Sid Meier's Civilization V

Sid Meier's Civilization V

Franks, Maurya & Sumeria - Civ Set XIV
50 条留言
Lord Sneed 2023 年 7 月 21 日 上午 8:48 
@justinsane11 Some people theorize Sumer used a form of spear phalanx as an infantry tactic.
justinsane11 2020 年 4 月 12 日 上午 5:17 
why phalanx for gilgamesh?
borussia1979 2016 年 11 月 20 日 下午 9:53 
МОД НЕ ОТОБРАЖАЕТСЯ :steamsad:
GreyGhostSix 2016 年 6 月 4 日 下午 2:51 
Hi.
Description of UU and UB will be very appreciated- Especially for Maurya - Ashoka
MESTRE SILVIO 2015 年 4 月 11 日 上午 10:11 
Thank you for the update! As always, your content does not fail to impress!
Still, I do have one question: what exactly is the purpose behind Mauryan's UA? Also, when you say possible, do you mean available trade routes, trade route range or both?
Once again, thank you for the hard work!
SIlverblade-T-E 2015 年 2 月 19 日 上午 3:39 
Thank you! :) the steam update last night fixed the "worskshop subscribed items not showing" problem
Teddyk  [作者] 2015 年 2 月 18 日 上午 1:19 
Mod is updated. It should display as version 3 (v3). You can also download it from dropbox (link in description) and paste it directly to your mod folder.
SIlverblade-T-E 2015 年 2 月 17 日 下午 2:30 
Thanks for checking! :)
has the mod been fixed and updated? or will be soon?
I'm getting weird glitch with the Workshop itself in last week or so, when something updates and I go check details on Workshop from my DOWNLOADS, the link page is always empty, very odd!

i.e. I can't tell which mod it's updating, only what game it's for, because it leads to a blank page in the Workshop for the aprropriate game.
Teddyk  [作者] 2015 年 2 月 16 日 下午 2:55 
Ok, I found a bug. It breaks on save/load, because I am comparing saved X,Y city coordinates with X,X. :) Sorry.
Teddyk  [作者] 2015 年 2 月 16 日 下午 2:31 
Well, I am gonna test it more carefully.
By any chance, do you have LUA log (maybe some error / incompability with other mod)?

That's bad actually. I have actually never trusted the code method, but it looked fine. I am afraid that AI logic may somehow ignore the blockade or it works randomly on different machines. I somehow liked the concept of winning wonder race with tech race, but I am gonna change the ability if it doesn't work properly.

Thanks for reporting.
SIlverblade-T-E 2015 年 2 月 16 日 下午 2:08 
UA is definately not working for me, checking in "In game Editor", rival civs are definately starting same wonders AFTER I have started it :/
Tiberius Claudius Cogidubnus 2015 年 2 月 9 日 上午 8:58 
@Teddyk: it was definitely in my capital, but I could've stopped constructing it for a turn, I don't remember.
Teddyk  [作者] 2015 年 2 月 9 日 上午 4:52 
@Tiberius
That's weird. I was testing the ability in game, it was definitely working against Human player and prints were clearly showing it works against AI. Perhaps you didn't built Notre Dame in one of your first 3 founded cities or you stopped constructing it for a turn. It should be working, but I am gonna check it more carefully one day.
Thanks for reporting.

@PBRaymond
Thanks. I was really happy to finally make this civilization.
Tiberius Claudius Cogidubnus 2015 年 2 月 9 日 上午 3:42 
Personally, I didn't get much benefit from the UA, so much I wondered if it was actually working (e.g. I knew the Shoshone started building Notre Dame after me from spies, but they still beat me to it). However, the Ziggurat provided me with a science boost early on that I was able to turn into a huge lead later, and helped me become the world's sole religion without conquering any cities.
JustHangingOut 2015 年 2 月 3 日 下午 6:27 
Yo, just for the record, I love this mod. I've been playing a game with Sumeria on the Mesopotamia map, I think they're really well designed. I haven't really encountered any bugs that I've noticed, but yeah, I I like this a lot.

