Thinking with Time Machine

Thinking with Time Machine

Paralance 06: Levita
16 条留言
zigzagtenniscoe 2024 年 3 月 18 日 上午 9:54 
Semi-blindrun (at least 4 years since I've played, took a break starting from late 2019)

I’d say this is one of the easier ones as well.
Dunno why it didn’t have a thumbs up at the end like the others. I know I played and liked it. Oh well, gave it one at the end of this run :P
I do wish though that there was a disclaimer that this makes use of the floating laser cube glitch, which beginner-to-intermediate level Portal players may be unfamiliar with. I'm seldom a big fan of puzzles that incorporate unintuitive bugs as core parts of their solutions, but that aside this was a decent chamber anyway -- my slightly lower score for this as compared to your others reflects my opinion on that.

Difficulty: 2.75/10
Enjoyed: 6.75/10
Blue 2022 年 12 月 14 日 下午 12:24 
found a glitch that allows you to skip part of it lol.
Tony1360mg 2022 年 2 月 19 日 下午 4:59 
resoNathan i love you
resoNathan 2021 年 10 月 13 日 上午 8:02 
Hint for anyone stuck: Try pressing 'Q' during the first chamber's solution and see what happens to the cube
KirikkSiSq 2021 年 3 月 29 日 上午 3:43 
Ага, тот баг
MrMister 2021 年 1 月 26 日 上午 5:26 
@premanifest Where is the "button to the panel in the second room" that you say you added in an update? I can't find it.
Chick'n'Duck 2018 年 2 月 16 日 上午 9:11 
The lack of a possibility to go back and the use of a "bug" as a solution (which you can't forsee) makes this level questionable.
Apollo Geef 2016 年 2 月 7 日 下午 1:59 
What is the function of the button in the first room?
zwan33 2016 年 1 月 17 日 上午 9:36 
Is the flying cube part of the solution?
Geneosis 2015 年 11 月 30 日 上午 6:28 
Well I was about to ask if shooting a portal to the first from the second when the angled panel was retracted was the intended solution, but onitake gave me the answer X)
onitake 2015 年 4 月 6 日 上午 7:10 
Thank you!

But now it's exploitable... I can just shoot a pair of portals from the new passage.
premanifest  [作者] 2015 年 4 月 5 日 上午 10:22 
onitake, I've just added a button to the panel in the second room. I hope it will be better.
And thank you for your kind words about my campaign.
onitake 2015 年 4 月 5 日 上午 5:11 
Well, it's not a big problem, more of design choice. Many puzzle games do not prevent you from locking yourself in, but in the case of a "heavy" game like Portal, this disturbs the flow.

If you look at how Valve designed the Portal 1 and 2 levels, you can see that they always provide a way back, where necessary.

Aside from this, I love your Paralance campaign. It's marvelous!
premanifest  [作者] 2015 年 4 月 5 日 上午 2:05 
onitake, of course, it's intentional, but i think what it's a not big trouble. If this is the big problem, i can fix it.
onitake 2015 年 4 月 4 日 下午 5:41 
Maybe it's intentional, but I think the level has a bug,
It's possible to lock yourself in the second room if you don't give your clone the proper sequence to reopen the gate. There should be a way back. Restarting the level is not nice...
alexmolt 2015 年 3 月 25 日 上午 8:18 
Классный лвл, вначале просто не заметил белую стену в первой комнате, думал невозможно пройти... Но то что куб висит, это баг, конечно)))