Source Filmmaker

Source Filmmaker

[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule
163 条留言
Litronom  [作者] 3 月 7 日 上午 1:50 
No, that wasn't me.
The only way I can think of to fix this, is to decompress the bsp file and unpack everything within to SFM directly, or as a separate mod to be used with SFM
TOOmas 3 月 6 日 下午 1:45 
That's weird, I hope it wasn't someone who impersonated you. But i'm positive about the fact that your account add me and talk to me in mp. "You" asked me my age to use SFM etc, then your account was replace by a discuss account but i'm pretty sure it was your official account. I don't know honestly, anyway there is no way to fix that problem ?
Litronom  [作者] 3 月 6 日 下午 12:59 
I don't remember saying that, or talking to you personally on that matter.
Maybe some update broke the compatibility with dynamic entities here. I am very sorry, but I don't have the means to fix anything
TOOmas 3 月 6 日 上午 11:26 
yes, i send you the images last week in mp. you told me that you're working on it, do you have news ?
Litronom  [作者] 3 月 6 日 上午 8:59 
Sorry for the late reply. Did you
>Rightclick
>Draw Game Entities
>Other Entities
?
Are they still showing up as errors afterwards?
TOOmas 3 月 1 日 上午 9:51 
Hi, I have a problem when i want to draw all the entities. It shows a big "ERROR" for the doors in hyrule market, the grass and the big door in temple of time. Please, is someone have the solution i tried everything, even take the TF2 maps and put into SFM Folder. Thanks for the answers guys
Evil Joe 2024 年 8 月 14 日 下午 7:15 
the facepunch link no worky
ToxicUserX 2024 年 7 月 30 日 上午 11:51 
Enable all the entities like doors and other objects by
>Rightclick
>Draw Game Entities
>Other Entities

I SEE LETTERS THAT SAY ERROR INSTEAD OF DOORS
MoonLight Ninja 2024 年 7 月 15 日 上午 6:30 
keep getting really bad lighting on character models when ever I load one in
Shrunk 2024 年 2 月 23 日 下午 11:08 
keeps crashing when I try to open it
Taikottai 2023 年 11 月 14 日 下午 3:00 
Doesn't work, had a fully working "Trade_*something something*_13" file but managed to delete it... Is it fixable anyhow?
InKnight "Venom" Inktoling 2023 年 3 月 27 日 下午 1:33 
Why are there so may error when I spawn the "Other Entities"?
Liam (Tremor-Watt) 2023 年 1 月 5 日 上午 9:35 
um... Why does the map have zero collision whatsoever to the point that I can't even snap a model to the surface in movie mode?
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
BenjiTheFox 2022 年 6 月 29 日 下午 9:29 
This map has no floor what so ever. The characters just falls through. I feel the map would have gone far if it didn't fail with spawning so bad. Making it inevitable to use it.
R(ed) 2022 年 6 月 5 日 上午 4:58 
Having a look at the console and comparing it to the GMod version, it seems a few of the dynamic models didn't port over correctly.
Nicobay le pokemon 2022 年 5 月 31 日 上午 4:11 
lot of missing/error stuff in the map :<
Black97 2022 年 5 月 7 日 上午 7:18 
stupid question, but is there any way to just warp to a certain area?

