安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I updated the mission, it has a new task and some gameplay changes. See the changelog for further details. I'm looking forward to feedback from you.
The Ifrit is supposed to be hidden, searching the village is a great part of this mission.
This was a great mission for stealth, I got to search all over the town, and I only got detected once.
Great things:
+Helicopter orbit always seemed to follow me and make me nervous
+The AI weren't superhuman, and seemed to be really fair.
+patrols and checkpoints outside the imeediate area of the mission added to the atmosphere.
Improvements:
-Perhaps include images of the things that I am looking for. I knew it was a weapon cache after I saw it, but there are several things that looked like really crappy weapon caches.
Overall, Great! Im going to try your other missions now because of this one. Thank You.
Also, lone-wolfing and taking out each enemy guarding the MRAP is kind of stupid for a game like ArmA... if that's how you approach an objective alone, behind enemy lines, in a stealth mission, then you're playing the game wrong.
Anyway, like I said it wasn't bad, I'm just saying that the ending failure didn't help me with my frustration of countering superhuman enemies, who, ironically, operate with the intelligence of a monkey.
Kind Regards
R3vo
Finding the weapons cache took me too long but it was my silliness, so ignore what I said about that. Although what I did find kind of odd is the Ifrit being placed in the middle of a metric ♥♥♥♥♥♥♥ of enemies, which was near impossible to approach stealthily. I still pulled it off somehow, but getting away was really frustrating due to the physics (getting stuck on stuff, then getting rekt by enemy GLs.) Not to mention the inhuman spotting capabilities of the OPFOR units. The awareness meter didn't make too much sense most of the time, either. Half of Oreokastro up in flames? Awareness level 50%. Silently killed 2 soldiers, but some ♥♥♥♥♥♥♥♥ was there to notice it? 75-100%. Some dude has spotted me and is now spraying his Katiba right into my face? 25%.
Overall, it wasn't a bad mission, I loved how the town was up in flames (and flares) by the end, but after all the frustration, the failed ending was just disappointing.
I have the Ifrit and all of the explosives placed. I touch off the explosives, drive off, and get hit by the Orca's rockets.
I avoid all roads and the Orca missile runs my position.
I don't touch off the charges, drive off, get hit by the Orca's rockets.
I drive away from the town, touch off, drive, get hit by rockets.
I go to one of the HMG emplacements to use against the Orca. I can't use it in the bunker, dissassemble it, parts spawn on the roof so I can't reach. I drive away, get hit by rockets.
I go to the other HMG, same thing.
I slowly make my way towards the objective, hide in the trees and turn off the engine for it to pass. It hunts me down every time.
I recommend you give the player some AA, have the player take intel instead of an Ifrit, replace the Orca with an unarmed version, or remove it entirely. No matter what I do, I can not get to the final objective.