I've always liked reading about Sumeria, and the advantage you get creating World Wonders really helps get a good boost early on in the game.

Great job!
grox 2015 年 1 月 29 日 上午 1:54 
@Rfoxx2012 But if you want hot seat multiplayer simply download ,,advanced setup screen" mod.
ardgonyan 2015 年 1 月 28 日 下午 1:02 
caprica 6
Zaco 2015 年 1 月 28 日 上午 12:36 
@Rfoxx2012 mods can only be used in Multiplayer with an extremely difficult and tricky workaround. So unless you're really good with computers, yeah. it's only for Single Player. Just like every other mod.
'''Ziriael 2015 年 1 月 27 日 上午 5:33 
Когда уже введут еба-фильтр с онли-русскими модификациями? Или хотя бы пусть сами авторы обяжут указывать все языки в моде.
AlphaLyrae 2015 年 1 月 26 日 下午 7:33 
Only works for single player?
Teddyk  [作者] 2015 年 1 月 26 日 上午 4:07 
So basically you would want it to yields Mayan UB bonus, but works only under specific condition? You are lovely.
I am gonna buff the building in such manner that you are gonna believe it was nerf. I forgot to replace Uruk City-State so the update is needed anyway.
Thanks for all balance comments without playing a civ first, I had some laugh.

@ianandsue5
I have seen it already. There is no need to repost it. Making a civ for the sake of making it results in forced and boring traits.
Shiki 2015 年 1 月 26 日 上午 2:32 
америкосы
Shiki 2015 年 1 月 26 日 上午 2:32 
вымцваф
murena2 2015 年 1 月 25 日 下午 3:52 
@ianandsue5 Good list only thing i would ad is the Jurchen/Manchu people or any of ther dynasty's(Jin/Qing).
murena2 2015 年 1 月 25 日 下午 3:27 
@TheCanadianCommander i have found that the UA is only good for geting wonders like petra/machu in your other city's so that nerf would make it worthles, but i agree on the science nerf
pl_odyssey 2015 年 1 月 25 日 下午 12:57 
Just a suggestion, the Ziggurat is quite op, maybe if you brought the science down to 1 and the same goes for the special ability, maybe if you made it only your capital instead of the first three cities.
Ritzycat 2015 年 1 月 25 日 上午 11:14 
Thanks for making Sumer - although the ziggurat does appear to be very OP. I think it's too similar to the Mayans in that aspect.

Unique UA though. I like it.
TableBang 2015 年 1 月 25 日 上午 9:59 
Ziggurat is REALLY op.
Teddyk  [作者] 2015 年 1 月 25 日 上午 9:48 
You can delete unwanted civs manually from mod folder (since they have separate folders).
egnap 2015 年 1 月 25 日 上午 9:33 
I'am grateful to you creators and develppers to offer such good and pleasant mods. However i think we could choose more freely what is interesting if civilisations were offered 1 by 1 ; i mean not a set of 3 civs that could include a nation we don t really want.
Je vous suis reconnaissant à vous tous créateurs et développeurs pour tous les mods que vous nous offrez avec lesquels nous passons des bons moments. Je pense toutefois qu'on pourrait choisir plus librement si les mods étaient présentés 1 à la fois et non par 3 avec des mods pas forcément souhaités.
RJ 2015 年 1 月 25 日 上午 3:49 
@Teddyk

They may be called "empires" but they're all certainly distinctive civilisations. Once I saw someone complaint that the celts shouldn't be in the game because they were never a single great empire . . .

