武装突袭3

武装突袭3

Infiltration
117 条留言
Quarker 4 月 12 日 下午 5:00 
"High replayability" to me means that the location of the targets is random throughout Altis. Anyway, great, I liked it.
R3vo  [作者] 2024 年 6 月 9 日 上午 12:27 
Playing with mods?
heftigertyp97 2024 年 6 月 8 日 下午 1:59 
what a boring mission. i mean when i enable one of the missions and finish them then is it over... there is no exfiltration, 6/7 enemys and a tank that does not react to the player even not when i play with loud weapons. the enemy does also give no reaction against the player. there is no patrol nothing and the helicopter does also nothing. so great job dude
R3vo  [作者] 2021 年 9 月 14 日 上午 7:29 
I am glad you enjoyed it =)
choal 2021 年 9 月 13 日 上午 3:21 
Damn, mission was tense.
NotVeryBased 2021 年 9 月 2 日 上午 4:22 
how does LAMBS AI affect this?
Liberty_Valance 2020 年 1 月 11 日 下午 3:04 
no ending mission ?
R3vo  [作者] 2019 年 8 月 4 日 上午 12:23 
Thanks =)
DarkFire 2019 年 8 月 3 日 下午 7:42 
Nice mission, I enjoyed this one. Good work
Bronco 2019 年 8 月 2 日 上午 2:42 
Hey! Thank you gonna delete this post and answer. Thanks "already" anyway!
R3vo  [作者] 2019 年 8 月 2 日 上午 1:48 
Alright, should be fixed now. Can you check?
Bronco 2019 年 8 月 1 日 下午 6:30 
For me neither I tried now with no mods installed it doesn't appear.
R3vo  [作者] 2019 年 1 月 15 日 下午 3:20 
It does for me.
SSP Games 2019 年 1 月 15 日 下午 1:42 
Mission wont appear in scenarios ,can you check pls.
☠ Bushy ☠ 2017 年 4 月 2 日 下午 8:50 
Is it possible to make this for coop ?? it's sounds interesting enough for it.
R3vo  [作者] 2016 年 2 月 18 日 上午 11:01 
Thanks for the heads up, but I don't think I can add a new data type via the steam UI, guess I have to update this mission in order to do so.
fusco 2016 年 2 月 18 日 上午 8:40 
Yo, you need to add the Singleplayer tag to this scenario, otherwise it won't appear in the scenario menu. It's a new change.
R3vo  [作者] 2015 年 12 月 23 日 上午 3:33 
I've just released an update. Artilleries should now explode properly. See changelog for more details.
R3vo  [作者] 2015 年 12 月 23 日 上午 2:27 
Interesting, guess something changed over the last patches. I'll look into it.
Bonbonschmatzer 2015 年 12 月 22 日 下午 11:07 
Set Explosives, Shot with RPG, Sochor still intact..
R3vo  [作者] 2015 年 10 月 3 日 下午 2:38 
Glad you enjoyed it !
Variable 2015 年 10 月 3 日 下午 1:35 
Great mission Revo, thanks for an exciting ride :)
R3vo  [作者] 2015 年 7 月 29 日 下午 12:28 
Thanks Evil Organ, for the very kind comment, people like you keep me on the forums, and make me build new missions every once in a while ;)
EO 2015 年 7 月 29 日 上午 11:15 
Hi R3VO, Thanks for a great mission......I felt like Big Boss.....my palms were sweating the closer i got to the town....i died a few times and fully expected Otacon to come on the radio crying..."SNAAAAAKE"......I used the silent takedown mod http://www.armaholic.com/page.php?id=27262 works very well with your mission, oh, and thanks for all your help on the BI forums, your a credit to the community.....Peace.
R3vo  [作者] 2015 年 7 月 11 日 下午 2:21 
Hey folks,
I updated the mission, it has a new task and some gameplay changes. See the changelog for further details. I'm looking forward to feedback from you.
R3vo  [作者] 2015 年 7 月 11 日 上午 2:30 
The purple question mark is usually shown on the map when you play with a easier difficulty, could that be the case? That the boat is driving away is an issue I'am away of, I'll try to fix it, but it probably not possible.
The Ifrit is supposed to be hidden, searching the village is a great part of this mission.
ScottyDontNZ 2015 年 7 月 11 日 上午 12:58 
Good Mission. 3 things I noticed, first, the escape is a little confusing because I had a purple question mark maker saying vehicle, it was miles away. Is this a back up car? The Irat location could be confused as the ammo cache given all the boxes and ammo there. Lastly, when I arrived at the boat, I used the smoke screen in the vehicle for fun, it seemed to freak out the boat driver who speed off without me into a cliffside, I had to swim out to get it, he was stuck there, but after 20 seconds I got mission complete anyway. Had lots of fun playing this mission, keep it up!
Trimmer 2015 年 5 月 9 日 上午 3:13 
Tight little mission, well done. No hitches for me, complete with 50% awareness and chopper didn't even know I was there the whole time lol, effn ninja...
ЩĄ | pdgrizzles 2015 年 4 月 10 日 下午 9:08 
5 stars, this was amazing
FlashPoint 2015 年 2 月 26 日 上午 4:58 
:D
R3vo  [作者] 2015 年 2 月 26 日 上午 2:37 
Just pretend it's Cpt. Miller from Saving Private Ryan ;)
FlashPoint 2015 年 2 月 26 日 上午 1:58 
great thanks but miller was there?! we all hate him! please get him out of our organizations!
R3vo  [作者] 2015 年 2 月 20 日 上午 9:08 
@Rich Grant: Glad you liked it ;)
Rich Grant 2015 年 2 月 19 日 下午 3:27 
Wow, great mission. Was tough but managed to evade chopper. Thanks for all your work.
R3vo  [作者] 2015 年 2 月 16 日 上午 2:17 
@Spock, thanks for the feedback, I'm glad you liked it
Lazarus 2015 年 2 月 15 日 下午 4:13 
This was great. Only thing bad that happened was that I placed my charge on the wrong set of boxes, thinking it was the ammo cache, but then when I found the ifriit I found out I was wrong. >.<

This was a great mission for stealth, I got to search all over the town, and I only got detected once.

