Space Engineers

Space Engineers

Concrete Tool - placing voxels in survival
572 条留言
AlexanderTheOkay 10 月 6 日 上午 8:07 
fortify
fortify
fortify
nyannokonekko 9 月 14 日 上午 10:57 
This is so good for fixing pot holes that surround your base :cinnamon2: :nekoheart:
RoseLandgoose 9 月 12 日 上午 7:31 
Update: Yeah i've fixed it for myself with a s/FREE_ROTATION/HEADLIGHTS/g just because its the next binding in the mod reference. Hopefully you can think of another alternative! @Digi
RoseLandgoose 9 月 12 日 上午 7:23 
Deja vu. Now its the new buffs menu conflicting with the snap lock binding.. lol I'm trying to hack a fix locally right now.
spiritplumber 9 月 6 日 上午 1:38 
this is beautiful work
RoseLandgoose 5 月 31 日 下午 12:29 
thanks @Digi !
Digi  [作者] 5 月 31 日 上午 9:33 
It was from 206 changes, fixed.
For snap I dunno why it wasn't working so I changed the snap locking from ctrl+ to shift+.
RoseLandgoose 5 月 30 日 下午 3:48 
keybinds seem to be broken for me after the update, but maybe its a mod conflict?...
da britian 5 月 8 日 下午 3:55 
I assume the latest new update of the game doesn't touch the tool?
Digi  [作者] 2024 年 10 月 19 日 下午 6:29 
It used to give stone but that got changed to give ores so I had to make a custom one.
You can put rubble in a refinery to get gravel 1:1.
Nirrtix 2024 年 10 月 18 日 下午 11:31 
Question when griding down with the concrete gun what can I do with the rubble it creates? Just destroy it?
The Erubian Warlord 2024 年 7 月 14 日 下午 7:35 
@Carebear Scrooge there is a mod just like this for ships look up Drill and Fill in the workshop
Carebear Scrooge 2024 年 6 月 3 日 上午 12:06 
Ship version would be marvelous to fill up those craters created by crashing ships
Thunderbolt 2024 年 5 月 21 日 下午 2:56 
is there a creative mode version of this? I want to make massive roads on a creative world, but voxel hands dont have autolevel or smoothing capabilities and this tool has a limited size and speed that makes it tedious.
Deapri 2024 年 4 月 3 日 上午 1:10 
Added a patch for this with AI Enabled Icon Compatibility https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3210284580
AlienXtream 2024 年 3 月 6 日 下午 10:02 
is there a way to make deleting voxels faster?
Space Ace 2024 年 1 月 31 日 下午 12:01 
Does this mod work with Industrial overhaul? I noticed in the desc you had to fix "concrete naturally spawning". Does that mess with other mods that edit world generation?
Amarillo 2024 年 1 月 16 日 上午 6:00 
would it be possible a ship tool similar to this one (a survival friendly voxel hand) to remove voxels with that box shaped form? I love this tool to make roads and flat grounds, but will love it in a bigger scale to make tunnels and flat roads faster and in bigger scale..
Sausage 2023 年 4 月 18 日 上午 11:56 
I love this mod; it's a great tool for flattening surfaces by cutting away rock, and useful for making stairs/steps. Thanks for keeping it going. Got some lag going overboard with the concrete. Very simple though creative tool. Thanks again!
Maya 2022 年 11 月 23 日 下午 3:46 
Would it be possible to add a concrete tool for grids(large and small) that works by placing concrete on top of existing terrain, allowing for relatively quick and easy creation of clearly marked roads?
BaNe A.I. 2022 年 11 月 18 日 上午 4:06 
Just one idea for the mod community that is working making and updating concrete ideas. A concrete Mixer which you can put on top of a small grid or large grid truck/rover aswell as a static base for produce of the concrete mix itself.
BaZERGer 2022 年 9 月 23 日 下午 3:56 
This mod is disabling the unknown signals for me.
sir_lancealittle 2022 年 9 月 14 日 上午 12:03 
Thank you so much for this great tool!
I came back after years of absence from the game, delighted to see this mod still works, and even has been improved!
The Person 2022 年 9 月 12 日 下午 3:14 
Ok, cool!
Digi  [作者] 2022 年 9 月 12 日 下午 1:23 
you can lock the cube on a plane so that it makes a flat surface and you can rotate the cube so that surface results in a ramp.
The Person 2022 年 9 月 12 日 上午 7:17 
Can you make ramps with this tool, or is it only cubes?
Digi  [作者] 2022 年 6 月 14 日 上午 7:16 
It's made in the model using TextAtlas material that contains basic letters and numbers, so it does require modelling and UV mapping.
My bag is also a reshaped gravel bag so you can grab that from the game's SDK :P
Lance 2022 年 6 月 14 日 上午 7:05 
Hey Digi, I was wondering how you have the Concrete Mix label displayed on the physical (dropped) bag. If by hardprinted in the 3D model it self, by the actual texture or by a normal map or such. I dug around the mod using the Model Viewer and such and still can't figure out how you have it setup. If its done by the model itself, can I somehow receive the fbx file and or be pointed in the right direction to changing the text.

