Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

By Land and Sea - Ocean Colonies
112 条留言
Maximus 2024 年 2 月 16 日 下午 7:21 
Breaks the game. Do not install. Units would be under terrain textures.
Ozeron0119 2022 年 12 月 29 日 下午 2:45 
this mod doesn't work for shit
Aerial_Gold 2020 年 6 月 22 日 下午 2:30 
Do you have to have a new game for this mod? Or can it work on old saves? Because I have an old save and its not letting me settle on water
Jackery622 2018 年 8 月 4 日 下午 5:02 
also why does my beyond earth not work do they not support it any,ore
Jackery622 2018 年 8 月 4 日 下午 5:00 
like how u responded to a message i made last year now i have rising tide but the only i thing i dont like about rising tide is uhave to move cities to get tiles this fixes that (unabling rising tide)
Kassakara 2018 年 7 月 1 日 上午 8:41 
Is it possible to build Magrail routes over the ocean with this mod?
Rider 2018 年 1 月 8 日 下午 4:27 
@twaligora33 This mod was made before Rising Tide. You can see the enbarked settler in the screenshots has the normal embarked unit model.
Jackery622 2017 年 8 月 17 日 下午 2:59 
DUDE this is a part of rising tide AND you can land fall on water
FictionAuthor 2017 年 2 月 11 日 上午 12:45 
I should have read some of the comments first, otherwise, yeah, it breaks the graphics into some truly strange effects. Thought there was something wrong with my system. Unsubscribed.
I will say, it was a nice concept though
LeberMac 2016 年 8 月 11 日 下午 5:59 
Yeah this mod screws up ALL of your tiles/hex graphics. Even when you disable it, the tiles are still corrupted - "Z"-coordinates are too high and cover everything up. Must quit the game and re-launch to get rid of the corrupted/broken terrain graphics.

@lilgamefreak: remove this mod please, or fix it - it overwrites the standard game graphics.:steamsad:
Lots of Cats 2016 年 6 月 6 日 上午 12:08 
This mod is so broken that it somehow managed to break my game even without any mods active! I had to redownload the entire freakin game just so it would load a map that wasn't nothing more than blobs of multi-coloured paste with no water or resources. WIP my arse...

