Total War: ATTILA

Total War: ATTILA

More Meaningful Seasons
77 条留言
Tingu 2024 年 4 月 11 日 上午 4:04 
can you make a submod for 1212AD?
𝕯𝖔𝖙𝖎𝖘𝖙𝖆® 2024 年 3 月 26 日 下午 1:05 
Give us some news. Does it still works ??
Elphet 2024 年 3 月 16 日 下午 11:22 
Update the mod pls
~BirbMen~ 2023 年 7 月 19 日 下午 8:38 
is this compatible with more than 4 TPYs?
Vimes 2023 年 2 月 25 日 上午 9:10 
ah, it seems that I can use this version for the main game AND Age of Charlemagne.

Good stuff :)
zachariah771 2022 年 7 月 11 日 下午 4:15 
it works guys
Super Mean Agent 2022 年 2 月 13 日 下午 7:27 
Update the mod pls boss.
ChocolateZajec 2021 年 9 月 9 日 上午 9:20 
Sooo, does it still work?
tribunodelaplebe 2020 年 7 月 8 日 上午 1:11 
Is this mod still working? Don't want it downloading it for nothing
Vedat Çölgeçen 2020 年 5 月 10 日 上午 11:21 
please update
Heavypoint 2020 年 4 月 30 日 下午 8:52 
Will we see am update for this mod and the 12 turns per year Dresden. been into Attila a lot these days and love your mods on the other titles.
Kerovanka 2020 年 4 月 25 日 下午 4:29 
mod work or not(becouse not updated)?
Dresden  [作者] 2019 年 4 月 26 日 下午 12:53 
I was thinking of my Rome 2 mod, I forgot this was the Attila version.
Greq7 2019 年 4 月 26 日 下午 12:45 
the values are 1 , 2 and 16. Thats why Im confused :) It looks like some kind of ratio 1 to 16 or 2 to 16.
Dresden  [作者] 2019 年 4 月 25 日 下午 4:43 
I think this mod is setup to have normal seasons be around 7/8 (70-80%) and others be 1 (10%). But I could be wrong its been awhile since I edited it. The variables should basically be the chance it happens for that region.
Greq7 2019 年 4 月 25 日 下午 12:52 
so if average season has value 16 and extreme 1 like in your mod ie. it means extreme will happen once every 16 turns (4 years) on average ? Am I right ?
Thank you for taking time to answer
Dresden  [作者] 2019 年 4 月 25 日 下午 12:40 
Yes that should be the frequency
Greq7 2019 年 4 月 25 日 上午 5:39 
for example if extreme winter will get value 3 would that mean it will happen more frequently?
Greq7 2019 年 4 月 25 日 上午 5:38 
Hi Dresden
I am tweaking something in my overhaul and I have a small question if you don't mind :)
In table "season_province_effect_bundles" values under "unknown4" : I just wanted to know if I could change it to higher values for example from 1 to 3/4 even if I want to have a particular season more often in the campaign? I have tested it once but Im still unsure .
Dresden  [作者] 2018 年 8 月 17 日 上午 11:44 
This just changes the season effects
heer kaiser 2018 年 8 月 17 日 上午 6:55 
Is this 4 seasons per year?
Dresden  [作者] 2017 年 8 月 13 日 下午 8:35 
Sure thats fine
Greq7 2017 年 8 月 13 日 下午 8:11 
hi Dresden is it ok if I use a modified version of this mod in my overhaul I am building ?
Dresden  [作者] 2016 年 11 月 21 日 下午 3:41 
It shouldn't
Requitem 2016 年 11 月 20 日 下午 11:13 
Does this mod require "Season Effects for Age of Charlemagne" mod?
Dresden  [作者] 2016 年 9 月 5 日 下午 4:58 
Yes it is
adddan 2016 年 9 月 5 日 下午 1:43 
Is this mod included in Fall of the Eagles, thanks for the great work
Crazyivan 2016 年 9 月 4 日 下午 5:24 
This does work with Radious have used it together since it came out.
Agalloch 2016 年 4 月 17 日 上午 11:40 
Radious does in fact work with this mod as well as 24TPY
Dresden  [作者] 2016 年 4 月 5 日 下午 12:38 
I haven't tested it. If Radious doesn't have season effects, it should be compatible.
Ligma Bababooey 2016 年 4 月 5 日 上午 10:19 
radious compatible ?
Dresden  [作者] 2016 年 2 月 27 日 下午 12:33 
No.
Super Mean Agent 2016 年 2 月 26 日 下午 4:56 
Ahhh ok one more question, by this mod did you remove any other effects on campaign such as random events or disaster or something??
Dresden  [作者] 2016 年 2 月 26 日 下午 12:26 
This doesn't affect TPY.
Super Mean Agent 2016 年 2 月 26 日 上午 12:00 
Hi just wanted to ask did you make game turns to 2 TPY?? cuz when i was playing before it was like 4TPY but now its 2 turns per year which is kinda bad.
Dresden  [作者] 2016 年 2 月 25 日 上午 11:25 
Updated for Today's DLC/Patch
Dresden  [作者] 2016 年 2 月 9 日 下午 3:30 
It should yes
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 2016 年 2 月 8 日 下午 9:40 
work with radious mod?
Wendersnaven 2016 年 2 月 7 日 下午 5:29 
Thanks again. Does this change the land fertility? If so, it's historically well done. My Danes must literally seek greener pastures (coughenglandcough) to thrive.
NosesCan'tSleep (Max) 2016 年 1 月 31 日 下午 5:57 
thank you for the reply! great to know
Dresden  [作者] 2016 年 1 月 30 日 下午 1:21 
No, this is not a startpos mod. It should be compatible with most mods out there.
NosesCan'tSleep (Max) 2016 年 1 月 29 日 下午 3:31 
This is a startpos mod, right? So it will conflict with the AoC Theme of Sicily mod by Moon Hoplite
Hori 2016 年 1 月 26 日 上午 2:02 
Well you've got meteorological data from Sarmatia Europaea now, fix it when you find suitable (make it "green").
Crazyivan 2016 年 1 月 25 日 下午 4:02 
I thought you are one in the same modders like meteorologist take what is really shit and make it sound and look better.
Dresden  [作者] 2016 年 1 月 25 日 下午 1:11 
I am a modder not a meteorologist :P
Hori 2016 年 1 月 24 日 上午 7:26 
I am from Sarmatia Europaea and the climate here is totally different from Germano-Sarmatia.
Ran_Dom 2016 年 1 月 20 日 上午 12:05 
Great mod ! I always dreamed of a real proper weather system in TW games (it would make campaign movements much more variable and add uncertainty and suspense to the game). Especially for fleets !!! But in the meantime, this awesome mod is comforting me :-)
Dresden  [作者] 2015 年 12 月 12 日 上午 11:57 
Updated mod to add the season effects to AoC.

For a mod that just adds vanilla season effects to AoC, go here - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=398012218
KFMogar 2015 年 12 月 10 日 下午 7:38 
@Dresden You're the best!!!!!!!
Dresden  [作者] 2015 年 12 月 10 日 下午 5:50 
From what I can tell CA may have forgotten them. At least they are missing from the tables. I can test adding them in when I get some time.