Cities: Skylines

Cities: Skylines

Emerald Plaza
31 条留言
konphuzed2k3 2019 年 9 月 20 日 下午 2:40 
One of my Favorite buildings IRL
adrianderian 2016 年 9 月 22 日 上午 7:05 
update please, someone could add lights!!
llwater 2016 年 9 月 12 日 上午 12:36 
Nice one!
Korlath 2016 年 7 月 9 日 下午 2:35 
Would be nice to have one with lights at night
UpDownCharmStrange 2016 年 4 月 24 日 下午 2:22 
I am getting a warning for this: "Assets that were not found: dog-park-sign - Notice: workshop asset references private asset, seems like asset bug?"
Any idea where I can get the missing asset?
Obi Want A Smokey 2016 年 3 月 13 日 下午 2:32 
no lights
Captain-No 2016 年 2 月 21 日 上午 6:11 
fit well in the -Pacific Coast- all in one Collection:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
Joel 2015 年 12 月 15 日 上午 7:14 
Please update it! I miss this building in my new city. :(
neverwinter 2015 年 11 月 22 日 下午 1:06 
pls. update, thanks
upuu 2015 年 11 月 15 日 下午 2:36 
Yeah please do update.
Darth Modus - God of Richards 2015 年 10 月 2 日 下午 5:26 
Please update. :)
Remaille  [作者] 2015 年 9 月 25 日 上午 10:17 
Thanks for all the nice comments :)
Absolutely no promises, but I will try to have a look on how that works with After Dark.
phantomksu 2015 年 9 月 25 日 上午 5:15 
scaling is fine; now we just need some work for After Dark done :steamhappy:
The Mandarin Skyrush 2015 年 9 月 20 日 下午 2:42 
this was one of my favorite buildings back to simcity 4.
James_the_1st 2015 年 5 月 22 日 上午 9:46 
Nice, but it's scaled too big
Outbreak42 2015 年 4 月 10 日 下午 11:14 
Anyone with an avatar of The Laughing Man gets a subscribe in my book. :)
Friction 2015 年 4 月 2 日 下午 12:17 
Strange, the building works just fine for me.
Remaille  [作者] 2015 年 4 月 2 日 上午 11:31 
mmh, strange, but that must be a bug with the game. This building worked perfectly since I published it. None of the errors reported make any sense considering it is a low poly building
donmiwi 2015 年 4 月 1 日 下午 4:24 
WARNING !!!
Your mod has some serious issues that can crash the game:

LOD has no base: Emerald Plaza_Data [Core]
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Failed setting triangles. Some indices are referencing out of bounds vertices.
Friction 2015 年 3 月 28 日 上午 12:41 
Very nice!
Quad Rioters 2015 年 3 月 25 日 上午 5:51 
Epic. +1
D-B-9 2015 年 3 月 25 日 上午 5:36 
nc
Brian 2015 年 3 月 23 日 上午 10:43 
Awesome! I was so hoping to find this neat local building! :)
btwist.inf 2015 年 3 月 22 日 下午 1:23 
I hope this will finally resolve my problems. Thanks a lot.
Remaille  [作者] 2015 年 3 月 22 日 下午 1:18 
I had problems with the texture too before figuring it out. Turns out the game generates a texture for the LOD, which can work well sometimes, and horribly the rest of the time. You need to create a texture named like this to override the game texture generation : yourModel_lod_d.png (or jpg). "lod" must be lowercase here for the game to understand it.
btwist.inf 2015 年 3 月 22 日 下午 1:12 
Excellent submission. I have problems with LOD with my buildings. I know that I have to create second low poly model, but the texture is always somehow messed up for me. How did yo do it ?
Kiss me if you can.. 2015 年 3 月 22 日 上午 2:48 
cool.
SuperSizeMe 2015 年 3 月 21 日 下午 11:45 
Excellent work, my friend.
Litty the Gäymer 2015 年 3 月 21 日 下午 6:40 
SO pretty!
Jets63 2015 年 3 月 21 日 下午 4:25 
upvoted
DV-13 2015 年 3 月 21 日 下午 4:06 
Awesome. Subscribed.