That may be true, but celtic culture has 2500 years of history and has made quite a large impact on European history/culture, and still exists today in Ireland, Scotland, Wales, Cornwall, Brittany and the Isle of Man!
Teddyk  [作者] 2015 年 1 月 25 日 上午 3:26 
If you would play the Civ V, you would notice that there is a manner to call everything an empire.
If you would have played previous Civs, you would understand why I have chosen Gilgamesh (semi-legendary person) as a leader.
If you would have consider that it took more than 2000 years for Sumerian culture to become a Babylonian empire, you might find it a worthy addition to the game. I am not gonna mention that they are called Cradle of Civilization and discovered all those basic things like writing, wheel, culture. Seriously, some people wants Australian civilization with 300 years of existence and no significant input into history, because It has goverment and is unified, but they are others not ok with the Sumer. In the times of Sumer, every City-State were an empire on the global scale.
Having Brazil in game, but no Sumer - this is an insult (well, precisely it was marketing).
Teddyk  [作者] 2015 年 1 月 25 日 上午 3:10 
@Tiberius Claudius Cogidubnus
1) I think every single Monument-replacement would be "must have" in this case. Stele basically provides early pantheon-Religion. Interesting point of view anyway.
2) It doesn't work this way.
That's much better, you have even added "might". :)

@coockiehunter
Valid points. Still the player would eventually trigger the bonuses (I think that there would be a chance to get some bonus from researching Philosophy, not a favourite tech of AI).

@RussiaOliver
So OP, it basically gives +100 Production per turn and allows you to build every wonder at Agriculture, or isn't it? Well, UA doesn't clearly says that this civ has no +100 Production bonus so it is safe to assume it has one. Aww, trolling. :)
Devilstro 2015 年 1 月 25 日 上午 2:47 
This so Op, you can litteraly get every wonder, in a production queue, always at the last in the queue, making wonders not able to be build? Or is it only when it is being CONSTRUCTED, and not in the queue?
Comte_de_la_Fere 2015 年 1 月 24 日 下午 5:38 
PowerDuck is correct, there was never a Sumerian Empire. Eventually, they became the Babylonian Empire, which Civ V already features.
PowerDuck 2015 年 1 月 24 日 下午 5:20 
Wasnt Sumer a group of city states but not a unified empire, and wasnt gilgamesh king of the Uruk?
Fuksias 2015 年 1 月 24 日 下午 2:01 
I think the difficuty of playing this civ basicaly scales harder than other civs. the point of playing this civ is to get ahead early(in science) and stay ahead. if you are behind you have no means of getting ahead. playing on harder difficulties where al civs start with say 3-6 techs would be as hard as playing byzantium whithout faith ( or whatever civ could have an extra improvement on their religion. winning with this civ in a 12 player diety difficulty game, thats a real accomplishment
astef7 2015 年 1 月 24 日 下午 1:54 
It is great to see another Sumer Civ there...i will be test it by now after up to date some mods....Hope it is compatible with all the mod i used !! And I love the concept especially for building Petra in a TRUE onfiguration.... so a rich capital doesn't win the race systematically
Tiberius Claudius Cogidubnus 2015 年 1 月 24 日 上午 10:01 
I will try this mod out. But since you said you wanted arguments about why it might be imbalanced, here's what I think at a glance.
1) The Ziggurat contributes to 3 resources, making it an obvious build/purchase from the get-go and stacking extra-well with Tradition.
2) If the UA works after devoting a single turn of production to a wonder, you can have lots of wonders slightly-constructed in your first cities and block other players getting to them at all (especially if you are technologically ahead).

I do however love the Phalanx concept because there's nothing worse than killing an enemy only to expose yourself to a massive flanking counterattack. Comparable to the healing of the Aztec Jaguar.
RJ 2015 年 1 月 24 日 上午 5:38 
@Teddyk

I can understand that, I got sortof the opposite with my Andorra mod, I couple people said that it didn't look very powerful, probably because it's UA isn't as powerful as Poland.

Though I deliberately made it less powerful than Poland, Poland is just gasping for a nerf, and my Andorran UB, though lategame is relatively stronger than the ducal stable.

