Cities: Skylines

Cities: Skylines

Residential Pattern (VFG-D Small)
22 条留言
MatteCosta 2021 年 2 月 12 日 下午 12:51 
Great! thank you!
DANi  [作者] 2020 年 5 月 25 日 上午 10:18 
@NahsiN
The original one is offline but I think here's a short version with the illustrations I remember: (https://www.fusedgrid.ca/docs/FusedGrid-theModel.pdf)
NahsiN 2020 年 5 月 25 日 上午 8:18 
Hi thank you for this but could you update the link to the study? Maybe better to just post a reference or a doi? Thanks again, gonna check it out.
john1982 2019 年 6 月 23 日 下午 1:57 
Does Service building have good range with this layout? Every time I try something like this, I have to build tons of service buildings to cover all the streets
Athleticnoob 2018 年 8 月 3 日 下午 2:30 
@BFBlazer, All grid/template mods like this are located in the Intersections portion of the toolbar. This said you should download all roads unless you want it to be locked until you hit a population milestone
BFBlazer 2017 年 8 月 4 日 下午 8:08 
Where do I find the mod once I'm in game on the map? I've just started a new map so it may be blocked but I don't see it and I see the intersections I've subscribed to.
NotaBear 2016 年 12 月 4 日 下午 4:16 
This is awesome. I played simcity before and got too used to the way zoning automatically places roads for you. This solves everything
Hixxie 2016 年 7 月 31 日 下午 1:18 
Is it possible to change your mods to have zero population requirements? This would help out just starting a new map, and that is currently not possible due to restrictions.
Fņŏŕď 2015 年 4 月 23 日 下午 4:38 
Awsome mod
Buffalo Bill 2015 年 3 月 30 日 下午 12:09 
So smart
Artophwar 2015 年 3 月 26 日 上午 12:15 
You have to delte the little spurs on the side of the road you delete as well. Then re add them after. You can see in that picture that they are red.
BernieTB2 2015 年 3 月 22 日 上午 8:55 
I must still be missing something - I place a first one, deleted the outside roads to the left and then tried to place a second one - I get the 'space already occupied' message - see the screenshot: http://imgur.com/bhaVQul
sorry for being such a noob here :-)
DANi  [作者] 2015 年 3 月 21 日 下午 5:32 
@BernieTB2
Just delete 1 of the 4 outside roads. Then place the pattern onto the free side which you just cleared up.
BernieTB2 2015 年 3 月 21 日 上午 10:49 
I'm a bit puzzled as to how to link these together :-(
Twiggered 2015 年 3 月 17 日 上午 4:55 
Thanks, I tend to overplan my cities from the start.... (:
Scrove 2015 年 3 月 16 日 上午 4:49 
Thanks, that is apperciated.
DANi  [作者] 2015 年 3 月 16 日 上午 4:13 
It wasn't really made for the beginning of the game but yeah I'll make one, atleast with the small version here it makes sense.
Twiggered 2015 年 3 月 16 日 上午 2:22 
Would you be able to recreate this using roads with the starting roads?
Scrove 2015 年 3 月 15 日 下午 8:10 
Can I suggest not using the roads that require higher unlocks? Simple two lands with out trees would make it useable in the begining.
DANi  [作者] 2015 年 3 月 15 日 下午 3:35 
They are not really designed for high residential areas according to the study. In the game the pattern has some benefits though. I noticed that all my service cars could get very quickly to their assignment.
Kappa_6X9 2015 年 3 月 15 日 下午 2:51 
I tried these and used arterial roads between a set of 4 of them. Despite messing with one-ways and complete revamps, it went to complete shit. They are definitely best used in quiet suburb type set ups, not city centres. Although I'd love to see someone tie them in so that they work.
SpaceYoghurt 2015 年 3 月 15 日 上午 4:26 
Nice job!
But to be able to combine them without creating lots of stoplights, you need a mirror version of the pattern. Not hard to do in the assets editor once you know the patter, just a heads up!