still be moved fairly quickly when held. Any suggestions?
@Greg - I have already created and opacity slider - the grid looks much nicer when the opacity is lower so that will be included soon.
Keep suggestions coming guys!
@Japa - I think I already have the basic functionality down, I'll try to incorporate it intuitively into the mod :)
Appears to work now. I had loaded the mod in an existing game, subscribed and unsub'ed to your mod and got that exception. But whatever the issue it appears to work. Wanted to say thanks for the nice work and follow-up so you were aware that it's not broken.
and re: Japa - I agree. I like to position NSEW just because I am freakin' OCD