安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






flatten it all!!!!!
OUURAHHHHHH
Thanks for your comments. I'll update the map and add some more cover. And I'll set the Popcap to 150 because I think it's the best idear to find the middle of default and my settings.
I think the update will release in some hours or tomorrow.
Thnaks for downloading my map.
I'd also like to note that I think having the default pop be 200 is a bit excessive... There are mods that let you adjust a maps pop cap to be whatever you want, even lets you adjust resource income rates.
My point though is that when the battles reach critical mass ontop of the detail on the map... The map lags and I have a pretty awesome computer....
TL/DR Make the pop cap and resource income default normal and leave it to the individual players to adjust via the mods that do so.
Tage und Wochen der harten Arbeit, und die Nutzer haben nicht einmal 2 Minuten um Danke zu sagen.
- Die COH2-Community ist undankbar ! - und eigentlich sind fleißige und disziplinierte Macher wie Du zu schade für diesen Haufen!
Ich bin aber froh, daß es Menschen wie Dich gibt! Ich bin mir sicher, wenn die COH2-Community ersteinmal kapiert was Du leistest, wirst Du zu den ganz Großen ( Company of Cowards, Wolfie88, Stahlhagel, usw. ) gehören!
Mit besten Grüßen, Hendrik
P.S.: Die Relic-Map-Gestalter könnten von Dir noch lernen, ehrlich!
Du bist ein echter Profi !
Schlabberlachs, You're extraodinary! Man You create so nice and realistic Maps, great !!!
You're a real Professional Creator !
Map looks reallistic and detail is great.
A few, had to turn graphics down, due to so many buildings, detail and etc.
(But that can be expected with any huge detailed map )
Tight urban maps are great for Troops, but may not play well for tanks.
I enjoyed trying to maneuver around the city.
However, it felt like there were too many buildings close together for good tank mobility.
It made up for that by being so well made, that we wanted to put the extra effort into testing. The railway was nicey made and so wide open, it feed the need to breakout with tanks and run free. We played one game with "Infantry only" that was more fun but because of the size; took longer to play. The thing that was most pleasing about playing this map; we could really see and appreciate the time that went into making it. I predict; this will become at least a 4 star map. As a mapper, I really admire the work done here.