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报告翻译问题






Its something to think about if another that makes a return or play it for the first time. Otherwise I liked it, quite lorefriendly with all the other towers dotted around Falkreath with bandits living in them.
This home in the wilds is just what a wanted lonesome Half-Orc like me need after raiding the cities or robbing some guilty snob who deserves no better after crossing my path. Especially after I have been caught. Afterall, I am always innocent, whatever the witnesses may say. Always.
People in Falkreath can't but like me since I am always helpful with herbs, healing potions, as well as cures the sick. Even food for the hungry if I am asked. All for free.
The father to my bastard character is, Talos forbid, a savage Orc, while the mother is a Royal Breton.
For who can't feel sorry for a kind person, even for a Half-Orc, who is innocently by birth having a hard time finding his place amongst the people of Skyrim...?
If I was to make a mod like that, I would make it standalone. All dragon priest maske in a chest or something. I bet you someone already made a mod like that.
http://mr-dave.deviantart.com/art/Tiefling-3-512020277?ga_submit_new=10%253A1423191884
There is a cooking pot on the level where your bed is.
I didn't add that much to the lower area of the tower because I know that not everyone has a great gpu. Me included. The more you add to one area, the slower the frame rate. I focused mainly on the upper floors.
Thanks for checking it out!
Also one ammenity that is missing is for cooking. Perhaps remove the stone carving next to the stairs between alchemy and enchanting and place a small cellar where various food stuffs could be stored and possibly cooked. I am using a mod from this workshop that improves food so playing around with it too. Some plaques in a kitchen for storing of knives might be a nifty idea for decoration.
Someone once said on a forum that Bethesda should just publish the lore books and let the modders make the games. They were right.
To get rid of them open a mod that has them in the CK, open the interior that has them and type "man" in the filter so they all show up. Then double click each one in the list and the render window takes you to them, where the parts can be selected and deleted. They have two activator boxes around them and the dummy itself.
My biggest problem with them is you take your character in and they are looking at each other. You go dump stuff in a chest and turn around to find them looking directly at you... then you sleep and find they moved a few steps toward you... nope, they can keep 'em lol.
Actually, my 'real' problem with them is the horrendous UVW mapping mistakes that were never fixed. If I didn't hate them, I'd have put a fix out for them the day the game was released.
You can get rid of them?
This ^
First thing I did was scroll through your screenshots to look for them lol. I remove them from every house mod I install. Bug ridden messes.... but what do you expect from a company that kidnaps children from Ronald McDonald house to do their scripting... then steals ideas from modders, who originally came up with the mannequins in the first place back in the Morrowind days. :D
And there goes the fire lol.
@Melon, It's a video game, I'm not too worried about it!
He means there are holes and no doors, if it rains all your shit is ruined, and if it gets windy you've got no defense against biting winds.
@Swaglord Darien, thank you very much, hope you enjoy!
-None that I know of.
-No, I don't know how to do that.
-No. But the fast travel is horse and follower friendly.
-No. Again, the fast travel location helps with this.
-Yes. <bad joke
Hope you at least check it out. Thanks!
- Does this mod have any known issues when used with other mods?
- Is it cleaned with TESV Edit?
- Is it Navmeshed?
- Spouse support?
- Is it compatible with Schlongs of Skyrim? < obvious bad joke
I guess thats it, looking forward from hearing from you.