Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ATTILA Campaign Features
39 条留言
Working Joe  [作者] 2021 年 5 月 5 日 上午 10:29 
Yes! Thanks for asking and good luck on the mod!
steinmauer Hans 2021 年 5 月 5 日 上午 5:28 
hello there, nie mod. Realy live. I am working on an conversion for empire divded. Can i include this mod???
Vaskonios 3 2020 年 12 月 30 日 下午 7:02 
Does this mode allow nomadic faction to survive without settlements?
skilur 2018 年 4 月 24 日 上午 9:07 
Does not work for patch 17
Mceffe 2018 年 2 月 14 日 上午 4:36 
For some reason the AI are toooo passive.
IntentStone 2018 年 1 月 14 日 上午 11:12 
Does this mod let me fully raze a city to the ground like attila or warhammer?
In vino veritas 2017 年 8 月 8 日 上午 12:52 
There is only 1 skill point available when your general rank up. I dont mind this happening to agents but for generals it is annoying as hell. For me thats the main set back of this mod. Also i think corruption values are maybe way to high for starting roman state. It is ok to be corruption they are Romans after all but for the starting state i would prefer a bit smaller value...anyway nice idea.
Hannibal 2017 年 5 月 22 日 下午 6:49 
Do this mod increse unit costs my unitcst seem to gone up from upkeep 85 to 120 for tier 1 unit my custom units.
NARSissiSTIs 2017 年 5 月 21 日 下午 4:57 
Can i raze cities like in attila
elkoso38 2017 年 5 月 16 日 下午 11:30 
hello. do you advice me to install mod "a more agressive ai" ?
it is on your collection but i wonder if necessary because your mod have CAI tables..
Sam 2017 年 4 月 23 日 上午 10:01 
ah okay, thanks
Working Joe  [作者] 2017 年 4 月 23 日 上午 9:06 
increase
Sam 2017 年 4 月 3 日 下午 1:32 
so does this increase or decrease the public order penalites? l don't have Attila so l have no idea.
Falloutboy 2017 年 4 月 2 日 下午 10:30 
Hello, thanks for your Work. I got two questions: 1. What mean the Warhammer CAi? Does it actualy mean only Diplomacy or how armies attacking cities (on the campaignmap) and so? Reason for question is, that i was never satisfied by the rome CAI but well by the Warhammer Cai. 2. Is it possibily to retrofit the public order penalty for not having enough food in one province not the whole empire?
C-Worx 2017 年 4 月 2 日 下午 12:58 
what would exatly happen when used with DEI? Would the game crash when two mods modify the same point or is there a kind of calculating? I mean like -1x(-1)=1 : attack strength decreased in both mods has an increasing effect or maybe none effect. or adding or substracting effect.

may i wouldn´t recognize every effect or it could be senseful for me.
Working Joe  [作者] 2016 年 11 月 19 日 下午 5:03 
Negative to both questions.
Rhapses 2016 年 11 月 19 日 下午 5:03 
..if the author is still around :)
May have already been asked but is it possible to add in feature for ceding/gifting territory to others? Google is presenting me with only constant requests for it but definitive cannot be modded/added.
Dunet 2016 年 11 月 16 日 上午 6:25 
Can I "delete" cities with this mod, like we could in Attila?
Working Joe  [作者] 2016 年 8 月 25 日 下午 11:05 
BIG UPDATE
Too lazy to list changelog, but it's a lot.
EviLyanna 2016 年 7 月 1 日 下午 10:03 
HappyCompy, alright thanks bro! :)
Working Joe  [作者] 2016 年 6 月 20 日 下午 5:27 
@Kratos, there's already a Sea Sickness mod made by magnar.
PoliisinPoika 2016 年 6 月 11 日 下午 4:09 
now add attila music ;)
EviLyanna 2016 年 6 月 4 日 上午 5:37 
is there a sea sickness in here? like reducing the stats of land army when in transport ships?
Maxitrol 2016 年 3 月 4 日 上午 9:41 
For me, the siege hold out time is always 1 turn with this mod on.
Nagash 2016 年 1 月 24 日 上午 9:40 
lol why would you want to play R2 with Attila gameplay...fact is, the reason Attila was so horrible was because it was throwing too much at you at once
Working Joe  [作者] 2015 年 12 月 28 日 下午 3:55 
28 December Update:

- Increased public order per difficulty level by 1 because the penalty was too much for vanilla buildings.
- Reduced price of buildings across the board by 15% because they were too steep
Working Joe  [作者] 2015 年 12 月 12 日 上午 2:42 
11 December Patch:
*Huge cleanup of db
*Fixed bugs with Mercenary Upkeep
*Implemented Attila Corruption system
*Implemented Attila P/O Difficulty Level bonuses
*Implemented Attila Conquest values (for Looting, Sacking, Occupying, Liberating and Razing)
Working Joe  [作者] 2015 年 12 月 9 日 上午 3:13 
09 December Patch:
*Increased Siege Hold Out time now working properly
Vinilly 2015 年 10 月 12 日 下午 1:58 
Really make the game more difficult than it is. -_-
Surg3on 2015 年 8 月 27 日 上午 4:12 
increased building cost is more than I can handle. Other than that though the mod is great.
AlMiGhTYMP 2015 年 5 月 30 日 下午 8:07 
@Fritz - select the units you want to combine, Ctrl + M
Unregistered User 2015 年 5 月 26 日 下午 12:25 
Hi, mate. I think you forgot one important thing to add!

For the attrition system, it's much more do-able when you can combine units and hire mercenaries, but in Rome II I don't believe you can combine units. Can you make this a feature?
Benjin 2015 年 5 月 25 日 上午 9:14 
Do you think it'd be possible to bring Attila's sanitation system into Rome II? It'd make the sanitation-related buildings actually unique for a change (especially Latrines, why would I choose that building option when I can go for Fountains which gives more public order, more growth and doesn't require food?).
Working Joe  [作者] 2015 年 3 月 11 日 下午 7:00 
Does not change the startpos.esf!
Latinkon 2015 年 3 月 11 日 下午 2:16 
Does this mod change the startpos.esf or is it compatible with the short campaign mod ( http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=401415164 ?
Working Joe  [作者] 2015 年 3 月 8 日 下午 3:15 
Okay I belive I have fixed the bug. Please report back and let me know!
RandomPSUAlumni 2015 年 3 月 8 日 上午 10:45 
hey so Im not sure if this mod is causing the issue but training camps dont seem to give +1 to recruitment in my athens campaign
Working Joe  [作者] 2015 年 3 月 5 日 上午 8:33 
In theory, yes, due to upkeep increase.
Honores 2015 年 3 月 5 日 上午 8:07 
So will AI armies be smaller with this mod?