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LE JEU APRES UNE 10 ENE D HEURE CE PLANTE LORS DES SAUVEGARDES 1 FOIS SUR 3 ONT PEUT SAUVEGARDER MAIS A FORCE QUE CE JEU PLANTE SA DEVIENT TRESSSSSSSSSSSSSSSSSSSSSSSSSSSS FATIGUANT DE TOUT REFAIRE ¨¨
ALORS JE LE CONSEIL PAS DU TOUT ¨¨ DESABONNEMENT EN COURS ¨¨
Why ? I got a big team ( all lvl 33 ) and i love hard game. So i enter on your map and ... 8 tome of knowledges 16 poitions of skills ( 15 minutes ) ... so i dont save ... too easy to grow up a team like this.
1 tome of knowledge for all ONE map is better :p
It would be nice to replace 1-way-blocker (with forcefields) at "Lv0 sec-right", it do not make the game difficult, but it only create traps without an exit and are force to use game loading (few pits and teleports lead there at backtracking). Many others can be avoided but this one - not.
At Lv 17-sec-middle a little room (3 alcove with stat-potions and a book) that blocked by brass-lock, but can not be open by brass-key. That alone unused key (except 11 gold).
And are there any detailed maps? I've a skull key that needs inserting into a keyhole somewhere.
I've been as far down as Lv6-Sec Right and Lv6-Sec Middle.
Splattered most things down there. Got the essence of fire and the power gem. Got enough Gold Keys that I could start my own bank :D
Thanks for the puzzles :)
Enemies can trigger switches that causes enemies to spawn that can trigger switches...-
What ended up happening was filling the entire corridor while I wasn't there. So when I was backtracking and exploring through the area it became kind of impossible to get through.
But I've a few remarks:
Lev 2 sec right with all the pressure plates and the respawning monsters (especially the nasty Xeloroids, these flying eyes) - I found it impossible to manage this part without cheating.
On Lev 10 sec middle and right are trapdoors which opens so short that nothing falls through - so I got to a dead end there.
And this non-resettable puzzle stopped me as I made the secound run of "Choose your path".
I played 17h, but I was only able to visit 29 of the 42 levels. And I found only 2 epic items. And I had to spawn two gems.
But, nevertheless, I had a great time playing.
some recommendations, though: 1.) use more scrolls that tell a story. 2.) wolves in a deep dungeon are totally not logical. Monsters should be fitting to the environment.
Starter tips:
- in the beginning there is very few armor. but it gets better soon.
- be sure to take a FARMER with you. otherwise the food amount is crazy and useless.
I then came to a point where I couldn't continue, my way back through the previous level was blocked, and I had no clue where to go or how to get there :(
So I stopped playing this mod today. Sorry.
"Runtime Error
Program: team\steamapps\common\Legend of Grimrock 2\grimrock.exe
This program has requested the runtime to terminate it in an unusual way. Please contact the applications support team for more information"
running Windows 7
I informed Almost Human [contact@almosthumangames.com]
received the following - Kitty Dungeon Java V3 has a bug in it that causes save game serialization to fail. Please report the bug to the author of the mod.
Please help !!
if you really want herbs i suggest just using script editor to spawn them with the appropriate command, although to me, there are more than enough potions as is.