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Description of UU and UB will be very appreciated- Especially for Maurya - Ashoka
Still, I do have one question: what exactly is the purpose behind Mauryan's UA? Also, when you say possible, do you mean available trade routes, trade route range or both?
Once again, thank you for the hard work!
has the mod been fixed and updated? or will be soon?
I'm getting weird glitch with the Workshop itself in last week or so, when something updates and I go check details on Workshop from my DOWNLOADS, the link page is always empty, very odd!
i.e. I can't tell which mod it's updating, only what game it's for, because it leads to a blank page in the Workshop for the aprropriate game.
By any chance, do you have LUA log (maybe some error / incompability with other mod)?
That's bad actually. I have actually never trusted the code method, but it looked fine. I am afraid that AI logic may somehow ignore the blockade or it works randomly on different machines. I somehow liked the concept of winning wonder race with tech race, but I am gonna change the ability if it doesn't work properly.
Thanks for reporting.
That's weird. I was testing the ability in game, it was definitely working against Human player and prints were clearly showing it works against AI. Perhaps you didn't built Notre Dame in one of your first 3 founded cities or you stopped constructing it for a turn. It should be working, but I am gonna check it more carefully one day.
Thanks for reporting.
@PBRaymond
Thanks. I was really happy to finally make this civilization.
I've always liked reading about Sumeria, and the advantage you get creating World Wonders really helps get a good boost early on in the game.
Great job!
I am gonna buff the building in such manner that you are gonna believe it was nerf. I forgot to replace Uruk City-State so the update is needed anyway.
Thanks for all balance comments without playing a civ first, I had some laugh.
@ianandsue5
I have seen it already. There is no need to repost it. Making a civ for the sake of making it results in forced and boring traits.
Unique UA though. I like it.
Je vous suis reconnaissant à vous tous créateurs et développeurs pour tous les mods que vous nous offrez avec lesquels nous passons des bons moments. Je pense toutefois qu'on pourrait choisir plus librement si les mods étaient présentés 1 à la fois et non par 3 avec des mods pas forcément souhaités.
They may be called "empires" but they're all certainly distinctive civilisations. Once I saw someone complaint that the celts shouldn't be in the game because they were never a single great empire . . .
That may be true, but celtic culture has 2500 years of history and has made quite a large impact on European history/culture, and still exists today in Ireland, Scotland, Wales, Cornwall, Brittany and the Isle of Man!
If you would have played previous Civs, you would understand why I have chosen Gilgamesh (semi-legendary person) as a leader.
If you would have consider that it took more than 2000 years for Sumerian culture to become a Babylonian empire, you might find it a worthy addition to the game. I am not gonna mention that they are called Cradle of Civilization and discovered all those basic things like writing, wheel, culture. Seriously, some people wants Australian civilization with 300 years of existence and no significant input into history, because It has goverment and is unified, but they are others not ok with the Sumer. In the times of Sumer, every City-State were an empire on the global scale.
Having Brazil in game, but no Sumer - this is an insult (well, precisely it was marketing).
1) I think every single Monument-replacement would be "must have" in this case. Stele basically provides early pantheon-Religion. Interesting point of view anyway.
2) It doesn't work this way.
That's much better, you have even added "might". :)
@coockiehunter
Valid points. Still the player would eventually trigger the bonuses (I think that there would be a chance to get some bonus from researching Philosophy, not a favourite tech of AI).
@RussiaOliver
So OP, it basically gives +100 Production per turn and allows you to build every wonder at Agriculture, or isn't it? Well, UA doesn't clearly says that this civ has no +100 Production bonus so it is safe to assume it has one. Aww, trolling. :)
1) The Ziggurat contributes to 3 resources, making it an obvious build/purchase from the get-go and stacking extra-well with Tradition.
2) If the UA works after devoting a single turn of production to a wonder, you can have lots of wonders slightly-constructed in your first cities and block other players getting to them at all (especially if you are technologically ahead).
I do however love the Phalanx concept because there's nothing worse than killing an enemy only to expose yourself to a massive flanking counterattack. Comparable to the healing of the Aztec Jaguar.
I can understand that, I got sortof the opposite with my Andorra mod, I couple people said that it didn't look very powerful, probably because it's UA isn't as powerful as Poland.
Though I deliberately made it less powerful than Poland, Poland is just gasping for a nerf, and my Andorran UB, though lategame is relatively stronger than the ducal stable.
This looks like a really interesting mod, I can definitely see the general strategy with it :)
I hope they are at least fun. :) Thanks for appreciating my work. TL;DR.
*Definition of balanced from the comment I got some time ago: Something you are most likely not gonna use.
I have seen civs so number-broken yet nobody pointed the imbalance. I think that people are afraid of new concepts (pre-BNW many people pointed out Assyria as the most imbalanced civ coming - only because their UA wasn't a bland raw yield bonus). I could have made this civ having Production bonus towards Wonders in such manner that common folks would never figure out it is just much powerful Egypt. However, I wanted to make some authentically new ability and now I am gonna face all those "imbalanced" comments (I excepted them). That's great to share opinions, but I would prefer some arguments.