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Unfortunately now we're probably back to the situation where they despawn too quickly. I wish it was a configurable parameter but that's a topic for a different forum.
With some mods and tweaks everything is perfectly balanced for a semi-hardcore survival/exploration map - in that respect this mod is perfect while allowing us a scifi feel moreso in the future.
And I recommended to avoid install Invader fleet while you don't have fleet having high fire power that is enough to destroy Invaders', because they are too big threat for miners.
..I tested search range limitation but it doesn't work well.
As a work around I can just periodically delete them from the game with SETools but is there anyway you can force them to despawn once they get say 100Km away ?
If not, use another one.
If you can figure out a way to make discovered exploration ships turn on and start acting as invaders once you get within 5Km or so that would be very very cool. My guess it would expose massive problems with peoples exploration ship builds (no ammo, no uranium, badly designed rotors etc).