X Rebirth

X Rebirth

Squad members Jump To Skunk
27 条留言
rubyismycat 2020 年 8 月 22 日 上午 10:24 
thanks anyway your mod saved a thousand ships
janda  [作者] 2020 年 8 月 22 日 上午 9:58 
@rubyismycat Sorry, I can't do that. Maybe you could ask one of the active moders to update it.
rubyismycat 2020 年 8 月 16 日 上午 2:19 
please update your fabulous mod
janda  [作者] 2018 年 1 月 15 日 下午 2:48 
yes! only ships with a jump drive
bioscmos303 2017 年 12 月 20 日 下午 4:35 
only cap shipr? no small fighters?
voice of enigma 2017 年 7 月 30 日 上午 6:34 
works with 4.1
SpееdBяедкея 2016 年 3 月 3 日 上午 5:08 
works 4.0?
Walker Evans 2016 年 1 月 28 日 上午 11:17 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber 2016 年 1 月 24 日 上午 3:12 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [作者] 2015 年 10 月 11 日 上午 7:10 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script
Metalloman1 2015 年 10 月 11 日 上午 5:10 
Oh, sorry to read this... are you planning to make it compatible sooner or later?
Also, in what lets this mod to be incompatible with carriers? I mean: what happens between these two mods to not allow your to not behave correctly? (out of curiosity)

Thanks in advance for your answer :)
janda  [作者] 2015 年 10 月 10 日 下午 3:08 
it should be compatible with 3.61 but i do not think it is compatible with carriers mod (I didn't test for a long time)
Metalloman1 2015 年 10 月 10 日 上午 11:27 
Interesting and useful mod! @janda: is this compatible with the last X:R version (3.61 now) and with the carrier mod, now?
aladinaleks 2015 年 4 月 2 日 下午 1:23 
I want the whole universe)))
janda  [作者] 2015 年 4 月 2 日 下午 12:09 
has anyone noticed issues with 3.53?
quf 2015 年 3 月 25 日 上午 9:55 
@janda
A modder can never be guilty. The mooder is the heart of this game ;-)
janda  [作者] 2015 年 3 月 25 日 上午 9:53 
@quf
Glad to hear I'm innocent :)
quf 2015 年 3 月 25 日 上午 9:47 
@janda
hi, glaube es geht auch in deutsch :-)
Habe noch einmal alles ausgtestet. Glaube nicht, dass es an Deinem Mod liegt, eher an der Speicherverwaltung von XR. Beim wiederholten Laden bleibt wahrscheinlich irgendein Müll zurück, der zu den Aussetzern führt. Bei frisch gestarteten Rechner, einmal Spiel geladen, ist alles normal.
janda  [作者] 2015 年 3 月 24 日 下午 12:32 
@quf how about deactivating both or activating both?
quf 2015 年 3 月 24 日 上午 9:06 
@janda
hi janda. Your mod is what we need. Normally it takes aeons until the squad arrived. But I have a liitle problem with your scondary mod "More Jumps". I deactivated mod "no jump fuel for playerships" and installed your mod "More Jumps". In the result the gameplay stops approximately every 45 seconds. When deactivating your mod and activating "no jump fuel for playerships" again, gameplay is back to normal. Nevertheless your idea for this mod is great.
janda  [作者] 2015 年 3 月 22 日 下午 12:56 
@BlueBerryPopTart
what I could easily do, is to upload a second version of this mod that never uses jump fuel no matter if you have "no jump fuel for playerships" installed or not
janda  [作者] 2015 年 3 月 22 日 上午 11:58 
@BlueBerryPopTart
Because I'd have to take a look how it does it's magic first. And then I'd have to adjust another script (probably move.jump.xml) to make my mod compatible. In addition to this increase of work for me, I find "no jump fuel for playerships" to much of a cheat to use when there are alternatives (my personal opinion).
Feel free to mod things to your taste yourself if you want/can.
LiquidLogic 2015 年 3 月 22 日 上午 10:12 
Why wont you support no fuel for playerships? Just becasue it is not made by you?
janda  [作者] 2015 年 3 月 22 日 上午 9:34 
@UNKNOWN
I know, I do not support that mod. I updated my mod description accordingly to make that clear.
As mentioned above, I recommend to use "More Jumps" instead of "no jump fuel for playerships"
Conbadicus 2015 年 3 月 22 日 上午 9:27 
This doesn't work with "player ships don't require fuel" This mod uses fuel when ever they jump.
janda  [作者] 2015 年 3 月 22 日 上午 8:03 
I'm glad it works now and that I'm innocent! :)
Minion of Speed 2015 年 3 月 21 日 下午 5:15 
I have no idea why, but all is working now. Typical, Take it to get fixed, it works fine. lol
Thanks anyways. Apologies again