X Rebirth

X Rebirth

Marine Rebalance
186 条留言
SuperNiceGuy 2022 年 12 月 7 日 下午 4:24 
Work fine in 4.3
Sketchy 2018 年 12 月 22 日 下午 2:24 
Is there any way you could somehow reduce the chances of elite marines being the ones that get killed in boarding combat? I have a hard time keeping the elites as it decides that they're the ones who died in a boarding operation rather than the veterans and recruits.

This is with a boarding strength of about 58 attacking a resistance between 15 and 50. I seem to always lose 4 or 5 marines in that situation and it feels like a relatively high chance that at least one of those will be an elite.
Walker Evans  [作者] 2018 年 3 月 17 日 上午 9:56 
let's see how it turns out. that's my attitude with all games, though.
DeDFear 2018 年 3 月 17 日 上午 8:11 
you xcited about x4?
Walker Evans  [作者] 2018 年 3 月 17 日 上午 8:10 
not boarding resistance, no.
DeDFear 2018 年 3 月 17 日 上午 8:02 
oh wait this doesnt alter boarding resistences, right? n/m then
Walker Evans  [作者] 2018 年 3 月 16 日 下午 2:31 
why not?
DeDFear 2018 年 3 月 16 日 下午 12:43 
no point in having this on very hard difficulty
Walker Evans  [作者] 2018 年 2 月 17 日 上午 5:41 
17.February 2018 - Marine Rebalance updated to v0.57

Fixed getting very powerful veteran and elite marines in Hard and Very Hard difficulty.

Thank you very much to lyonheart for reporting the issue.

Only the version available on Steam was affected.
bioscmos303 2017 年 12 月 8 日 下午 7:08 
tnx for update !!!
Walker Evans  [作者] 2017 年 12 月 8 日 上午 10:04 
8.December 2017 - Marine Rebalance updated to v0.56

Compatibility update with XR 4.3

Thank you very much to alexalsp for reporting the new error.
Walker Evans  [作者] 2017 年 7 月 29 日 上午 3:15 
updated to be compatible with XR 4.10. only incompatibilty was a fix for something that was broken in 4.0 and fixed in 4.10, so prior mod version turned out to be harmless.
VIVANCO 2017 年 4 月 26 日 上午 8:52 
Would be nice if you can update the mod on 4.10 :)
Walker Evans  [作者] 2017 年 3 月 30 日 下午 1:32 
Are you playing with X Rebirth 4.10? This isn't compatible with that yet.
ThisIsOli 2017 年 3 月 30 日 上午 10:57 
Sorry, should clarify, only one doing a boarding mission!
ThisIsOli 2017 年 3 月 30 日 上午 10:56 
My game is getting kind of laggy during boarding since I installed this, close to unplayable sometimes!
Invisihole 2017 年 1 月 23 日 上午 9:02 
Yes, sorry, tested it with normal boarding with BO and it works fine. Just what I needed. Thank you and sorry for not updating sooner. Also again thanks for the numbers summary. It would be wise for you to publish those numbers in the description.
Walker Evans  [作者] 2017 年 1 月 23 日 上午 12:08 
I'm not going to overwrite another mod. If you're at the stage with this mod where you don't get support missions anymore, and you're confident that you could keep it that way, then you could select normal boarding from Boarding Options.
Invisihole 2017 年 1 月 21 日 上午 11:50 
Well that is not compatible with Boarding options, which have me hacking at each stage if I pick hacking only. It should overwrite boarding options in this regard.
Walker Evans  [作者] 2017 年 1 月 21 日 上午 10:30 
Yeah, but when they blitz, each round only lasts 0.2 seconds with no support missions coming from Yisha.
Invisihole 2017 年 1 月 21 日 上午 7:08 
"Marines blitz when target is severely outmatched."
-Not working.

Tested on Titurels (~700 BP or ~180 vanilla BP vs ~100 BR), no deaths, with scan- result is 4 rounds (just because of scan)
Tested on Rahanas without scan- ~700BP vs 40-50BR - no scan, 10 rounds. Absolutely no effect from relative marine power.

Vanilla 5 rounds, scan not working, takes about the same time to board, considering with BO mod you can hack-only and camp just 1 hack spot, which makes it faster than scan + hack different spots only to lose 1 round. In other words - boarding speed is not affected, only a boost of power as you progress.