Great things:
+Helicopter orbit always seemed to follow me and make me nervous
+The AI weren't superhuman, and seemed to be really fair.
+patrols and checkpoints outside the imeediate area of the mission added to the atmosphere.

Improvements:
-Perhaps include images of the things that I am looking for. I knew it was a weapon cache after I saw it, but there are several things that looked like really crappy weapon caches.

Overall, Great! Im going to try your other missions now because of this one. Thank You.
R3vo  [作者] 2015 年 2 月 4 日 上午 10:04 
It can also be that you don't have the up to date version, this is a steam workshop issue.
DN GM 2015 年 2 月 4 日 上午 5:35 
I'll have a look at it again, when I'm back home. It may have been just a bug happening once in every century.
R3vo  [作者] 2015 年 2 月 3 日 上午 1:23 
Is anyone else having problems with the ending not beeing triggered when you enter the boat ? It's working fine for me
Martin Renders 2015 年 2 月 2 日 下午 4:03 
lovely
DN GM 2015 年 2 月 2 日 下午 2:38 
Honestly, I expected to have the mission finished with a 0% awareness, except for the escaping part. I understand that it wasn't meant to be easy, but I was playing so carefully, patiently and tactically, that I convinced myself that the Ifrit can be approached by a certain stealth strategy with absolutely zero enemy awareness, which soon turned out to be impossible.
Also, lone-wolfing and taking out each enemy guarding the MRAP is kind of stupid for a game like ArmA... if that's how you approach an objective alone, behind enemy lines, in a stealth mission, then you're playing the game wrong.
Anyway, like I said it wasn't bad, I'm just saying that the ending failure didn't help me with my frustration of countering superhuman enemies, who, ironically, operate with the intelligence of a monkey.
R3vo  [作者] 2015 年 2 月 2 日 下午 2:17 
First of all, thanks for your feedback. I´ll try to look intro the ending issue. Unfortunately theres not much I can do about that awareness thingy. I use KnowsAbout for that, and theres nothing I can do to make it more precise. It's was actually a proof of concept, to give the player more awareness if he has been spotted. But I'll probably remove it, because it's too unrealiable. But may I ask what's odd about the ifrits location? This mission is not supposed to be a cake walk. It's your decision wether to take out all enemies first or just try to destroy the targets and drive away with the ifrit ;) I think that's one point many people like about this mission.

Kind Regards

R3vo
DN GM 2015 年 2 月 2 日 下午 2:10 
I did, it was stuck on the shore and never moved.
Finding the weapons cache took me too long but it was my silliness, so ignore what I said about that. Although what I did find kind of odd is the Ifrit being placed in the middle of a metric ♥♥♥♥♥♥♥ of enemies, which was near impossible to approach stealthily. I still pulled it off somehow, but getting away was really frustrating due to the physics (getting stuck on stuff, then getting rekt by enemy GLs.) Not to mention the inhuman spotting capabilities of the OPFOR units. The awareness meter didn't make too much sense most of the time, either. Half of Oreokastro up in flames? Awareness level 50%. Silently killed 2 soldiers, but some ♥♥♥♥♥♥♥♥ was there to notice it? 75-100%. Some dude has spotted me and is now spraying his Katiba right into my face? 25%.
Overall, it wasn't a bad mission, I loved how the town was up in flames (and flares) by the end, but after all the frustration, the failed ending was just disappointing.
R3vo  [作者] 2015 年 2 月 2 日 下午 1:42 
@ Cyka Did you enter the boat ? and what do you mean by scattered?
DN GM 2015 年 2 月 2 日 下午 1:23 
I didn't run into problems with helicopters. My problem is that the mission never actually finishes. I park up the car, but not a damn thing happens at the extraction point. Not to mention the oddly scattered objectives and the main objective being in the middle, making it impossible to finish the mission stealthly, especially for the furst run.
R3vo  [作者] 2015 年 2 月 1 日 下午 12:40 
There is an AA launcher, excactly where you would expect it :P
Sith Deceiver 2015 年 2 月 1 日 上午 10:57 
Started off extremely well, but near the end turned into the most annoying mission I have ever played:

I have the Ifrit and all of the explosives placed. I touch off the explosives, drive off, and get hit by the Orca's rockets.

I avoid all roads and the Orca missile runs my position.

I don't touch off the charges, drive off, get hit by the Orca's rockets.

I drive away from the town, touch off, drive, get hit by rockets.

I go to one of the HMG emplacements to use against the Orca. I can't use it in the bunker, dissassemble it, parts spawn on the roof so I can't reach. I drive away, get hit by rockets.

I go to the other HMG, same thing.

I slowly make my way towards the objective, hide in the trees and turn off the engine for it to pass. It hunts me down every time.

I recommend you give the player some AA, have the player take intel instead of an Ifrit, replace the Orca with an unarmed version, or remove it entirely. No matter what I do, I can not get to the final objective.
Kameraden Matt 2015 年 1 月 31 日 上午 9:00 
GG Really nice!:AAF::ALTIS::CSAT::NATO:
Donnie Brasco 2015 年 1 月 31 日 上午 2:03 
very nice
Heinz Martin 2015 年 1 月 31 日 上午 1:58 
Very nice thx.