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Also sometimes boats were towed upstream with pack animals pulling from along the banks. Most interesting is something like the Bosphorus straight, where they had actually discovered the understeam counter-current heading upwards into the black sea, despite the surface current heading out. As a result they invented a special anchor, the 'weighed baskets' that would sink to the low counter current stream, create drag, and pull the ships/boats upstream.
In short, it is realistic that going upstream is much more difficult for these eras, thus gives 1/3 the control of going down in the game. Personally, I would find less immersion in using this mod.
@Dohaerās! because it doesn't make sense for a river to be as strong as the basic roads, and cba to rebalance all the roads. If you don't like it make your own mod...
It should make sense however for the market access to be better downstream from what replanttrees said, but even then the market boats would have to then go back upstream to collect more goods. Surely people weren't making new boats and then sending them on one way trips down the rivers to be dismantled at their destination.
I think this is the optimal balancing solution to make gameplay less tedious.
Railways are still better, but it makes choosing a capital less of a headache.
Like in your body with nerves, your fingers tell your brain an object is hot and then your brain tells your hand to move. The brain or capital needs to know something is happening to then respond.
As an aside, it is precisely this fact that made downriver cities more wealthy and larger. The settlements upriver HAD to trade through the downriver settlements, who usually forced harsh tariffs and regulations on their boats. This allowed downriver settlements to extract resources from upriver settlements, thereby growing and eventually becoming capitals.