Will this be fixed?
Invisihole 2017 年 1 月 21 日 上午 3:05 
Ah, valuable information in the numbers there. I've read the description, but the uncertainty in not giving out numbers there kept me away. Nobody prefers losing elite marines by chance.
Walker Evans  [作者] 2017 年 1 月 20 日 上午 8:13 
details here:

http://forum.egosoft.com/viewtopic.php?t=375052

under the heading "Mod Details"
Walker Evans  [作者] 2017 年 1 月 20 日 上午 8:12 
Oh, and Yisha stops barking orders at 11+
Walker Evans  [作者] 2017 年 1 月 20 日 上午 8:10 
a bit complicated since a few more variables come into play. assuming normal boarding (didn't do PreScan with a Beholder ROV, you do all of Yisha's support missions), the attrition thresholds are:

(numbers are your attack strength - target's boarding resistance)

101 stomps over opposition (no losses and your marines defeat opposition fairly quickly,
-11 heavy losses

in between -11 and 100 you get a chance to lose some marines to attrition with a chance that they retreat so it's important to keep an eye how the battle is going, and it pays to start the boardng operation with high boarding strength relative to your target's resistance and keep it that way as the battle progresses.

attrition is heavier if you fail any of Yisha's support missions. doing PreScan lowers the number of times that casualties and progression has to be calculated so there's less chance of losing marines.
Invisihole 2017 年 1 月 20 日 上午 5:41 
I'm interested in what is the condition to not lose marines at boarding? It is clear in-game that it needs to be 10+ above boarding resistance, but here it's not clear and judging by a comment further down is not proportionate to the resistance. What must the difference be in order to board without losing elite marines to space flies?

Playing normal difficulty, mainly interested in the faster cap of weaker ships. Also what is the relative boarding strength requirement for faster boarding and how does it change with a bigger gap?
Walker Evans  [作者] 2016 年 7 月 15 日 下午 1:22 
dude! Marvin describes it in english 3 posts below the OP in that thread. anyway, FSB isn't my mod, so you'll have to take it up with him.
Walker Evans  [作者] 2016 年 7 月 15 日 上午 9:20 
Fleet-supported boarding? Just download the link at the top of Marvin's thread. Here:

http://forum.egosoft.com/viewtopic.php?t=383486
wildsoft 2016 年 7 月 14 日 下午 8:46 
Thanks guys for this on steam. Much needed for the folks who dont parse the egosoft board all that much. Trying to get Fleet boarding to work with this. I have the code for the modified 0.53 i belive, but i had manualy updated the files...no choice... others seem to have it working in the forum..im perplexed/lazy to ferret it all out in xml. Your free to contact me if you get any ideas.
Walker Evans  [作者] 2016 年 4 月 2 日 上午 1:44 
2.April 2016 - Marine Rebalance updated to v0.54

Compatibility fix with Boarding Options to enable attempt to launch boarding pods anyway even if the target ship is moving too fast.

Many thanks to FunkDooBiesT for pointing out that this does not work with Marine Rebalance installed.
Walker Evans  [作者] 2016 年 3 月 19 日 上午 7:06 
Just read the mod description again (after not having read it for a very long time), and it turns out i added more detailed descriptions of those bullet points in the last two pages of the comments here in the Workshop. Just read through them, and I think they're still accurate.
Walker Evans  [作者] 2016 年 3 月 19 日 上午 7:01 
The mod started as a rebalancing project, mostly because there was a huge uptick in boarding difficulty in XR 3.0 Beta 7. In the early days of the mod, it was an attempt at making boarding easier while finding a better balance point which is still fun. The project has grown quite a lot since then, and boarding at Hard difficulty even uses the vanilla numbers so doesn't even have the rebalance part of the mod, strictly speaking; but the name kinda stuck.

I wouldn't quite call this an overhaul of boarding since the process is still largely the same, but it has become something more than just rebalancing.

