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The only way I can think of to fix this, is to decompress the bsp file and unpack everything within to SFM directly, or as a separate mod to be used with SFM
Maybe some update broke the compatibility with dynamic entities here. I am very sorry, but I don't have the means to fix anything
>Rightclick
>Draw Game Entities
>Other Entities
?
Are they still showing up as errors afterwards?
>Rightclick
>Draw Game Entities
>Other Entities
I SEE LETTERS THAT SAY ERROR INSTEAD OF DOORS
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
Having to manually fly to let's say Gerudo desert, is a pain
fixes glitched pixelated rainbow models on this map after turning off the lights once.
Thank you so much
Fortunately, I did not need its "entities" for my projects. But I hope it will be corrected.
https://gyazo.com/03299cef60875aa266cfdfde7901d346
It’s very cool, especially since I absolutely needed it ^^
Does anyone have the same concern?
However, areas like the moat around the Hyrule castle and the two water parts at the Temple of Time entrance have the opaque texture with the missing texture checkers underneath, while the water within the Hyrule castle and the fountain have the missing textures reflecting above them.
My guess is either a file path was wrong or something was missing entirely. It's likely the second since some objects like the doors in the marketplace I had to extract from the Gmod map.
Anyway, I hope this info helps in some way to pinpoint the problem.
I have no idea why they won't show up for you.
That being said, if anyone can help me fix the missing water textures, that would be great!