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https://youtu.be/2EfoJniWL1M?t=6m23s
very cool
thank you
The visuals are hard to do in underground theme ( i have experienced that myself), so I won't say much about that. The amp was lighted, everything was visible, that is good enough.
The puzzle was simple, just had to look around for the cube dropper and find out where did the cube sapwn. Everything else was easily spotted.
I love the fact that you putted a lot of invisible walls to not go where you shouldn't and than call the map "Restricted View".
All in all, a well done map indeed.
[test for a test]
http://psteamcommunity.yuanyoumao.com/profiles/76561198031548752/myworkshopfiles/
I congratulation for your jobs, thumbs up
Here is a gift for you my Blind Run : http://youtu.be/-UwMgB0IIaA
This beam gave me the impression i wasn't meant to go to the gel island. But what I was doing was walking off the platform to fling, not jumping off.
For instance, that beam prevented me from landing on the island the gel was emmiting from, so I assumed I wasn't allowed to go there. With lack of direction (as hinted by title), I ended up using the gel to bounce up and over the wall into the laser part, thinking that was the legit way.
Then I realised you had to jump, not just walk off (my bad), to fling to get to the gel island.
Despite this, the aethetics are true to 70s Aperture and the puzzle was very satisfying. Thumbs up!
But again, despite this, its alright. The design of the Test fits the Theme very well.
(=)<-<
-- Ben24x7 --
The one problem I found was taking the Laser Displacement Cube to the other side of the map; Usually I would hit a low beam and either would be saved from death (and lose the cube) or it would push me downwards so I hit the wall behind the Replusion Gel platform and drown. It takes a while to figure out that you don't need to take the Cube using Repulsion Gel. But still, it would be helpful if you lifted the beam on the platform before the one with Repulsion Gel.