Elin
Killing_Gives_EXP_plusplus
23 kommentarer
薄荷嘎嘣脆 11. dec. kl. 16:08 
GJ
EndlessStory 11. dec. kl. 7:07 
我喜歡你:steamthumbsup:
Lin de Alger Obelia 11. dec. kl. 4:00 
For your updates, you can go in your updates menu and change it manually and precise each changes you've done, it'll keep track correctly if needed
Tangent Logic  [ophavsmand] 10. dec. kl. 21:06 
Changes have been made, please adjust the mod config gui to your preferences.
Tangent Logic  [ophavsmand] 10. dec. kl. 19:44 
but because speed and luck can be done easily, I will make an exception and put them in their own category to turn on and off. This will be done eventually when I have some free time.

Chinese (Simplified)

但是由于速度(SPD)和幸运(LUK)比较容易处理,我会破例把它们放到各自独立的分类中,让它们可以单独开启或关闭。
我会在有空的时候把这个功能加进去。

Japanese

ただし、SPD(速度)とLUK(運)は比較的簡単に対応できるため、例外としてそれぞれ独立したカテゴリに分け、個別にオン/オフできるようにします。
時間ができたときに、この機能を追加する予定です。
Tangent Logic  [ophavsmand] 10. dec. kl. 19:36 
Japanese

このMODは変更され、デフォルトでは基本ステータスのみがキルによって経験値を得られるようになりました:
STR、END、DEX、PER、LER、WIL、MAG、CHA、SPD。
MOD設定に入れば、他のステータスグループのキル経験値取得をオンにすることができます。
ステータスのグループ分けは私の好みによるものです。
各ステータスを個別にオン・オフできるようにするのは手間がかかりすぎます。
しかし、この方法なら少なくともある程度のコントロールが可能です。
Tangent Logic  [ophavsmand] 10. dec. kl. 19:36 
Chinese (Simplified)

这个模组已经修改为默认情况下只有基础属性可以通过击杀获得经验:
STR、END、DEX、PER、LER、WIL、MAG、CHA、SPD。
你可以进入模组设置来开启其他属性组的击杀经验获取。
属性的分组方式是根据我的喜好而定的。
如果让每个属性都能单独开启或关闭,会太麻烦。
但用这种方式,至少你能有更多的控制权。
Tangent Logic  [ophavsmand] 10. dec. kl. 19:36 
@ 北海自闭儿童

The mod has been changed so that only the basic stats can gain experience by default. STR END DEX PER LER WIL MAG CHA SPD. You can go into the mod config to turn on the other stats groups for gaining experience on kill. What grouping the stats are is to my taste. It will be to much trouble to make each stat individually be able to turned on and off. But this way you at least have more control.
Tangent Logic  [ophavsmand] 10. dec. kl. 19:28 
Japanese

Chat GPT による翻訳。
プレイヤーが敵より強く、仲間が敵より弱い場合でも、問題はありません。
あるキャラクターが強すぎて、別のキャラクターが弱すぎても構いません。すべての比較は個別に行われます。
そのため、メインキャラクターが強すぎる場合は経験値を得られませんが、パーティの他のキャラクターには影響しません。
各キャラクターは独立して比較され、互いに影響しません。
すべてのキャラクターについて、一つ一つリストのようにチェックされます。
そのため、経験値を得る際、強い分野は弱い分野での経験値取得に影響しません。
敵より弱い部分がある限り、その能力は経験値を得ることができます。
Tangent Logic  [ophavsmand] 10. dec. kl. 19:28 
Chinese (Simplified)

由Chat GPT翻译。
当玩家比敌人强,但同伴比敌人弱时,这并不会造成影响。
即使某个角色太强而另一个太弱,也没有关系。所有比较都是分别进行的。
所以,如果你的主角太强,他们将无法获得经验值;但队伍中的其他角色不会受到影响。
每个角色都会独立进行比较,不会相互影响。
对于所有角色,一切都会像清单一样逐一检查。
因此,当获得经验时,一个角色在强项上的优势不会影响其在弱项上的经验获取。
只要某方面比敌人弱,就能够获得经验。
Tangent Logic  [ophavsmand] 10. dec. kl. 19:28 
@薄荷嘎嘣脆

When the Player is stronger then the the enemy but the Companion is weaker. It does not matter if one character is too strong while the other is too weak. All comparisons are made individually. So if your main character is too strong they will not get experience. But your other characters in party will not be effected by this. It will be compared without being effected. For all characters everything is check like a list one by one. So when everything is gained the things the characters are stronger at will not effect how experience is gained by the things the player is weaker at. As long as it is weaker it will gain experience.
北海自闭儿童 10. dec. kl. 18:53 
You're doing well, but only need to improve your attributes and skill experience. Attributes like magic power, vitality, and speed are inherent to your race, so there's no need to enhance them.
薄荷嘎嘣脆 10. dec. kl. 13:47 
怪物的技能明显低于 主角, 但高于 队友时. 所有成员都可以获得的EXP, 按照多少分配给队友呢?
Tangent Logic  [ophavsmand] 10. dec. kl. 9:12 
@ 気まぐれモジャ config file has been updated so you can now broadly disable the stats you do not want to raise by setting to true or false.
Tangent Logic  [ophavsmand] 10. dec. kl. 8:29 
@ 気まぐれモジャ Yes this made so. I will add a toggle option to exclude these in the config file. But you will have to wait a bit.
気まぐれモジャ 10. dec. kl. 7:28 
Please excuse the automatic translation.
It seems that stats that normally wouldn’t increase, like vitality and elemental resistance, are also rising. Is this normal?
Tangent Logic  [ophavsmand] 10. dec. kl. 5:30 
yes there should be no problem because it doesn't create any custom items
Lin de Alger Obelia 10. dec. kl. 5:26 
Oooooooooh interesting, I will test it later !

Can you install this mod and uninstall it without problem ?
Tangent Logic  [ophavsmand] 10. dec. kl. 5:26 
It is especially useful if a large gap exist, especially in the void. Or if you have Pet permadeath mods installed that would otherwise leave them to weak to be useful and stuck at home forever.
Tangent Logic  [ophavsmand] 10. dec. kl. 5:22 
@ Obelia

Where as normally you need to train your pets skills and stats up by eating food/ passively waiting for time to pass, or by doing direct actions. It is too easy to create a level gap between your favorite pets and your own character.

This mod allows you to train your pets in the traditional JRPG way, dragging them along and killing everything in sight for them to gain experience points. This does not happen in normal Elin behavior.
Lin de Alger Obelia 10. dec. kl. 1:59 
Can we get an explaination about what is this mod please? it's not very clear
Tangent Logic  [ophavsmand] 10. dec. kl. 1:07 
bug fixed. If EXP rate is too high I recommend you revise the numbers down as they Default Settings are guess work.,
Tangent Logic  [ophavsmand] 10. dec. kl. 0:37 
bug in code preventing extra EXP looking into the cause