Torchlight II

Torchlight II

TL1 Rifles (v.4)
63 条留言
steffire3 2018 年 8 月 3 日 下午 6:18 
@ danratliff: Balanced and useful.
Gulp DragonDawn 2018 年 8 月 3 日 下午 5:15 
balanced?
*Yuki* 2017 年 3 月 11 日 上午 11:07 
does it add only new type of weps, or tl1 models either?
RnF  [作者] 2016 年 12 月 31 日 上午 7:54 
@selffire3 Awesome!
steffire3 2016 年 12 月 31 日 上午 6:00 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
Stygian Emperor 2015 年 10 月 19 日 下午 5:44 
Any chance you'll make a version with default projectiles? I agree that they shouldn't be the same as bows and crossbows but that's more of a problem with those weapons; I think the streak is more appropriate for a gun and don't really like the new one.
Fit Noob 2015 年 9 月 27 日 上午 5:45 
Fit Noob 2015 年 9 月 27 日 上午 5:45 
RnF help me. new mod please. darksiders game's gun added please. gun name black mercy or mercy gun. gun link : https://www.google.com.tr/search?q=chaoseater&biw=1600&bih=799&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIwYe3g5eXyAIVCoUsCh0MFgdM#tbm=isch&q=darksiders+black+mercy
TIGGRAIN 2015 年 5 月 31 日 上午 7:50 
I have subscribed to this mod but for some reason it's not showing up in my mod file unless I have over looked something. Could there be a reason why it's not showing up. I've unsubscribed and resubscriped and nothing. Not sure why it's not popping up and I checked my the game file via the option on the mod loader.
ChronicAxis 2015 年 4 月 19 日 上午 11:13 
the particle effects should change with weapon element. other than that, great mod.
BrXun 2015 年 4 月 3 日 上午 2:54 
So much BETTER!
Jason Redbull (QC) 2015 年 3 月 19 日 下午 10:42 
...
KennY 333 2015 年 3 月 14 日 上午 8:15 
Incrementa muchisimo la Diversion en el juego!
RnF  [作者] 2015 年 3 月 11 日 下午 9:16 
NP, let me know if it's still wonky, with brief testing it was much better for me.
moranacus004 2015 年 3 月 11 日 上午 9:57 
Thanks for fixing the projectile problem
RnF  [作者] 2015 年 3 月 11 日 上午 7:22 
Jake, they will not be in your existing saves. This mod adds new items, it does not convert shotgonnes to rifles. So you will have to either find them as drops or buy them from shops.
moranacus004 2015 年 3 月 10 日 下午 10:41 
The rifles are dropped, given as reward for doing quests and they are sold in the store.
I'm not sure if you have to start a new game or not though.
DonLasagna 2015 年 3 月 10 日 下午 10:37 
Or do I have to start a new game? I love the idea of the mod, got some custom classes this would go great with.
DonLasagna 2015 年 3 月 10 日 下午 10:36 
Awesome. I subscribed and downloaded, and it's in my load order, and on my existing modded save, I don't see any rifles. Do they appear in stores, random drops, or both?
RnF  [作者] 2015 年 3 月 10 日 下午 8:12 
Jake, currently it is considered as a Shotgonne, so any skill that affects shotgonnes will affect these rifles.
macanlilar 2015 年 3 月 10 日 下午 2:37 
Liked it. I will download it just because I want to expand the base game's perfect experience.
DonLasagna 2015 年 3 月 10 日 下午 12:39 
So what class of weapon does this fall under? I want to know if skills that require you holding a shotgun will be in effect/be usable when holding a rifle, or if it is it's own class of weapon.
RnF  [作者] 2015 年 3 月 9 日 下午 10:11 
v4

-Improved the hit rate of the Rifle projectile

Still will miss from time to time, but should be improved. Let me know if it's not.
RnF  [作者] 2015 年 3 月 9 日 下午 4:10 
Thanks Zaphod! Fixed
PepsiCo 2015 年 3 月 9 日 下午 3:47 
It's rifles not rilfes.
moranacus004 2015 年 3 月 9 日 下午 1:48 
I noticed the projectile problem too.
My character that's using the rifle has the Rapid Fire Skill, so that
temporarily fixes the problem for the moment
RnF  [作者] 2015 年 3 月 9 日 上午 5:50 
I will definitely take a look at it. With how fast a lot of them are, the damage could be a bit high,
mAT 2015 年 3 月 8 日 下午 11:36 
@Rnf
Level 64
Hard
Maybe your right, I haven't tried Elite yet
Im just right now on my brother account since were renovating my room with my computer.
RnF  [作者] 2015 年 3 月 8 日 下午 6:48 
I will try adjusting the projectile. It could be to high. Thanks.
FaLL 2015 年 3 月 8 日 下午 6:27 
@RnF

