Space Engineers

Space Engineers

(DX11) Round Glass Windows
112 条留言
Galon007 2020 年 6 月 12 日 上午 4:40 
It looks weird when its not tinted like original windows, but great idea.
All right! 2020 年 5 月 30 日 下午 3:14 
Great mod.
It's not supported yet? I can fix texture. If author get mi original *.fbx files.
RainbowSkyDancer 2020 年 4 月 19 日 下午 11:24 
Alright, I'll do it in that case
DangerousFat 2020 年 4 月 12 日 上午 7:49 
@ericlnu I know it's nice to wait for permission, but the original guy hasn't posted in this thread in nearly 4 years, just go for it.
RainbowSkyDancer 2020 年 4 月 4 日 上午 7:39 
I'm setting up SEUT [space-engineers-modding.github.io] now. Once I get familiar with the new blender UI I'll churn these out. Still waiting on permission to publish, however.
RainbowSkyDancer 2020 年 4 月 3 日 下午 2:40 
RainbowSkyDancer 2020 年 4 月 3 日 下午 2:39 
Yeah, gonna make it so these have a tint; I like them too much to not use them.

With your permission @Eikester, I'll publish an update.

RainbowSkyDancer 2020 年 3 月 31 日 下午 6:43 
Was thinking of adding a tint to them, once I figure out how.
RainbowSkyDancer 2020 年 3 月 31 日 下午 6:43 
Indeed, sad no tint. Made an addition to a building, and used these. No tint. *sad*
Titan Nya 2020 年 2 月 18 日 上午 5:15 
@Spartan844 probably because it haven't been updated for years...
Samgineer 2020 年 1 月 16 日 上午 10:36 
@Eikster How come there isn't any tint on the windows?:KOh:
爪ℝ. N𝕚ɔє Ǥυץ Ossi 2019 年 11 月 1 日 上午 5:36 
Can anyone fix that Textur?
butoszyjca 2019 年 5 月 7 日 下午 1:30 
Same here, no tinted glass, fully transparent only. Its sad, coz i like to make my ships to look like crapy ganster BMW with dark windows :)
Roeposa 2019 年 4 月 26 日 下午 5:37 
Not View glass inverted ,,, no texture glass
Spaceman Spiff 2019 年 1 月 12 日 下午 9:23 
You have what appear to be inverted versions of the curved windows, but neither of each type has a tint (see the earlier comment). Can it be fixed?
Zolli 2018 年 9 月 22 日 上午 10:29 
Can you please do a "center" block not having frames on the left and right side, respectively , "left" and "right" terminating blocks? That way we could do long glass windows.
Froggy 2018 年 9 月 14 日 下午 2:10 
Love this mod. Thanks. Really nice mod though thanks again.
Max 007 2018 年 8 月 9 日 上午 10:14 
Just make 1x2 and 1x3 (and maybe some other sizes) with the respective corners and we're in business.
Hugh Manatee 2018 年 4 月 18 日 下午 3:50 
@Angius. My sore thumb sticks out like a sore thumb. Originally, my thumb bandage had no tint in it. So, it stood out like a rounded window. Believe me, I can empathise.

Anyway, hope your thumb gets better. Remember, use a tinted window on it next time. It will help it heal quicker.
Angius 2018 年 2 月 3 日 下午 5:35 
No tint on them, they stick out like a sore thumb.
caffiend 2017 年 12 月 25 日 下午 12:48 
@ -DDSSTT- Howabout a varient that has the sensor block and window as a single block, with the sensor "behind" the glass
-DDSSTT- 2017 年 11 月 3 日 上午 10:04 
Eikester, if anyone can do this it is you. Can you mod the windows so they do not block sensors? This might mean a "pseudo" window block that has no hit boxes... The reasoning behind this is I dislike sensor blocks being seen on the surface, and want to visually hide them behind glass... similar to this:

https://upload.wikimedia.org/wikipedia/commons/thumb/1/18/F-35_EOTS.jpeg/220px-F-35_EOTS.jpeg