This looks like a really interesting mod, I can definitely see the general strategy with it :)
Teddyk  [作者] 2015 年 1 月 24 日 上午 4:26 
All you have is the civilization that needs to be ahead in order to use their Abilities (with so balanced* UU). Would it be imbalanced in Multiplayer? (maybe, but I think they are much better official civilizations) Are you gonna have hard time playing against AI? I hope so! (I except they are not gonna be as fast as Korea anyway).

I hope they are at least fun. :) Thanks for appreciating my work. TL;DR.

*Definition of balanced from the comment I got some time ago: Something you are most likely not gonna use.
Teddyk  [作者] 2015 年 1 月 24 日 上午 4:26 
Finally, the most broken Unique Ability ever that is mainly work when you are ahead. Have you considered the fact that if you have started the Wonder first, you have already a great chance to build it + enemy is gonna "waste" (convert to gold) Production. Basically, AI instead of starting the Wonder they might loose anyway is gonna redirect Production to something else. Does this Ability allow you build Great Library or Chitzen Itza - maybe in dreams (or low level). Of course, you are gonna win the races you normally wouldn't win (for example your third city building Petra for 80 turns...), however only if nobody else has started this wonder yet. Consider that you have no Production bonus like Egypt, your cities without enough production will build wonders so slow that you may consider it not worthy. IF anything, I might regret making this work on 3 cities in the last moment. Originally it was supposed to be only 2, but this felt so weak.
Teddyk  [作者] 2015 年 1 月 24 日 上午 4:25 
Phalanx. Yaa. Does anybody thinks this unit significantly changes the game? I don't think so. Sumer is a scientific-oriented civilization. Most likely, you will discover Civil Service before Bronze Working (that's why I changed tech requirement). The bonust itself? 100% defense for one turn after killing the unit. Quite a joke. You have to kill the unit and then somebody has to attack you (nobody is forcing them). Still I think it somehow useful in certain situations, allowing you to risk finishing off the enemy unit.
Teddyk  [作者] 2015 年 1 月 24 日 上午 4:25 
Ziggurat yields 1 Science and 1 GSp more than Mayan UB bonus (+is available earlier), however let us see when this bonus truely starting work. When you are ahead/leading in tech. Ok, in game you much likely want to discover Pottery first, but it seems that AI already knows this technology, you can go different path (I somehow encouraged going to Hanging Gardens first), but delaying Granary/Library also cripples you. In my opinion, the hardest part in playing with AI is catching up with their starting advantages... (later Human player do what he wants to do anyway) This UB is hardly useful in this. Main role of Ziggurat is to show when you are discovering a tech unknown to anybody (so you can make 100% usage from UA).
Teddyk  [作者] 2015 年 1 月 24 日 上午 4:25 
Ah, the legendary sense of balance.
I have seen civs so number-broken yet nobody pointed the imbalance. I think that people are afraid of new concepts (pre-BNW many people pointed out Assyria as the most imbalanced civ coming - only because their UA wasn't a bland raw yield bonus). I could have made this civ having Production bonus towards Wonders in such manner that common folks would never figure out it is just much powerful Egypt. However, I wanted to make some authentically new ability and now I am gonna face all those "imbalanced" comments (I excepted them). That's great to share opinions, but I would prefer some arguments.
Iasach 2015 年 1 月 24 日 上午 2:16 
Quite OP, but well done.
DZastr22 2015 年 1 月 23 日 下午 2:23 
@Surfal When I asked the question it said nothing more than "Have fun."
ShadesOfThey 2015 年 1 月 22 日 下午 5:21 
Oh wow this is gloriously overpowered. Can't wait to try it out.
DZastr22 2015 年 1 月 22 日 下午 1:25 
Is there Events And Decisions and YNAEMP support?
Surfal 2015 年 1 月 22 日 上午 9:41 
Me LOVE. Me WonderWHORE. YAY. YAY. YAY.