安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The basement/morgue is awesome. love it. ( dem symmetrical body-stacking tho )
Overall the map is enjoyable, and very fun with the flares mod. After a few runs, it's easy to learn the layout. Keep it up.
(2/2)
A few things I noticed:
- The trader on ground floor: going towards the trader-side wall between the trader and the right elevator will teleport you away saying you can't stay in trader.
- In the green room (ground floor, left of spawn) the collisions are messed with the tables and chairs: I can't get in like 3 feet of them, zeds walk right through it.
- Can't access padded rooms on second floor :C (intentional?)
- Standing on the symmetrical stacked bodies in the morgue, the zeds go clueless on how to get to you. ( Why someone would think to try that, I'll never know ) (1/2)