About what the mod actually does, it's all in the mod description under the header "Information about this variant". The stuff in bullet points is described in more (possibly too much) detail in the Egosoft forum thread linked to in the mod description.
Twisted 2016 年 3 月 19 日 上午 6:31 
What does the rebalancing do? Rebalance how, what are the effects of the mod?
Walker Evans  [作者] 2016 年 3 月 2 日 下午 9:36 
That's intended. You lose a few marines until your marine crew is much more powerful than the boarding resistance of the ship they're boarding.
Stagnetti 2016 年 3 月 2 日 下午 8:17 
There's something funky going on with the defense/boarding strength. I'm still losing ten marines boarding a 15 defense ship with a maxed marine officer and 67 boarding offense. Basically losing two elites and getting one in return. Really makes getting elite marines to get my strength up for taking larger ships impossible atm.
Walker Evans  [作者] 2016 年 2 月 29 日 下午 1:15 
29.Feb.2016 - Marine Rebalance updated to v0.53

- Fixed attrition. Many thanks to pref for spotting the waldo!
Geeves 2016 年 2 月 28 日 上午 10:42 
Yeah I am running Reapers ship pack and Terratechs ship pack (which I thought I turned off, but looking at my extensions they are still on)
Walker Evans  [作者] 2016 年 2 月 28 日 上午 8:24 
Possibly a mod that's modifying libraries\targetpoints.xml. Haven't encountered anything that does though. Maybe a ship pack?
Geeves 2016 年 2 月 28 日 上午 8:18 
Nope, manually clicking scan just gives "scan failed". I'm thinking it has to be a conflict somewhere. Playing on normal, and scanning works everywhere else (station info points).
Walker Evans  [作者] 2016 年 2 月 28 日 上午 7:10 
Just did a quick test, and PreScan looks like it's working properly.

http://i.imgur.com/jHqZhKu.jpg
Walker Evans  [作者] 2016 年 2 月 28 日 上午 6:54 
Oh, and which difficulty level are you playing in?
Walker Evans  [作者] 2016 年 2 月 28 日 上午 6:54 
Thanks. I'll check to see if anything changed in RML_Scan_TargetPoints. Just to rule out scanning in general not working vanilla: does manually clicking "scan" while in a Beholder ROV activate scan mode and generate target points?
Geeves 2016 年 2 月 28 日 上午 6:00 
It happens on every ship that I try to board, From Sul carriers to Titurel raiders to Fedhelm miners.
Walker Evans  [作者] 2016 年 2 月 28 日 上午 1:16 
I'll look into it. Which ship type are you trying to board?
Geeves 2016 年 2 月 27 日 下午 6:18 
Having what I can only assume is a bug with this mod:
I initiate boarding, and choose pre-scan.
No scan points ever pop up, and when I enter my Beholder ROV, the only thing I can do is double-click the ship to pop up the "scan with drone", but selecting that just gives me "scan failed" every time.
Am I missing something?
Walker Evans  [作者] 2016 年 2 月 13 日 下午 2:14 
13.Feb.2016 - Marine Rebalance updated to v0.52

- Suppresses notifications added in X:R 4.0 Beta 5.
- Removed sound of boarding notifications.

Marine Rebalance is now fully compatible with X Rebirth 4.0

Happy 13th, everyone!
Walker Evans  [作者] 2016 年 2 月 13 日 下午 2:14 
Whoops! Thanks for pointing that out. Still haven't gotten used to the year changing, it seems.
Cian 2016 年 2 月 13 日 下午 1:16 
Just FYI: You put 2015 instead of 2016. At first I thought mod hadn't been updated in a year when it actually just got updated.
Walker Evans  [作者] 2016 年 2 月 12 日 下午 11:36 
@reaperxvii, sorry I completely missed your posts! Didn't get the notifications in Steam for some reason.

Do you mean to increase the boarding resistance of NPC ships to scale with yours? Or to have NPC ships be board-capable?

On the first, no. And not planning on adding that either. I really don't like games where challenges scale with your ability. I think that if game developers have to resort to that, that the way the challenge might have been met should have been better balanced in the first place. Then again, some games do it well.

On the second, Marvin Martian has an awesome mod called Fleet-supported Boarding:

http://forum.egosoft.com/viewtopic.php?t=383486

At the moment, it allows all ships to have marines. I think the plan is to go in the direction of NPC ships spontaneously board each other, and your ships of course.
Reaperxvii 2016 年 1 月 20 日 下午 10:59 
34 veterans and 16 elite marins, thats no save editing either which is impressive for me :P