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No problem, I Understand. To be fair, however, my concept for the map was not intended to be gameplay based, rather it was to experiment and test what one could do with the Editor. Any maps I make in the future, however, will be focused on gameplay purposes, now that I've got a good hold on what the map editor is capable of.
About the +13 spigots, though, if I made the resource radius any smaller (what determines how much harvest rate you get) it would not let you use the spigots at all, likely a result of how I formed the geysers. However, in a new map I'm working on, I've managed to avoid this issue.
I enjoy snow maps. I suggest to put +10 catalyst vents near base and +13 CVs in the middle map. In the northern camp, the 3rd CV is not harvestable, check to fix it. Also, the CVs don't show up in the minimap.
The eye for detail is nice though, i see you have mapmaking skills for sure!