This will also allow people to conceal "radars" behing the glass too.
Arkhlus 2017 年 9 月 12 日 上午 12:25 
Hey, thanks for the mod, it would be nice if you could fix broken glass :steamhappy:
silkstrands 2017 年 8 月 5 日 下午 3:11 
Does this work for small ships?
Cosmic Daddy 2017 年 4 月 3 日 下午 12:37 
Hi! I used to looooove this mod as I prefer round shapes to angullar ones for my ships and stations. But today, all "glass effect" is gone :( I hope, dear Eikester, that you will have time to fix this if it's possible. Great mod anyway ! :)
Shroom 2017 年 2 月 25 日 下午 10:49 
Is it just me or is the glass on these windows invisible from the outside view?
Asher 2017 年 1 月 6 日 下午 9:16 
just wondering if this is fixed yet along with http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=409488246 and the creative version aswell ?
Eikester  [作者] 2016 年 12 月 19 日 下午 3:48 
@breandanlee these need adjustments, they have changed glass renderer from 1 plane rendered both sides to 2 planes only render one side
MisterB0420 2016 年 12 月 19 日 下午 3:38 
i dunno if it's an issue on my end, i have had some odd rendering issues of late, but the glass in these windows is almost invisible from both sides. it doesn't match up with the vanilla glass
Eikester  [作者] 2016 年 12 月 14 日 下午 12:12 
Windows should now be Airtight
Sir.Jacobus 2016 年 10 月 18 日 上午 9:02 
and - I am playing on Dx11 (i5 3350P, 8 Gb RAM, MSI GTX 760 OC) if it maybe helps...
Sir.Jacobus 2016 年 10 月 18 日 上午 8:59 
Hello, it is great but when I use many of the rounded blocks, the performance impact is massive.... - doesn´t affect the normal, vanilla windwos... is that a bug or it is working as intended and it is not (technologically) possible to fix it at this time?
Mame Bus 2016 年 9 月 20 日 上午 3:05 
wow, thankk you so much! i was just working n a build when i got stuck because i needed round windows! I almost scraped it but than I found this! thak you sooo much!
Cold Phusion 2016 年 8 月 20 日 下午 10:47 
Love the Windows! just wish they were airtight!
Hugh Manatee 2016 年 5 月 17 日 上午 5:59 
So, out of the rigid structure of discovery and knowledge, we have the free flow of ideas, always flexible and ready for change. It is our mind open for inspiration and ready for new discoveries, wherever they may lead us, represented in glass and architecture. =P

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=686090729
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=686090302
Hugh Manatee 2016 年 5 月 17 日 上午 5:59 
Have enjoyed incorporating these as an architectural feature, over using them as windows. This is one way I have used them. This is an Egyptian museum. The structure is mostly square, solid, rigid and made of glass, all symbolic. The square solid structure represents Egypt in its solid architecture, the glass panels are the blocks that built the pyramid. If you notice the roof. Outside, on the front, it looks like a modern feature. However, it is a bit like a pyramid when viewed from inside & below. But, it continues into the main hall & transforms into a cobalt ceiling, used for the first time in the main pyramid. Your windows on the front is meant to look like ribbons flowing in the wind.
Gygas 2016 年 3 月 30 日 下午 6:49 
you, my man/woman, are a savior!
Captain Katawa 2015 年 10 月 7 日 上午 9:13 
Are the bulletproof?
danpaul88 2015 年 8 月 25 日 上午 11:49 
I've noticed a slight bug with these... if I position my character on the inside of the curve, in an air tight environment with oxygen, my HUD shows "no oxygen" and I take damage with no helmet on - it seems like the block containing the window doesn't ever contain any oxygen, making curved edges to viewing windows somewhat deadly :/ Not sure if this is a known issue or not, but thought it was worth mentioning :)
Pharap 2015 年 7 月 30 日 上午 8:16 
Had to delete the sbm file to force it to update but the mod is working as intended now.

As a side note, not sure how worried you are about this but the shader makes it really obvious that the 'smooth corner' is actually a low-poly UV sphere: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=490945119

My thoughts:
A) Ignore it
B) Might be an issue with the normals
C) Might be a side effect of the shader
D) Might be less noticeable on a medium-high poly icosphere
Eikester  [作者] 2015 年 7 月 30 日 上午 7:22 
the inverted windows should now work again, sorry for delay
Pharap 2015 年 7 月 29 日 下午 8:21 
The inverted windows are the same as the regular windows.
PaffaLon™ 2015 年 7 月 20 日 下午 1:51 
Really awsome windows!!
However the non-inverted windows or reverted windows has to be reverted beacuse the non-reverted & reverted windows. Both behave as a reverted window of the moment.
Ubikjam 2015 年 7 月 13 日 下午 4:32 
Pls fix - this is a great mod otherwise
The Vault-Dragon 2015 年 7 月 11 日 下午 3:16 
++
Badger 2015 年 7 月 7 日 上午 5:50 
FIX the non-inverted windows please!!
Tiger 2015 年 6 月 26 日 下午 7:29 
BUGs -- there are no differences between the normal and "inverted" version of any of these blocks. They all have the clear side and the reflective side on exactly the same side.
PanTáta69 2015 年 6 月 21 日 上午 11:11 
That inverted version is not inverted
Angius 2015 年 6 月 20 日 下午 12:24 
Also, there's no glass texture on DX11, just an empty frame.