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报告翻译问题
I’d say this is one of the easier ones as well.
Dunno why it didn’t have a thumbs up at the end like the others. I know I played and liked it. Oh well, gave it one at the end of this run :P
I do wish though that there was a disclaimer that this makes use of the floating laser cube glitch, which beginner-to-intermediate level Portal players may be unfamiliar with. I'm seldom a big fan of puzzles that incorporate unintuitive bugs as core parts of their solutions, but that aside this was a decent chamber anyway -- my slightly lower score for this as compared to your others reflects my opinion on that.
Difficulty: 2.75/10
Enjoyed: 6.75/10
But now it's exploitable... I can just shoot a pair of portals from the new passage.
And thank you for your kind words about my campaign.
If you look at how Valve designed the Portal 1 and 2 levels, you can see that they always provide a way back, where necessary.
Aside from this, I love your Paralance campaign. It's marvelous!
It's possible to lock yourself in the second room if you don't give your clone the proper sequence to reopen the gate. There should be a way back. Restarting the level is not nice...