I noticed something, not sure if its valid.
In this game you can't miss while you have a mob targeted and your left mouse button pushed down and there are no objects in between. However even when firing on stationary targets it seems some of my shots just miss, fly through/over the target doing no damage or showing any effect like miss or dodge (I'm playing simpleplayer on normal btw). It's not consistent but it seems a height difference between me and my target increases the risk of this happening.

I'm not even sure if it's the mod or just something wrong with the game itself, although I didn't notice this while playing with a bow. I think around 5% of my basic shots this happens, excluding fast moving targets using a 'dive' skill for example.
RnF  [作者] 2015 年 3 月 8 日 下午 4:40 
@Krill032

It's possible. What difficuly and level are you?
mAT 2015 年 3 月 8 日 下午 2:58 
Great Idea, maybe a bit to much damage?
RnF  [作者] 2015 年 3 月 8 日 下午 12:02 
@FaLL thanks! Let me know if anything is wonky.
RnF  [作者] 2015 年 3 月 8 日 下午 12:02 
@moranacus005, thanks for the feedback, it always helps :)
moranacus004 2015 年 3 月 8 日 上午 11:48 
Thanks for updating this MOD!!!!
I really love that the rifle goes a farther distance!
FaLL 2015 年 3 月 8 日 上午 11:48 
Awesome RnF. I like the changes, thanks!
RnF  [作者] 2015 年 3 月 8 日 上午 11:39 
Published v3

- Increased the range of the rifles from 9 meters to 17 meters, Rifles should have the greatest range of all ranged weapons

-Also did this because the game sees Rifles as Shotgonnes and they are not included in the range bonuses for ranged items.

- Changed the projectile particles to something a bit more unique to set them apart from Bows and Crossbows
RnF  [作者] 2015 年 3 月 8 日 上午 8:26 
FaLL, Yeah you would be correct. Thanks for the clarification.
Super Mario 2015 年 3 月 8 日 上午 6:31 
看起来还不错的样子 试试看
FaLL 2015 年 3 月 8 日 上午 4:32 
Hey RnF,

Thanks for the mod, first one I subscribed to!

To add to the queston of Stygian Emperor: if rifles are seen as shotgonnes in-game, Long Range Mastery does not affect it though, Shotgonne Mastery does which gives rifles a knockback effect but no extra range?
RnF  [作者] 2015 年 3 月 7 日 下午 3:52 
Stygian Emperor,

It should, the game sees both Rifles and Shotgonnes as the same type of item (shotgonnes are actually labeled as Rifles in GUTS). So any bonus applied to the Long Range Mastery or ranged items will affect both the same.
Stygian Emperor 2015 年 3 月 7 日 下午 3:16 
Does this work with the Outlander's Long Range Mastery and his active skills?
moranacus004 2015 年 3 月 7 日 下午 12:42 
Thanks for the info!
kenson 2015 年 3 月 7 日 下午 12:42 
Thanks RnF!
RnF  [作者] 2015 年 3 月 7 日 上午 11:26 
Thanks Phan!
RnF  [作者] 2015 年 3 月 7 日 上午 11:25 
moranacus004. Honestly, it was quite easy to make. The weapons and models are litterally from TL1. I pulled them out of the TL1 files and basically copy and pasted them into the TL2 files. I had to change few minor things so they would not change TL2 shotgoones, but all in all, not to bad to make. Surprised no one had done this yet :)

I did have to make some icon sheets which require re-sizing and re-shaping, so that was the hardest part.
RnF  [作者] 2015 年 3 月 7 日 上午 11:21 
Kenson, click the subscribe button on this page, and then start up Torthlight II. Select Modded TL2, activate the mod and you should be good to go.
TOG | Phanjam 2015 年 3 月 7 日 上午 4:47 
hi moranacus. there's a tut for thathere...
https://support.runicgames.com/kb/articles/60-how-to-merge-mods
Ser Gooch 2015 年 3 月 7 日 上午 4:42 
Just subscribe. Its as simple as that @kenson :)
kenson 2015 年 3 月 7 日 上午 1:26 
Im new to this, and mods. So i wounder how to install it?