Space Engineers

Space Engineers

White Dwarf - Directed Energy Platform [DX11]
63 条留言
DeRavi 2017 年 12 月 22 日 上午 3:17 
does it have to be pink and blue energy?
It Was Me, Dio! 2017 年 9 月 22 日 下午 7:34 
@Baron_Grantville I think you would probably have to pay more and it would work better to send a private message.
Church.exe 2017 年 9 月 17 日 下午 12:58 
hey if im in creative how do i know what ammo im using
TortoTheConqueror 2017 年 7 月 30 日 上午 5:46 
Can you create a small ship version?
Hawk Art 2016 年 10 月 28 日 下午 10:18 
Dear SigmaStrain,

I am contacting you in regards to commissioning a private special copy of this mod, me and my fellow ship fighters are looking for a weapon that is almost identical to your's. The only difference is power, we need something like this, but it needs to be like an UBERMAC canon, it needs to be able to compleately tear through over 30 layers of heavy armor in a shot (we need a super ship killer). We are willing to compensate you with a good sum of $15 USD for this mod. We also would like the right to post the version you give us to the workshop for new server members to download, we of course would credit you for the creation, and it would remain your's under right of arist.

Thank you,
Lord Galen
OXxzyDoOM 2016 年 5 月 17 日 上午 8:40 
How to choose the firing modes?
[TSF] Mason 1290 2016 年 3 月 21 日 下午 11:14 
SO... this is a MAC cannon?
SigmaStrain  [作者] 2016 年 1 月 7 日 下午 2:41 
Developing DX11 as we speak.
Maks2103 2016 年 1 月 7 日 上午 3:37 
DX11 Please
Moved Back To Main Profile 2015 年 12 月 26 日 下午 6:00 
Now imagine making an AI turret out of this!
💗ARKSHIP🔥 2015 年 10 月 20 日 下午 7:17 
Ha Ha:steamhappy:THX
SigmaStrain  [作者] 2015 年 10 月 19 日 下午 11:34 
Hey all. It's been a while. I've been out of the country for a bit. Once I return, I'll add DX11 support.
💗ARKSHIP🔥 2015 年 10 月 11 日 下午 8:47 
!WoW! Plasma:steamhappy:
AthanatosDevil 2015 年 8 月 29 日 下午 6:14 
does it directly uses energy as its ammunition? or does it use an item as ammunition?
Hammy 2015 年 8 月 28 日 下午 6:16 
Should make 1x6 small ship version with 3 shot per second fire rate.
Nepperoni 2015 年 8 月 20 日 下午 2:54 
Reminds me of the portal gun.
Hawkwar 2015 年 8 月 4 日 下午 11:37 
Watching this one to see if it becomes DX11 :)
PainGifter 2015 年 7 月 10 日 下午 4:36 
DX-11 Please.
SEMikeC 2015 年 6 月 12 日 下午 2:31 
Are you going to add DX11?
Fully Grown Tree 2015 年 6 月 3 日 下午 12:06 
Awesome mod. It's not too overpowered, but it definetly gets the job done. Have you considered making other kinds of laser/xaser weapons? If so, I have lots of suggestions that I think you'd might like!
SergeantShavedBalls 2015 年 5 月 17 日 下午 1:11 
Oh, and the sound is fucking awesome.
SergeantShavedBalls 2015 年 5 月 17 日 下午 1:10 
I really like the style of the long range bullets...finally something unique! The short range ones look a little weird and should definitely shoot at least a little bit further. I'd say 300+ meters so that they can actually be used on large ships.
Raziel 2015 年 4 月 5 日 下午 10:28 
how i should mount it on a Turret?
[TSF] Mason 1290 2015 年 4 月 2 日 下午 10:21 
where the support page? o.o
Hammy 2015 年 4 月 2 日 下午 8:30 
Ahh so thats what causes the beam to be visible behind the weaon... thanks anyway
SigmaStrain  [作者] 2015 年 4 月 2 日 下午 8:15 
It's actually just a trick! It's an emissive texture combined with a very long projectile. The trail scale is set to zero. This gives the illusion that it is a custom missile trail.
Hammy 2015 年 4 月 2 日 下午 7:55 
Hey sigma, if its not a lot of trouble a guy by the name of Mepex is looking into custom missile trails and I think your the only one who I know has that so I was wondering if you could give him a hint on how to do that. He is the guy behind the MW1 Cannon turret. If you got the time please tell him how you did that.
SigmaStrain  [作者] 2015 年 4 月 2 日 上午 7:02 
that's strange. I don't really know how to fix that. All of my files are uploaded to steam. have you checked their support page?
[TSF] Mason 1290 2015 年 4 月 2 日 上午 1:58 
failed to download mod.
i already verified
i already un and subscribed
i already rebooted the game
=
same prob with ur flak cannon
SigmaStrain  [作者] 2015 年 3 月 28 日 下午 4:20 
Updated the mod. Tell me how you like it.
KiryuDSeraph 2015 年 3 月 28 日 下午 3:13 
I agree with Angry_Reaper, 150 meters is fairly reasonable since once you get within 300 meters its fairly hard for the turrets to miss and even the big missle launcher. so 75 meters is almost suicidal depending on the enemy ships armaments.