As for why I want to do this.
-I have been meaning to start messing with the mod tools and this seemed somewhat up my ally
-Junrall mention on the Terrain Tool mod page that if someone could "" donate a model of a bag labeled "Terrain Mix" and maybe another model of a bag labeled as "Ice Mix" "" and I figure just having the bag that already uses the same logical for physic and stuff would be best
-I don't need any credit and the re-texture bags will be going to Junrall for his mod
-Just felt like learning something new
Junrall 2022 年 6 月 11 日 下午 11:19 
Hey Digi... thank you again for letting me tinker with the innards of Concrete Tool.
I decided to go with "Terrain Tool" for my version as there are three "Soil Tools" that are based off of each other whereas mine is not (well, I might have peaked at them but did blaze my own trail!).
I didn't want add confusion with a bunch of the same!
Digi  [作者] 2022 年 6 月 5 日 下午 8:32 
Nah do it however you want =)
Junrall 2022 年 6 月 5 日 下午 12:11 
Thank you, Digi!
I am assuming you'll want me to remove the cement... correct?
Not trying to step on any toes!
Digi  [作者] 2022 年 6 月 5 日 上午 3:12 
Hi, yes you can upload that new soil tool version :}
Junrall 2022 年 6 月 3 日 下午 9:40 
Hi Digi.

Thank you for Concrete Tool! It is super helpful in removing specks of floating voxels that refuse to be drilled!

I was thinking it would be great to place grass, stone, sand, and so on. I tried Soil Tool (the "updated" version) and found it be distractingly glitchy with the animations and what not.
I decided to take a stab at a version of a soil tool using your code base and looking at what the author of Soil Tool was trying to do (As I lack insight and inspiration!) and found that it was easy to achieve with a few lines of code.

I am currently using my version locally on my PC and am wondering if you'd mind if I posted it here on the Workshop for others to use. It does still have the concrete so, if you want, I could remove that.
I of course appreciate the time and effort you've put into Concrete Tool and will credit you 100% for your hard work!

If you're not cool with this, I totally get it and will keep it local to my PC!

Thanks in advance!

-June
Digi  [作者] 2022 年 5 月 7 日 下午 10:49 
That error seems pretty important, if I didn't check the thing there it would've crashed which would've been more disruptive and you would've gotten less info from why it did so.

Hmm, this might be the case of another mod sending those packets, I don't have 18 or 26 types of actions, only goes up to 2...

