Space Engineers

Space Engineers

Battle Robot, BI-Pedal Mech, Walking [WIP] [NO-MODS]
24 kommentarer
perkysine 13. juni 2015 kl. 17:48 
COULD I help out with you next one please
perkysine 13. juni 2015 kl. 17:36 
well done, splended, good job, awesome, i have no more words to describe this item
BlackSteel_Miner 8. apr. 2015 kl. 23:53 
opps brutal
BlackSteel_Miner 8. apr. 2015 kl. 23:52 
butal he is most likely working on that
PastaRasta 8. apr. 2015 kl. 9:22 
Where is the script to run the damn thing?
Grug 6. apr. 2015 kl. 13:58 
this is a beast mod makin mechs is awsome
Pez 4. apr. 2015 kl. 22:16 
Hinge conveyor tubes would make parts of it a bit simpler.
NeverMemo 4. apr. 2015 kl. 9:17 
Nicely done! Actually O have something that will help you more than you think. While you try to lift a leg, disable its mass blocks, when it goes back to touch the floor, turn them back on and disable the mass blocks on the other leg. I tried this when the timer blocks were relatively new, but I was too lazy to do something with it. I hope this helps you :)
ChozoSR388 3. apr. 2015 kl. 22:29 
One quick thought; could you use a piston with a rotor at each end as a makeshift hydraulic ram? Have the rotors one way on one end and the other way on the other end, and set to Off and the braking force to 0?
ChozoSR388 3. apr. 2015 kl. 22:25 
The first version reminds me of Octodad when it walks lol Like them all, though.
nobu 3. apr. 2015 kl. 20:29 
How to use?
Mozetronick 3. apr. 2015 kl. 9:47 
Map dont open
Casual Sun 2. apr. 2015 kl. 2:23 
I think you could get adequate leg movement by incorporating pistons. They should overcome any difficulty with strength of moving parts.

What would be really sweet is if the suspension blocks had enough power to do this (thus enabling wasd controls.) I attempted it and it turns out the (locked) torque of the suspension blocks is hardly anything. If somebody made a mod block of wheel suspension with adjustable torque and a high upper limit, it would be really really easy to create a wasd walker. If you're having trouble envisioning that, asymmetrical blocks added onto the tire connected to the suspension, though a mod block could circumvent the tire part I suppose.
Zero_Strike 1. apr. 2015 kl. 22:59 
nice mech.

by the way you have been given credit for that what you asked for.
OncomingStormDW 1. apr. 2015 kl. 13:31 
maybe it shouldnt be a gravity-active mech like most sci-fi mechs (and all IRL equivilants)
it still has potential as it is to be a kind of heavy fighter, as arms and legs open up a new feild of weapons, just attach a kind of thrustser backpack to it. and find someone who knows all about the programmable block to make some sort of pre-loaded attacks (like kicks, punches, stabs, and retreivals) and a HUD would go good (get that same PGMable block guy to link the LCD's into a HUD)
[UESC] Abatos 1. apr. 2015 kl. 10:10 
Good vid :D
Beats-With-BothHands 1. apr. 2015 kl. 6:58 
pretty cool just think when we get planets there could be giant battletech tyled mech battles XD NICE JOB
Ahjeti 31. mar. 2015 kl. 18:37 
I have fully functional reverse-joint mechs working(Reverse-engineered from the Havok model), however I have never worked with standard humanoid joint systems... I LOVE the torso open/close mechanism. I can see about rigging this one to walk, but if I do, it will be a bit awkward in controls... I may also have to tack on a few new systems/alter pre-existing ones, depending.
Pecs 31. mar. 2015 kl. 18:29 
maybe use a piston system (two rotors connected by blocks) two create a back and forth motion for the knees to be balanced while in motion. Aswell as maybe using two rotors for one joint by seperating them by a plate connected to the front of one and the back of the other to enable backwards and forwards motion with "ease".
Pecs 31. mar. 2015 kl. 18:26 
looks badass
8377 Rose 31. mar. 2015 kl. 14:10 
@RySome; An idea I had to help with the walking for the brown mech is when you start moving one leg forward, the mass on that leg turns off then on when it reaches a certain point. Then the other, and vice-versa.
Timers will help.
JoeTheAntiPro 31. mar. 2015 kl. 4:40 
in case you feel like trying again to make it walk before i have time, feel free to look at my mechs and how they walk, im sure you'll learn some things by looking them over
ryAN  [ophavsmand] 30. mar. 2015 kl. 21:01 
JoeTheAntiPro:
Thats what i was thinking, i was going to add an akle joint, so then i begin to further replicate the ipedal wlaking motions of homo sapiens sapiens. :D
JoeTheAntiPro 30. mar. 2015 kl. 20:07 
i think i may be able to help get that mech working. however it would involve re-doing the legs and adding a 3rd joint

when i have time i'll give it a go