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报告翻译问题
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
(Filename: Line: 840)
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 892)
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 915)
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 951)
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 989)
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 286848, VertexCount: 0
(Filename: Line: 1161)
@RedOcean - There are countless of blender tutorials and photoshop that are very informative. You should look into those :D For how to make the model for this game, right now I have no plans as I am very busy with works and enjoying modeling these. I barely have time to play the game itself. I apologize on that, peace.
I use Blender and Photoshop CC.