Tales of Maj'Eyal

Tales of Maj'Eyal

Restart Sustains
9 条留言
Iced_Delulu 2020 年 4 月 30 日 上午 4:59 
Amazing mod, been using it, mostly as part of zomnibus nowadays, but this is your work that deserves credit : ) Thank you, very much.
ThatWhichIsMe  [作者] 2019 年 11 月 8 日 下午 5:04 
@yoduda: Release 3.1.0 should fix this problem. We Apologize for the Error.™
yoduda 2019 年 10 月 28 日 下午 4:14 
If you drag the sustain that's before another on top the sustain after it, the game stops responding.
ThatWhichIsMe  [作者] 2016 年 4 月 18 日 下午 8:03 
@.posetcay: Mainly it gives you control over when the restart happens; not all sustains are instant-cast, afetr all, and personally I don't trust the auto-use system not to use a turn out from under me at the worst possible moment. It also gives a prominent signal when your sustains get knocked down, and gives you some control over the order that the sustains are restarted, which at least at one point was important for cetain Mindslayer sustains.
.posetcay 2016 年 4 月 12 日 下午 6:57 
I dont get it, the game already gives you the option to autocast sustains, what does this addon do?
CSmuggler 2015 年 4 月 19 日 下午 10:03 
Oh man, GREAT addon. Thanks
ThatWhichIsMe  [作者] 2015 年 3 月 18 日 下午 5:59 
@Velorien: That's a minimum game version. This release should work with the latest game version (1.3.0). We Apologize for the Confusion.™
Velorien 2015 年 3 月 18 日 上午 6:05 
This addon is still listed in-game as being for game version 1.0.5.
Dezdanna 2015 年 1 月 25 日 上午 11:35 
this is a blessing for every archmage, thank you