Having to manually fly to let's say Gerudo desert, is a pain
Vaygrant 2022 年 4 月 17 日 上午 12:28 
@clockwork brain along with missing models. I think something happened to the steam servers and some files gotta corrupted in the cloud so we have a map without all it's assets uploaded.
Clockwork Brain 2022 年 3 月 24 日 上午 7:59 
I decompiled the map and examined it in hammer, and I think the glitchy rainbow reflections are caused by there only being 1 env_cubemap entity for the entire map, and as it's cubemap size is set at "default," it's possible that it built below 64x64 resolution, which SFM doesn't accept. Also, looks like the missing models were all prop_dynamic and prop_dynamic_override entities.
Funny Engineer 2022 年 2 月 4 日 下午 5:36 
i will give credit too
Funny Engineer 2022 年 1 月 17 日 上午 10:30 
question: could i port this to gmod? are you ok with that :/
sley 2021 年 11 月 10 日 下午 7:10 
Add override materials > add variable > vector3 > $EnvMapTint
fixes glitched pixelated rainbow models on this map after turning off the lights once.
Gapster !!! 2021 年 9 月 16 日 上午 6:28 
night time version?
Ayakaishi_Ayasy 2021 年 5 月 1 日 上午 8:30 
Thank you so much
Thank you so much
Ryoki Raufeyason 2021 年 4 月 24 日 下午 5:44 
Question: How did you do this? The sacred realm is animated fluently and perfectly matches the game. Did you work for Grezzo? OoT (All 4 versions) is one of my favorite games and I'm just curious how you got so good at animating maps, because I was thinking about maybe doing something similar in the future
scott360 2021 年 2 月 17 日 上午 9:20 
is any one else having the problem of the other entities looking like errors
Sdiper 2020 年 11 月 2 日 上午 7:50 
I have a problem and it is that the map does not appear in the workshop list to load the map
FazbearFan426 2020 年 9 月 11 日 下午 8:03 
Does anyone here know how to fix that problem? Or at the very least, contact report the owners for this?
CrazyRedHair 2020 年 8 月 26 日 上午 9:40 
Yes, I have the same concerns.
Fortunately, I did not need its "entities" for my projects. But I hope it will be corrected.
Vaygrant 2020 年 8 月 26 日 上午 9:18 
The file size download seems correct but "other entities" models are still missing.
https://gyazo.com/03299cef60875aa266cfdfde7901d346
CrazyRedHair 2020 年 8 月 25 日 下午 2:13 
Oh indeed, the map seems to be working again.
It’s very cool, especially since I absolutely needed it ^^
Roded 2020 年 8 月 25 日 下午 1:12 
Yeah, its back to working again, the chamber of sages seem to work well
Vaygrant 2020 年 8 月 25 日 下午 1:12 
Almost back live boys... Just other entities model missing.
CrazyRedHair 2020 年 8 月 24 日 上午 8:16 
Hello, I can’t load the map, while it works before.
Does anyone have the same concern?
OlieGamerTV 2020 年 7 月 31 日 上午 8:12 
I don't know why this happens, but this map and this map only completely messes up the Splatoon's Inkling Hair when placing them into this map.
Beaminator 2020 年 6 月 29 日 下午 1:57 
Some of the water materials do show up, such as the moat around the marketplace (at least in the more detailed area, the approach area to the market is an opaque color with the missing texture checkerbox underneath) and some waterfalls and temple areas.

However, areas like the moat around the Hyrule castle and the two water parts at the Temple of Time entrance have the opaque texture with the missing texture checkers underneath, while the water within the Hyrule castle and the fountain have the missing textures reflecting above them.

My guess is either a file path was wrong or something was missing entirely. It's likely the second since some objects like the doors in the marketplace I had to extract from the Gmod map.

Anyway, I hope this info helps in some way to pinpoint the problem.
Litronom  [作者] 2020 年 6 月 29 日 上午 1:53 
The custom water materials are stored in \materials\Hyrule\various\
I have no idea why they won't show up for you.
Beaminator 2020 年 6 月 28 日 下午 2:00 
So, to fix the missing objects, you need to get the missing models from the Gmod pack.

That being said, if anyone can help me fix the missing water textures, that would be great!
LarrySBM 2020 年 2 月 1 日 下午 12:03 
yeah it's annoying please fix it litronom
FazbearFan426 2020 年 1 月 31 日 下午 4:05 
I also have the same ERRORS too.
LarrySBM 2020 年 1 月 25 日 下午 1:51 
please somebody respond to my comments
LarrySBM 2020 年 1 月 23 日 上午 4:59 
how do I fix the missing errors
LarrySBM 2020 年 1 月 14 日 下午 8:11 
same thing happening to me
While.My.Guitar.Gently.Weeps 2019 年 12 月 21 日 下午 12:47 
Whenever I keep trying to load the other entities, error signs keep appearing. Do I need other assets from other games?
Hurricane500000 2019 年 8 月 3 日 上午 10:43 
Hey. The chamber of sages floor is flashing light. Is there anyway to turn that off? Maybe that could be a fix in the future?
daimando 2019 年 5 月 16 日 下午 10:13 
Any chance you can make the Master Sword PEdestal a separate model from the Temple of Time?
76561198805846687 2019 年 5 月 7 日 下午 3:44 
Yeesh, that is BIG. Is THAT able to fit within Source's max map size?
Narcoleptic Insomniac 2019 年 3 月 2 日 上午 7:37 
I am porting the dungeons and temples of Ocarina of Time 3D to SFM, I've uploaded "Inside The Deku Tree" so far: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1670785720
Slyceth 2019 年 2 月 27 日 上午 1:20 
What has a car brand got to do with engine limitations on a game?
immortalized. 2019 年 2 月 24 日 下午 2:48 
Any potential plans to rip things like dungeons and temples?