So 150 is close enough for the enemy to really damage you but give you enough distance to be able to get away without too much trouble.
space_artist_4real 2015 年 3 月 28 日 上午 11:19 
This would make such a cool energy sniper ''rifle''!!!

-future I-//('ENGINEER')\\-I
SigmaStrain  [作者] 2015 年 3 月 28 日 上午 11:17 
Gah. Such an agonizing decision. Thanks for your feed back. Why do you think it the range should be increased? I'm trying to make sure this weapon is balanced.
Angry_Reaper 2015 年 3 月 28 日 上午 8:56 
maybe increase short range up t0 150 meters? maybe 200? 75 just seems short tho i under stand why
space_artist_4real 2015 年 3 月 27 日 下午 2:53 
Do you actually know who was white dwarf? If yes, then this is pretty clever to name a precision redirected energy weapon after him!.

BTW: This is not a portal gun but it still makes holes :)

-future I-//('ENGINEER')\\-I
Chrono 2015 年 3 月 27 日 上午 8:57 
This in no way looks like a"Portal Gun" :KSmiley:
SigmaStrain  [作者] 2015 年 3 月 27 日 上午 8:08 
The design of the ammo was based around the idea that the actual "ammo" is the material you see floating in those containers. The containers are used to transport the material. If you fly towards the weapon and look inside, you can see a tube with some bright green material inside. That material is the Rectifier Substrate for the laser.
thelostsoul 2015 年 3 月 27 日 上午 6:21 
i have an idea on how u can make it look cool if u want to hear it
thelostsoul 2015 年 3 月 27 日 上午 6:20 
and i know not many people see them its an o.c.d for me and thx for the gun it is good
thelostsoul 2015 年 3 月 27 日 上午 6:19 
spame for the lazer bullets add a little red to it

thelostsoul 2015 年 3 月 27 日 上午 6:18 
try to add purple waves in it so its not one solid color
thelostsoul 2015 年 3 月 27 日 上午 6:16 
the look of it does not fit when i use it it like bland to say does not fit with the gun to much

SigmaStrain  [作者] 2015 年 3 月 27 日 上午 6:10 
Thanks for your support. Off how may I ask?
thelostsoul 2015 年 3 月 27 日 上午 5:23 
cool but the ammo looks off but love it
Big Smoke 2015 年 3 月 26 日 上午 8:14 
k
SigmaStrain  [作者] 2015 年 3 月 25 日 下午 10:07 
you can just press the toolbar button you've assigned to the weapon to swithc firing modes in creative.
Big Smoke 2015 年 3 月 25 日 下午 6:26 
add 2 extra creative only versions for each mode so that you dont have to waste time with making ammo for mode 2 in creative
Blaze Jedi 2015 年 3 月 25 日 上午 8:43 
I do think, and this may be on the OP side when it hits small ships, if the second firing mode shoots in 3 vectors so we wouldnt have to relay on rotors to move the weapon to block incoming missiles (I'll post a video later to show what I mean)
Fatsack 2015 年 3 月 25 日 上午 1:24 
Freakin Awesome!
SigmaStrain  [作者] 2015 年 3 月 24 日 下午 4:42 
Ok good. I'm always open to suggestions. I try to balance the weapons to make them viable in PVP. I'm not too fond of OP designs without purpose.