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What's wrong with this?
Regarding the complaints about the power of cultural generation from the jousting grounds, I can see where they are coming from a bit. As long as you have a good production city to spawn units from you can generate and disband them for 35+ culture a pop and some gold.
Personally, I don't think it is too bad (what's the equivelent culture value of Poland's passive through the game again?), seeing that the hammers spent on units are hammers not spent on something else and culture costs increase, but something might be done to lessen it a bit.
Anyway, great job with mod and thanks for posting it. :)
When changing ideology (because of pressure from other civs), you have to re-assign your tenets. I guess the game counts these as "adopting a new social policy", so they give you a huge number of bonus WLtKD turns. I just did it with 5 new social policies, and although I did have a high number of turns (last I had checked, 65) it was suddenly up to 202. You'd probably want to try to reproduce it to make sure it wasn't just my error in paying attention, but it's pretty major because it essentially makes We Love the King Days last until the end of the game every time you switch ideologies.