安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







7 years
Here's the updated version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2195601016
Where's the singleplayer mode?
Need any help?
Wanted to drop a constructive line to the devs. ( I'm hoping the mod is not dead! )
As always - the idea for the mod is awesome, & I for one am looking forward to when the mod is complete.
Kudos, & keep up the great work!
BUT: no unit-XP .. or at least not visible.
that was awesome in cataclysm. even the mothership could get stronger and faster and repair more. PLS integrate :)
and i would love to see the singleplayer come to live again :)
You guys mean Campaign, right?
And HW2 engine is a completely different beast, more 'dice roles' and less real physics from what I understand (no real collision detection).
All of this means it's about far more than assets. The HW2 engine would need to be upgraded to handle the new items and behaviors, AND even talking with the old developers at Rockstar Vancouver wouldn't be of much help. Some elements of Cat game play might be unworkable with the HW2 engine (iirc there were problems with some of the HW1 missions because without real collision detection, etc it made them practically un-winnable)
Building all of that new on-top of HW2 without help might be beyond the skill sets of the people working on this.
I'd like to be wrong, though.