Can you send your world? It would allow me to see the mods used and those entities aswell (if they exist, the error suggests they don't).
Goldern 2022 年 5 月 7 日 下午 9:43 
When playing on online server with friends it gives error to server host when using the concrete tool:
[00:19:10] Initialized
[00:19:10] DS=False; defined=STABLE,
[01:30:52] ERROR: Received packet with wrong entity; entityId=-8817051092249475026; expected IMyVoxelBase got = type=26
[01:30:52] ERROR: Received packet with wrong entity; entityId=-1739027670856890290; expected IMyVoxelBase got = type=18
[01:30:52] ERROR: Received packet with wrong entity; entityId=-8817051092249475026; expected IMyVoxelBase got = type=26
[01:30:52] ERROR: Received packet with wrong entity; entityId=-1739027670856890290; expected IMyVoxelBase got = type=18


Is there a way to disable the error message on the server host?
TrueWhiteKnight 2022 年 4 月 29 日 下午 1:46 
do you ever intend on adding vehicle tool variants or implementing the ability to terrain paint with it?
alexsystem 2022 年 4 月 6 日 上午 5:10 
Good, bat i planed build raads with voxels. That is why i need this tool for small and big grid machines:steamthumbsup:
melelconquistador 2022 年 2 月 21 日 下午 7:55 
This should be in vanilla
Digi  [作者] 2022 年 2 月 9 日 上午 1:06 
Heads up that all ammo magazines cause the block it resides in to explode when it's destroyed, that includes concrete mix from this mod and paint chemicals from my other mod, see bugreport in known issues.
Digi  [作者] 2022 年 1 月 5 日 下午 10:43 
@Nooby
Significant changes and significant design decisions, first off don't forget the UI stuff this has, like the aiming, scaling, aligning, etc which I've no idea how I can even implement as a ship tool that isn't gonna require human interaction. Then there's the scalability of ship tools as it can be quite the performance concern.
I really don't have any good ideas on how to make this properly into a ship tool that wouldn't just cause severe problems, the hand tool is already kind of a problem as is (as noted in the to fix list) xD
The model is the least of its problems =)


@Heckler
Link the broken save and I'll take a look.
Kaito 2022 年 1 月 5 日 上午 11:44 
Works fine here.
Heckler & C0ck 2021 年 12 月 21 日 下午 12:50 
breaks saves please fix
Nooby 2021 年 12 月 16 日 上午 4:47 
@Digi, I am keen on ship tools for this mod. Is this an easy change for you? I have had a look through the .cs files but it seems there is a lot of code in there in at least

ConcreteToolMod.cs
Tool.cs

that is designed for hand tools and would need significant changes for ship tools

I would like the ship tools to be toggleable on / off like welders / grinder / drill also.

for the model I think something that looks like

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1694721473&searchtext=laser+welder

could be used
Digi  [作者] 2021 年 12 月 1 日 上午 7:17 
No, see Soil Tool instead (which is a fork of this mod, but I don't upkeep it, linked in the description).
Axel-of-Atheara 2021 年 12 月 1 日 上午 2:53 
@Digi, I see that the MMB is used to replace material with concrete, but is it possible to change the terrain from something like grass to snow, or the like with this tool?
Digi  [作者] 2021 年 11 月 30 日 下午 2:48 
Not sure what you mean, do you want voxels to change color or are you talking about changing material of existing voxel shapes?
First one requires new materials or potentially a single color for the entire voxel map, and the 2nd one is already a thing in this mod, using the key as vanilla block painting :P
Axel-of-Atheara 2021 年 11 月 30 日 上午 8:19 
@Digi,
Can you use this tool to 'paint' voxels and/or the concrete material?
covergy 2021 年 10 月 15 日 下午 12:04 
Thanks, Digi.
Digi  [作者] 2021 年 10 月 15 日 上午 9:10 
Yes, that's what I meant earlier with "feel free to use".
covergy 2021 年 10 月 15 日 上午 8:49 
@Digi, sorry I didn't ask you earlier. I ask now. Can I use your 3D shape and texture of the Concrete Mix bag in my Concrete Blocks mod?