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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1434321584
This is a Turret Not a static.
Also I hope you can add an NPC ship spawn into this, random Borg cubes here and there.
/s
In all seriosness, I have been sorta busy and I have no idea what to do when it comes to modeling and textures. I need to sit down and research that shit one of these days.
(ship sheild) http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=399121944&searchtext=ship+shield
(azimuth shield) http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=326282818&searchtext=ship+shield
shields are doable, but somewhat complex compared to other mods and their are various ways to accomplish them
However, I doubt they will get rid of the requirements for ammunition charges to be loaded before fire. For that, I will simply replace all the currect ammo with "Disposable Heatsinks" that will require a small amount of Iron, Ice and maybe Copper.
We should probably avoid that discussion though. Technically, the thrusters should require tanks of reaction-mass. Sometimes, I'd rather have play-ability over realism. So, energy weapons that only use energy and thrusters without reaction-mass.
I do like the idea of energy weapons and slug throwers as separate classes of weapons too, each with they're own pros and cons. And homemade Artificial-G Mass-Drivers just add another whole dimension. So many ways to be constructive and destructive at the same time!
(Sound of maniacal laughter)
Makes sense in Star Trek canon too - the various energy weapons always have to be onlined before use.
If you want overhead (for balancing, or whatever) then I suggest making it time consuming to manufacture. This way you use more energy per shot, overall. As said, you can explain it away with "charging the capacitors" or whatever.
I'd like to see energy weapons that make you add more generators to your ship to make them work. Just a thought.
Outside of that, you can totaly make it fit. Call it "*Weapon name* Capacitor" and feed it "*Weapon Name* charges". It then uses the charges to produce a the actual ammo for the guns from the charges you already manufactured. But there comes the second problem: these new ammo charges will also be manufacturable in normal assemblers, which might be confusing for people who downloaded the mod without spending a ton of time reading the instructions for it (I myself do that all the time).