Dominions 6

Dominions 6

The Shattering
37 Comments
Cansado Knight 7 hours ago 
The EddieWang Map v1.56
Excellent for this atm.
Hexley 10 hours ago 
Its so cool to see this released. Can't wait to bring about my dynasty of blood.
Ouroboros 11 hours ago 
Appreciate the dedication you and the team are doing. Thank you. It is very nice to see such dedication to a game with such a small following
Sturm  [author] 12 hours ago 
I will say, it might still be a bit til that map is ready, so not much reason to wait
RafaelM 12 hours ago 
looks great, cant wait to play in the map (will test it now though)
SammyGunz 14 hours ago 
cant wait for the map this is what ive wanted my dominions to be a real unified setting from the indies to pretenders
Sturm  [author] 14 hours ago 
Ah yeah i'm saying they couldn't anymore if they go go berserk. The way that usually displays in elden ring is with those guys just shooting a ton more hence i thought it wouldn't fit the archers too well. Stupid tag does prevent ranged attacks though.
suijin12345 15 hours ago 
Wait, Berserkers can't use ranged weapons? I thought they were fine until they went berserk. Huh, the more you know.
HotDogNoir 15 hours ago 
Absolute cinema
Cansado Knight 18 hours ago 
I'll never need another game. Sweet modder god Sturm, will you be adding in a Tarnished through scripts as like a thug hero that we can kit out?
thatguy 20 hours ago 
beautiful mod gang
Nyaxe "vansam"  [author] 20 hours ago 
The Starscrouge unique spell was a little bugged, dealing lightning damage instead of fire damage. We realized what was causing the issue and will get it fixed soon.
Sturm  [author] 21 hours ago 
- Frenzied Troll commanders have a retinue of 1d3 trolls instead of spawning 1d3 trolls every turn
- Ranni and Rennala are now female
- Wings of the Storm strength 12 > 16, Oleg as a hero should belong to Leyndell
- Renamed Bola Snare to just snare as it is also used by vulgar militiamen on a melee weapon
- skilled rider on knights up by like 4-6 so the horses don't get mulched every fight
- vulgar militia -1 att, -1 strength, vulgar militia polearm -2 damage
- rain of stars now works properly
Sturm  [author] 21 hours ago 
First set of fixes:

- Oracle Envoy now costs holy points
- immobile tendies needed combatcaster so they don't get staggered out of spells all the time due to the lack of innate caster
- Tree Sentinel gets an aoe1 shieldbash
- Draconic Tree Sentinel no longer old on recruitment when he rolls a fire random, sentinel steed gets a fire attack that works at range or in melee
- marionettes got poisonres, marionette archer is now also undisciplined (can't have stupid or berserk as that will stop the unit from shooting entirely)
- Haligtree Captain can use line formations
Lulucaas 22 hours ago 
good job, Sturm!
Gentleman Crow 23 hours ago 
Just got to say, I know nothing about Elden Ring or any of the other FromSoftware games but the sprites for this mod are incredible! They all looks super cool!
2_Modray Dec 7 @ 3:36am 
Funny, I was just thinking to check if anyone had made a mod like this, and there this was on the front page. Damn fine work on the sprites.
Sturm  [author] Dec 7 @ 2:08am 
@MCreeper The Lighting shock weapons work as intended, the shock is just really rare with this setup. Pretty sure i've seen it happen a couple of times though.

Will adress the other stuff with the fixes later today or in the bug thread
psdoffer Dec 7 @ 1:52am 
Right, makes sense.
Sturm  [author] Dec 7 @ 1:50am 
Yeah that last phase is a joke
psdoffer Dec 7 @ 1:46am 
>boardgame kickstarter

Huh, is that legal? Joke? Or what?
Sturm  [author] Dec 7 @ 12:33am 
With that much stuff released in one go, some stuff being overlooked is sadly inevitable. I'm gonna put out a new version today that should adress most issues. And yeah, it indeed might be best to have a bug reporting thread.
Goblin Dec 6 @ 7:57pm 
What have you done? I already treat this game like crack.
suijin12345 Dec 6 @ 7:53pm 
Actually, the marionette archers seem to be missing a few abilities of the melee variants.
suijin12345 Dec 6 @ 7:32pm 
Marionette archers don't seem to have poison resistance.

Actually, we should probably just start bug reporting and suggestion threads at this point. Mod is huge.
Kaaros Aleri Dec 6 @ 6:37pm 
Is it just me or are Frenzied Giant commanders near impossible to kill?
MCreeper Dec 6 @ 6:01pm 
A little weird-looking stuff from the first glance, though probably WAD:
1. Lighting Shock on Leyndell units deals 0 fatigue lighting damage with no strenght added. Does lightning stun work with fatigue?
2. Leadership values are skimpy, geez. Elphael doesn't seem to have a 100 leadership commander at all. Even EA Ulm and Marverni have those.
Unofficial Status Dec 6 @ 5:15pm 
omg. chat is this real?! yipeee!
MCreeper Dec 6 @ 3:34pm 
Oh wowsers. I thought that Elden Ring mod would be fitting, but didn't think anyone would actually make it, especially with appropriately awesome sprites. Good job.
Massive Talent Dec 6 @ 3:04pm 
congratulations on the release
Druwski Dec 6 @ 2:50pm 
Oh yes it's finally here, and it looks even better than expected! Awesome work
Caedwyn Dec 6 @ 2:49pm 
OH MY GOD IT LOOKS AMAZING!
TheShown Dec 6 @ 2:09pm 
♥♥♥♥♥♥♥♥♥
JakeSlayer Dec 6 @ 1:51pm 
HAHA! IT IS HERE!!!!! Downloading now. Guess I know what I'm gonna do this weekend!!! Of course you had to put it out right before finals week X'D
パエトーン (Belle) Dec 6 @ 12:55pm 
Looks great
Sturm  [author] Dec 6 @ 12:54pm 
Well i mean, Heolstor is already a pretender....
Lupus Dec 6 @ 12:52pm 
elden ring nightreign DLC then? :P