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Thanks for making it! Thumbs up
In case your interested, I'm busy building custom content for The Talos Principle. If you got that game (plus the Prototype DLC) check the Workshop sometime soon ;)
What you did in those two videos was indeed unintended. Both ways were the last shortcuts that I wanted to get rid of with my final update. Apperently, that didn't work ... but I'm fine with it because I wasn't able to pull of either of those workarounds in my "extended" playtesting ;D Anyway, It would be easier to get rid of those shortcuts by building the chamber from scratch to increase the distance between the parts. So I'm not gonna do that with this version even when the contest is over. But maybe I'll try to think off another puzzle in this confined style in the future :)
@toncica: It seems like the test chamber worked on you the way it should have ;) I intentionally made this a monoportal puzzle from the get go. And thanks for the video, you amaze me once more with finding a solution that I was unable to think of. It's close enough to the intended solution so I'm actually happy with it. You may remember that I like chambers with alternate routes that are basically on the same diffculty level.
@GBMusicMaster: I'm glad you didn't give up on this chamber :) It's funny that a chamber with so few elements can get really difficult by visually and physically separating them. Since I had the basic concept of this map in my head from the beginning it never occured to me that it may not be that easy to draw the right connections between the separate parts. Well, thanks for hanging in there and for those generous words!
The ideas are good but the map was a bit frustrating for me due to my faulty sense of direction..
My solution : https://youtu.be/xb23l2f3ldk - I guess that throwing the cube is unintended...
With even more luck we can do simply like this without activate the light bridge : https://youtu.be/1OE-uKHMrTQ
My blind run would be lengthy, this is a recreation of how I solved it: https://youtu.be/UUjCkmS568I
OMG, I totally overlooked the bridge part. I never thought about using the bridge, I just rushed to the exit so that I can shoot a portal in the funel and stop the cube from going in the fizzler...
Wow! If I had only thought of that. This makes so much sence! This tiny part of the puzzle makes it awesome! I love it! *adds the map to favorites*
*Fizzle* goes the cube.
Nevertheless, Thumbs up!
I've already seen Prototype solve this map in a more complicated way than intended. Basically there's no real difficult stuff in the intended solution ... at times you just need to be quick. I'll upload a video with the intended solution until tomorrow.
Had me scratching my head for about 30 mins but I'm pretty sure I solved it as intended. Great job! Added to my Favorites!
But again, this one's just about perfect
Thanks for the comment, HammerMeister! As you may know it's difficult to rate the difficulty of a map you spend lots of time in while building it. I'll wait for further comments and might change the rating later.
What makes the map hard? Is it that you don't know what to do or that you don't know how to do it?