Distance
Blue Storm
16 条留言
MrMister 2019 年 12 月 8 日 上午 10:18 
You mean you can't just, you know, turn it around?
✪Roux  [作者] 2017 年 1 月 8 日 下午 12:28 
I've known about that backwards spawn, I can't fix it for whaterver reason. sorry :/
¤Soccertease¤ 2017 年 1 月 8 日 下午 12:15 
Second last checkpoint spawns you in the wrong direction. At least i think it's the second last lol. I like how your design uses the triangle mini tunnels at ackward angles. It adds for a cool tilting effect iny our perception.
Chickensky 2015 年 5 月 31 日 上午 11:12 
9/10 ign.Needs Sniper Rifles,Needs crouch button.



o3o
✪Roux  [作者] 2015 年 5 月 30 日 下午 2:28 
Just updated!
Tell me what you think of the changes.
Chickensky 2015 年 1 月 17 日 下午 1:17 
Kewl m8 :3
RisingPressure 2015 年 1 月 3 日 下午 4:18 
One more small thing: The first sawblade wobbles a bit. Nothing serious, it just looks funny.
RisingPressure 2015 年 1 月 3 日 下午 4:11 
I still get a backward spawn:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=368828418

I cheesed the tunnel a few times by jumping to the ceiling and back down again instantly. :-P Not the most elegant driving/jumping because that part of the ceiling is very short, but it is fun!

Also, I love the final curve/spiral to the finish.
✪Roux  [作者] 2015 年 1 月 3 日 下午 3:55 
I'll make a video on it today.you can also watch me stream making maps like phobia at http://www.twitch.tv/damo232
RisingPressure 2015 年 1 月 3 日 下午 3:54 
Thanks for fixing the spawning.

NOT BOOSTING!? That's preposterous! ... I kid, I kid! :D
✪Roux  [作者] 2015 年 1 月 3 日 下午 3:46 
I fixed the spawning backwards. in the tunnel that comes up, make sure to wall jump, not boosting, off of the wall. otherwise your back end may be cut off, or you may run into a wall.
RisingPressure 2015 年 1 月 3 日 下午 3:44 
Concerning the strange geometry see
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=368809546
and
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=368809697


I feels like this is placed there on purpose, but it's not very visible and somewhat awkward to navigate.


I just realized that the "impossible" jump was because I was put on the track backwards.
Somehow I didn't see the flashing "wrong way" text. :D

I'm not sure if the reverse respawning is a map or a game bug. I assume the latter?
✪Roux  [作者] 2015 年 1 月 3 日 下午 3:42 
Should have fixed all the problems listed below, including one you may or may not have noticed.
✪Roux  [作者] 2015 年 1 月 3 日 下午 3:20 
I'll change it. thanks for the input. do you think you could put some screenshots in the areas that need updating? I can't really visualize all of that.
RisingPressure 2015 年 1 月 3 日 下午 1:46 
Nevermind the sawblade comment, I just had particles turned off :-D

But that also measn that the sawblades are poorly visisbles if you turn them off.
RisingPressure 2015 年 1 月 3 日 下午 1:43 
I had a problem with the jump after the left turn around the "floating cubes tower". I'm not sure if I'm just that bad at hte game :-) or if it's a bug in the map. I tried to master the jump, but I can't really get high enough.

A second (minor) gripe is that the first few sawblades are not very visible (no lights or sparks).

And lastly there is something sticking out of the floor before the 2 blue walls (after going right at the initial fork)

Since the jump made it impossible for me to play the compelte map I can't really judge it yet. Overall I like the design.

Cheers