Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Missile Knockdown
136 条留言
Vurcingetorix 2024 年 6 月 5 日 下午 11:52 
Thank you for this mod much appreciated!
SenC 2021 年 7 月 10 日 下午 3:37 
Does overkill happen with this mod?
If i'm playing Kush, the archers shooting faster and harder than other civils and I found enemies always get knocked down before they die. So they might get aimed again after they are actually dead since the delay?
Omeganism 2021 年 4 月 18 日 下午 12:52 
Is the knockback chance consistent regardless of units being attacked? For example, will an elite, well armored and disciplined unit like the royal spartans be "knocked back" as often as a weak fodder unit?
I-I-Eclipse-I-I 2021 年 3 月 14 日 上午 11:56 
thank you for the mod, thumbs up sent
Cold Stoned Steven 2021 年 2 月 4 日 上午 4:44 
is this applied to scorpions?
JesusDugGuys 2020 年 8 月 6 日 上午 11:39 
TUNÇU SİKERİM
ARIY@9 2020 年 6 月 11 日 上午 5:32 
good job ^ ^
KieranThen00b 2020 年 2 月 24 日 上午 3:44 
Can't wait to use this mod in a few cinematic replays.
The ranged "knockback" is something CA massively overlooked.
makes for a MUCH more realistic view
dwolf 2020 年 1 月 22 日 上午 5:29 
Not only a great modder, but a mind reader. Such talents : ) Thank you much for all the great mods you have made. Modders like you make this game worth thousands of hrs vs a few hundered at best with vanilla.
lordraven 2019 年 9 月 15 日 上午 10:17 
thx for update:steammocking:
Sebidee  [作者] 2019 年 8 月 19 日 上午 4:58 
You are welcome :)
Iolaus 2019 年 8 月 17 日 下午 6:48 
awesome, thansk for the update
Sebidee  [作者] 2019 年 8 月 14 日 下午 4:09 
Hi all, this is updated
Morales (ESP) 2018 年 9 月 3 日 上午 3:56 
update please :-)
Wolves of Fenris 2018 年 9 月 2 日 下午 8:12 
update please
Mr_G_Amber 2018 年 8 月 27 日 上午 7:06 
op...
Yabgu Nizam Pasha 2018 年 8 月 23 日 上午 10:58 
UPDATE
andypuk 2018 年 7 月 30 日 上午 11:05 
Is there a version of this for Attila ?
FloryDream 2018 年 3 月 18 日 上午 8:16 
This mod improves the gaming experience so greatly, thank you Sebidee!
Sebidee  [作者] 2018 年 1 月 31 日 上午 11:08 
If they have shields they will be less likely to be knocked down.
Kalciový Ježíš 2018 年 1 月 31 日 上午 5:42 
Hey there, does it affect men even if they get their shields hit or just body itself?
Sebidee  [作者] 2017 年 11 月 30 日 下午 1:55 
UPDATED
Sebidee  [作者] 2017 年 10 月 4 日 上午 7:49 
They do not always die when they get knocked down
FatAlic 2016 年 3 月 3 日 下午 7:22 
Can you make this for Attila?
Sebidee  [作者] 2016 年 2 月 12 日 上午 8:37 
I don't know, I don't use DeI.
lemg1995 2016 年 2 月 12 日 上午 8:36 
Is this compatible with Divide et Impera?
allennguyen93 2016 年 2 月 10 日 下午 9:39 
@sebidee, can you help? i read you tutorial on how to create new unit? i got stuck on unit variant. The variant name for my new unit does not appear in the dropdown list in the variant column of the unit variant
Sebidee  [作者] 2016 年 1 月 23 日 上午 11:40 
Don't use it for when you are playing Rome then.
Gaffer100 2016 年 1 月 23 日 上午 11:04 
This is a nice idea, and it would be a really good Mod. But when this is enabled and you're playing as Rome it makes the Testudo formation absolutely redundant.
Hunter 2015 年 10 月 19 日 上午 7:37 
A question, this mod does a knock back or pushes the unit back with slightly chance of knock down? or turns every missile into a Bazzuca?!
Venator Vicain 2015 年 8 月 11 日 上午 7:22 
@Sebidee, Actually, your mod works perfectly fine with the Radious components.

I haven't tested it with the all-in-one pack that Radious offers, however.
Sebidee  [作者] 2015 年 5 月 26 日 上午 6:39 
No, I don't think so.
Sebidee  [作者] 2015 年 4 月 18 日 上午 10:31 
Glad you got it sorted out.
Emperor Richard 2015 年 4 月 18 日 上午 4:59 
I know what happened. It is because the archers I use come from mods from other modders who created a serpated projectiles_tables with new types of arrows which of course not included in your projectiles_tables. With reference to your mod, I changed my archers' shockwave at my will. Thanks again for your mod.
Emperor Richard 2015 年 4 月 17 日 下午 7:36 
Sorry I can't tell exactly. I just compared mine and yours that in the video and found no enemy troops was knocked down by arrows. I tried barbarian and roman troops as my shooting targets.
I may forget to mention.
Is the other mod """No men running shields up""" has something affecting your knockdown effects? When I used "Mod Manager" to check, there is nothing conflicting with your mod.
Thanks for helping
Sebidee  [作者] 2015 年 4 月 17 日 下午 1:06 
Is there absolutely no effect from the arrows or is it just weaker than the javelins?
Emperor Richard 2015 年 4 月 17 日 上午 10:00 
I indeed saw the knockdown effects when my legionaries fire pila, but I can't obtain the knockdown like the one in your video when using my archers. Is arrows now not being included for knockdown effect? Thanks for your mods. :)
Sebidee  [作者] 2015 年 3 月 23 日 上午 2:24 
I think shields negate some of the effect.
dheitlan 2015 年 3 月 22 日 下午 9:37 
looks cool, but im curious to see how formations specifically designed to defeat arrows, such as the testudo would work, as in theory it should nullify this effect, hence its conception.
Sebidee  [作者] 2015 年 3 月 10 日 上午 9:42 
Thanks 9k
Truen 2015 年 3 月 9 日 下午 11:20 
awesome idea, nice job
Nero 2015 年 3 月 6 日 上午 10:35 
tried it out and really like it. seems well balanced against cavalry and elephants too.
Sebidee  [作者] 2015 年 3 月 6 日 上午 7:21 
Yeah basically but not that strong
EffriT 2015 年 3 月 6 日 上午 12:57 
So this mod gives archers and javelin men's missiles a better impact. Just like the scorpion. U know what I mean.
Nero 2015 年 3 月 4 日 下午 1:02 
looks great gonna try
Sebidee  [作者] 2015 年 1 月 29 日 下午 3:50 
Anyone who wants to use it can try :)
Jesus Loves You^_^ 2015 年 1 月 29 日 上午 8:13 
Any attempt to include this great mod into a larger mod compilation ?
Kim Jong Fun 2015 年 1 月 24 日 下午 12:35 
yeah that sounds like the case, thanks
Sebidee  [作者] 2015 年 1 月 24 日 上午 11:20 
Depends on whether or not those units use vanilla missile weapons. 99% of modded units will so I doubt if that's your problem. You may have an overhaul overwriting the files.
Kim Jong Fun 2015 年 1 月 23 日 下午 9:39 
does this work for modded units? It is not working for me.