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Shame cos the map looks really fun to play in but i'll have to pass on this for a while. Hope you fix this soon.
CMaterial::PrecacheVars: error loading vmt file for maps/karkar/cementstain_decal01_spi
CMaterial::DrawElements: No bound shader
be patiente please
thanks you
Map looks great, but possible to you to convert it to be compatible with the new Workshop format (Workshop\content\222880\ur_map_ID/maps/bsp + txt +nav.) instead of "legacy" bin format ?
On server side, there's less trouble to have only one maps directory to manage custom maps (tested with both new and old Workshop maps locations, and server doesn't load all custom maps from the subscribed_files_IDs.txt when merged on launch).
P.S : I copy-paste this message about other legacy maps on the Workshop, sorry by advance for multiple sames.
the next is Karkar
I fond this on google when i type map hermes insurgency :)
http://psteamcommunity.yuanyoumao.com/groups/cincy_maps#announcements
@Xorr |LMC| : The source engine is limited , i think is possible but i want to port all map are they originaly
@-|TDB|Geezer|LMC|- : Hermes is a custom map for insurgency mod , the creator of this map play Insurgency , contact him !
Is it possible - by a reasonable amount of work - to combine two small maps into one big map? By playing the first versions of Karkand, I was surprised how huge maps can be ... what about putting e.g. Baghdad and Almaden together? One layout upwards and the other one downwards...
I'm working to port all the insurgency mod map in PVP when all map is done i'm working to make all map with good coop gameplay .
Be patiente !
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=256308533
But i cant add more CP the map are too small
You can re-suply only in the respawn zone
And i work on the texture hole
Thanks for your feedback
Only three CPs....waaaay too short play-wise.
Missing resupply ability on CPs after capture and/or counter-attack.
Didn't notice any "restricted areas" for guidance.
Tiny texture holes or mis-matches in several walls around the map.
continue with day map.. i hate night maps!