Grey Goo
Geode Terrace
13 条留言
dotDash 2015 年 5 月 2 日 下午 6:55 
Really liked the looks of the maps! I fear some of the spigot placements need a tiny bit of work. As a human player you can struggle quite a lot to get a 3rd ref safely on this map.
MachineZenic  [作者] 2015 年 4 月 16 日 下午 11:35 
Thanks for the comments! I'm happy to hear you guys like it so much and I'm completely delighted to be recognized by the Grey Box team! I hope to get around to finishing my second map, you guys have definitely made me feel motivated to do so.
GhostyGG 2015 年 4 月 16 日 下午 8:26 
Looks awesome, can't wait to try out this map :D
76561198179237514 2015 年 4 月 16 日 上午 7:55 
Love the map! We put it up in our weekly spotlight today:

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Ventis 2015 年 2 月 23 日 下午 5:23 
Nice map !
MachineZenic  [作者] 2015 年 2 月 21 日 下午 12:44 
Ah I see what you mean, I made the cliffside a little more pronounced but I don't want to mess around with the out of bounds terrain that much. I hate to put too much work into parts of the map that don't influence the game. I'm not sure how your trident is able to see up the cliff in that one screenshot, considering that part of the map is out of bounds. In the out of bounds areas of a map visibility is painted "visibility impossible" by default and you can't change it. So it shouldn't be possible and the visibility should indicate map bounds anyway. I'm not sure if that is a glitch or not. I'll check it out myself.
Netput 2015 年 2 月 21 日 上午 1:35 
Sorry for the late reply. Please note that I am nitpicking a bit :P

I am referring to this:
http://imgur.com/Bni8NM6,KjhFh0W#0
http://imgur.com/Bni8NM6,KjhFh0W#1

At first i was worried the enemy could get up there behind my base. (ie; humans and beta).
JuggerNutt 2015 年 2 月 16 日 上午 9:28 
Awesome, thanks for the consideration. A couple of my friends and I like to play this game andjust need more 4 player maps.:pleased:
MachineZenic  [作者] 2015 年 2 月 16 日 上午 12:41 
No plans currently for a 2v2, not with this tileset anyway, but I'll keep that in mind. I'm a sucker for co-op and definitely will be making a 2v2 next, this was largely a project to guage the capability of the editor- I will definitely consider a 2v2 version with the same textures/features.
JuggerNutt 2015 年 2 月 15 日 下午 9:12 
I really like the look of this map. Is there any plans for a 2v2 version?
MachineZenic  [作者] 2015 年 2 月 15 日 上午 11:48 
Thanks guys, and Netput which part of the terrain are you referring too? Is it right behind your starting catalyst fields or are you talking about the path that goes out of bounds to the north? I'll take a look at it myself and see what I can do.

I'll be updating the map shortly as well. Some catalyst fields weren't displaying correctly and I am updating some of the AI markers.
WhiteWolf [+] 2015 年 2 月 15 日 上午 7:54 
:bloody:THX FOR NEW MAP ,good jobs
Netput 2015 年 2 月 15 日 上午 3:23 
Very nice map! Good layout with enough places you can attack/defend, not to small, not to big. Enough minerals, but not many. Really well designed map with a lot of eye for details as well.

The only comment for improvent so far i have is on the bottom left. You get the impression you can move up the hill to get behind your base, but this is not the case. Maybe add some terrain adjustment so you know you can't move behind your base?