Company of Heroes 2

Company of Heroes 2

Asymmetric Warfare
25 条留言
Guerrilla 2024 年 9 月 23 日 上午 9:09 
W
Fieldy1994 2024 年 4 月 3 日 下午 10:17 
ElknBear 2022 年 10 月 18 日 下午 11:28 
Anyone know if there is a version of this mod that has a higher base pop cap?
P34C3 2022 年 8 月 10 日 下午 3:10 
@CPU - Easy I totally agree.
CPU - Easy 2022 年 4 月 1 日 下午 9:03 
there is no mod that does this and also has increased zoom out, if capable, I think id be great if you could do that.
Hell Patrol 2017 年 9 月 6 日 下午 12:14 
well I kinda wanna play this with spearhead and more zoom, if ever such an update would be possible pls
NeM 2017 年 6 月 18 日 下午 2:22 
Since you can have a Tuning Pack Mod AND this one, so he dont have to add this. So you must find a Tuning Pack which do this.
123nick 2017 年 6 月 18 日 下午 1:40 
can you make it so it also lets u zoom out camera more? and maybe have set pop caps?
StregKoden 2017 年 3 月 4 日 下午 3:40 
Best mod ever! :)
Thx you so much for making it more fair! :)
NeM 2016 年 10 月 16 日 下午 4:38 
Thx Paid Player, I already have this link :D
If you, or someone elfe, find the fonction who could "multiply" the squad created/spawned (like the old Commander Skill from Soviet Army, who summoned 2x T34/85), I loved to obtain it :p !

(If someone want to work on it, contact me, I progress a lot, but help would be great :D !)
Paid Player  [作者] 2016 年 10 月 16 日 上午 2:21 
@Nemesis666 Hey, I am currently in the army, so I don't have much time to help.

Anyway the popcap command is Player_SetPopCapOverride. Action point means "XP" which gives you command points.

Good luck with the project :) This might help even though it's for company of heroes 1, scar commands are still almost same: http://fortresseuropemod.com/scardoc/frameset.htm
NeM 2016 年 10 月 15 日 下午 2:55 
While I'm in... xD ... Any idea how I can say "create squad 4 per 4" :o ?
NeM 2016 年 10 月 15 日 下午 2:48 
Ho, I forgot : what is "action point" ? Is it the word for "PopCap" in the editor ?
NeM 2016 年 10 月 15 日 下午 2:47 
Hi Paid Player, I'm looking for a wait to add more ballance to your mod, but it's hard to understand your code (plz, comment when you are coding xD !).
I learn LUA by the way, and I dont understand how the game understand what it's the team who are in minus number.

I only need the part who speak about the PopCap scale.

Damn, modding is very hard :'( .

Have you a website of something to help you when you are modding ?
Marcel 2016 年 7 月 6 日 下午 8:40 
does this have pop cap?
LUL 2016 年 4 月 26 日 上午 7:01 
Best mod ever! :)
Thx you so much for makeing it more fair! :)
Paid Player  [作者] 2015 年 12 月 9 日 下午 12:06 
@tdaniels377
I haven't updated / tested this mod for 6 months, so I am not if this even work anymore. But, try to resubscribe this game mode, it may work. :)
KanadianFunkBurp 2015 年 12 月 7 日 下午 8:30 
The Game mode doesn't even show up
Paid Player  [作者] 2015 年 5 月 27 日 下午 1:22 
@EliteReinhart Sadly, it is currently impossible to do :/
Volker Racho 2015 年 5 月 26 日 下午 5:53 
is there no mod around where you can do battles like a battle royal, 4 players and everyone fights each other? :(
GooD 2015 年 2 月 23 日 上午 2:19 
Can I add technique with KoN1, or at least, do what that improvement, for example, an increase in the number of guns in Virbelvind, or a choice or anti-aircraft artillery gun mounted on a truck, armored personnel carriers, tanks for a landing. It would not be bad!
Ashiver 2015 年 2 月 20 日 下午 3:44 
Well I am going to try this with a couple friends. The problem is there is three of us, so while we could do 3v3 against AI or something, it's more fun to play against each other.
Siu-King** 2015 年 2 月 20 日 上午 5:23 
@Paid Player In theory, yes, when 3 enemy field 1 unit, you can field 3 units for the same resource income; but in theory, they can also outcap you and outflank you (say you're ostheer);

However, at the same time, since your micro and macro tactics is always superior to AI, you will always have good unit positioning and formation, (in general, even when playing on standard resource, you're fighting vs Expert AI who has 1.5x manpower).

So eventually, I used 6 rifleman and I could already hold the line and no matter how much I die, there is simply no manpower bleed because of the 3x manpower income. I find it an advantage to certain infantry based faction (esp. OKW and Soviet)
Paid Player  [作者] 2015 年 2 月 20 日 上午 5:00 
@Siu-King** [HK] It's weird, I have noticed same thing. In theory your manpower income is exactly same as your enemys' manpower rate combined. The problem may be that powerful blops are too easy to do. It means that you won't lose units and you will save much manpower.
Siu-King** 2015 年 2 月 20 日 上午 3:54 
Honestly it's too easy. The manpower rate is simply too much. I was fighting 3 Expert AI and I could float 2000 manpower when I had 6 Shermans, 5 Rifles and a few other things