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报告翻译问题






thanks
I miss only the possibility of Hacking these ships :(
[] 0.00 Cannot match path '/ships/ship[@id='hev_plunderer']/@macro' in patch file 'extensions\terratechs_shippack\libraries\ships'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[] 0.00 Cannot match path '/ships/ship[@id='sov_plunderer']/@macro' in patch file 'extensions\terratechs_shippack\libraries\ships'. Skipping node.
But in case it helps, the scanning and hacking points are generated in md\RML_Scan_TargetPoints.xml via:
<create_target_points cue="$MissionCue" groupname="$Targets" object="$Object" tags="$TagList" sequence="$ObjectBuildSequence" stage="$ObjectBuildStage" type="scan" />
in Boarding.xml, $TagList is defined as:
<param name="TagList" value="[tag.ship_xs, tag.scan]"/>
My XR is running in german, so it's perfect :)
The rest of the ships should get placeholders in english
Thx a lot!
You can bye the Wolf at any AlbionSY (PMC, HOA + Transcend).
For testing I started a new game and your showcase and there is the =TextDNotFound= too.
@Universe, anyway i've found a way to solve the incorrect astrobee launchers seen when inspecting the minotaur. (They are infact of the type Flail Barrage Turret). Fix will be ready tomorrow.