Download at your own risk.
Bensn 2016 年 3 月 19 日 下午 3:02 
Thanks for this mod! But is there any way to use this mod in multiplayer mode?
John McCreedy 2016 年 2 月 2 日 上午 3:08 
How do you capture these cities since all marine units are ranged, not melee?
Klyskada 2016 年 1 月 30 日 下午 11:38 
I have a problem in which it makes it so my base, units, and any ocean doesn't show up. also it makes it so that when i hold right mouse to see a units movemnt area, it's delayed and doesn't show up till i actually make the move. any way to fix this?
saphir 2016 年 1 月 3 日 上午 10:25 
started a new game with it along with larger maps and grafic for coast does not work. I look if I can post a screeenshot in Civfanatics thread
saphir 2016 年 1 月 3 日 上午 9:00 
Mod is very good idea, I will test it. The more, as I do not intend to buy RT because the bad support and no bugfixes in vanilla which crashes often anyways and not able to play more than 540 turns (as the sav will crash after, niot the game itself).
fishclever =QC= 2015 年 11 月 29 日 下午 6:41 
since rising tide, i cant play with this mod anymore : invisible unit, hex trouble and same as @cardboardoxo
rockhounddiva 2015 年 10 月 23 日 上午 11:49 
@turbotowns did you say that rt ocean cities are mobile?
Cardboardboxo 2015 年 10 月 11 日 上午 10:06 
My game keeps making a layer of terrain above the regular layer causing it to look like my city is undergound. I have tryed varfing and it looks fine with out mods. I just using the regular rendom gen maps.
Voljundok 2015 年 10 月 11 日 上午 9:59 
Glad this exists, I don't have the money to buy RT yet.
lilgamefreek  [作者] 2015 年 10 月 9 日 下午 1:59 
It's important to note this mod was released two months before Rising Tide was announced.
TiraboTurbos 2015 年 10 月 9 日 上午 6:00 
These couldn't be more different than the ocean cities in "Rising Tide", first off, the DLC's cities can move.
quintarbarbarian 2015 年 8 月 25 日 上午 10:49 
this mod is not necisaery because of rising tide, forgive anthing misspelled
Chico Chico Chico 2015 年 8 月 16 日 下午 2:08 
Tried playing with only this mod. Still got a huge slowdown around turn 200, also some line of sight glitch, where between turns, all my units would lose LOS and then get it back at my next turn.
MaximumTrekkie 2015 年 8 月 14 日 下午 3:34 
So...why do I need to buy Rising Tide again? By the time it's released, all of its features will already be modded in. Maybe the expansion would be more stable in MP...except none of my friends play Civ: BE
My Thicker Is Dicker 2015 年 8 月 14 日 上午 6:02 
Rodso this mod is pretty much the same thing only FREE!!!!!!
Khorne Flakes 2015 年 8 月 13 日 下午 7:54 
Interesting Mod, I like it. :) I will most likely just use this instead of Sid Meier's overpriced DLC... I mean, it currently costs more then the game itself, just for two new Biomes, and being able to colonize the oceans... Thanks Firaxis, but mods can do what you can do, for free. :D
Thalassicus 2015 年 7 月 29 日 上午 3:36 
Congratulations on Firaxis choosing your work as the focus of the first expansion! :D
Rodso 2015 年 7 月 9 日 下午 8:17 
looks intresting but nahhh im going to wait for the actaul expansion to arrive
stanperkins 2015 年 7 月 5 日 下午 9:10 
This looked like it would be a great mod, but by turn 185 the lag between turns made it unplayable. It freezes on the minor powers for over a minute....can't imagine what it would be like later on.
robert4260passedaway 2015 年 6 月 29 日 下午 3:59 
Uuits were getting mixed up. The cursor would be on one and the name would be for another. This happened when two units were within a couple of hexes of each other and both had upgrades available. This occured post 100 turns.
Chico Chico Chico 2015 年 6 月 28 日 下午 4:02 
Im getting a huge slowdown on late game during minor power turns.
Chico Chico Chico 2015 年 6 月 28 日 下午 1:38 
Im getting a huge slowdown around turn 300-400 during minor powers (stations) turn.
duggelz 2015 年 6 月 26 日 下午 10:55 
@lhall1025: It's almost like you didn't read the instructions...
WolfCat 2015 年 6 月 24 日 上午 1:35 
I like the idea and was very excite to subscribe to this. But when I did. I couldn't interact with anything. I started a new game, pod landed and nothing else worked.
lilgamefreek  [作者] 2015 年 6 月 19 日 下午 6:48 
@GeneralPIG: Sorry for not getting back to you. The mod modifies several map generation scripts, so I would not be surprised if it was incompatible with custom maps on the workshop. I will look into the DLC map scripts to see if I can fix those at least.
GeneralPIG 2015 年 6 月 18 日 上午 11:37 
It wont spawn resources on any map sizes bigger than massive (i.e. harkarian mod map sizes supermassive, enourmous, ginormous)
GeneralPIG 2015 年 6 月 6 日 上午 7:24 
I tested it on most maps including the deluxe map types and it just won't seem to spawn any resources except the discoverable ones (titanium, oil, geo) and those that come around your starting point. I am using resource bloom mods as my only other resource mod.
lilgamefreek  [作者] 2015 年 6 月 2 日 上午 7:08 
Which map type are you playing on?
GeneralPIG 2015 年 6 月 2 日 上午 6:13 
I've found that this mod stops my game from generating any resources anywhere except around the city start locations... not sure if its a buggy interaction with my other mods.
lilgamefreek  [作者] 2015 年 5 月 31 日 下午 3:57 
I'm currently waiting on some building icons from an artist I'm partnering with. Once those are in, I'll be pushing out what is hopefully a final version. The gameplay is already fairly set in stone at the moment and the update will include a performance fix that has been reported by a few people.
Cinq_Cents 2015 年 5 月 31 日 下午 12:34 
So what happens to the mod, what with Rising Tide coming soon?
Ozymandias 2015 年 5 月 29 日 上午 5:24 
Better get this now while its free, eh?
Zyrithithrall 2015 年 5 月 25 日 下午 11:39 
This looks really good and it's a shame it's becoming a DLC no one is going to buy, but hey you still got my sub.
MadManMatt137 2015 年 5 月 18 日 下午 1:18 
like I said lilgamefreek, you've made an amazing mod and the issue I noticed was minute and inconsequential, keep up the great work.
lilgamefreek  [作者] 2015 年 5 月 18 日 上午 5:42 
The performance issues are from a relatively recent experiment in whether I could gate colonization with requirements apart from embarkation (such as tech or culture). I released with the prototype changes to test for performance issues as the process is much more performance heavy than previous releases and I didn't want to make actual gameplay changes before understanding behaviour on the range of hardware out there. Now that my school semester is over and I have time again, I'll likely resume work on my mods again, and update this mod to revert back to the less performance heavy version.
MadManMatt137 2015 年 5 月 13 日 下午 1:18 
It seems Alkydere and I have encountered similar bugs. I have floatstone and miasma on an ocean tile like he had resilin. It isn't really a big deal and the mod is still great, just wanted to let you know.
http://images.akamai.steamusercontent.com/ugc/545278340090725679/6C5C0AC7C6529E6CD178AF11FCFE94211B9DD205/
TheAhn1995 2015 年 5 月 10 日 下午 11:47 
i notice when i enable this mod with few other mods that it drops the fps 35 to 40 fps to almost nothing when the ai is taking its turns. it supposed to do that?
lilgamefreek  [作者] 2015 年 5 月 7 日 下午 1:44 
Known Issues

This mod suffers from a serious issue that affects all mods that add new unit promotions or build options (such as improvements) to the game. Upon first loading a game after initializing the mod, the Unit Panel in the games lower left-hand corner will appear buggy. There is an easy but annoying workaround. When after activating your mods for the first time, exit back to the mod selection window and reactivate your mods a second time. This will fix the issue for the remainder of your game session. You can do your part by notifying Firaxis of this widespread issue.
bmc51789 2015 年 5 月 7 日 上午 11:48 
For some reason when I am running this mod, with no others active, my orders bar disappears for units. I love the mod especially on island maps but not being able to give specialized commands sucks.