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Now I can fight the oko,which is the closest thing to the zerg for me,with giant carriers like I always do
... No more Nerazim... no more Protoss , for that matter... :(
Work on version 2.1 is underway, containing new ships (listed in a new post in the Credits thread) and revised/added hex limits for new/replaced hulls. I expect to finish it within the week - most of the texture conversion has or will be completed within the coming hours, but I'll have to wait for a window of opportunity to convert the new Death Fleet Evacuation Transport model and make hex limits for it.
Once 2.1 releases, it will also be uploaded to ModDB. I didn't upload 2.0 because the hex limits weren't done yet. :/
Version 2.0 of 'The Firstborn' is live as of right now. Remember, you need to download the DOF support library by dolynick in order to continue using the Protoss shipsets. It can be found in the link above.
I expect I'll add the final hulls (Havoc and Energizer) tomorrow, and push to the Workshop when that's done. Sort out custom hex limits as I go, then push to ModDB and GitHub when I'm satisfied with the outcome.
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/361747890/485622866444960283/
I have just received a tool with which to correctly extract .dds textures. This means that I'll be able to significantly improve the texture quality on all of these ships - most notably, adding proper empire colors.
No timeline currently exists for this update, as I still have a substantial amount of converting to do before the textures become usable in SR2, but it is coming nonetheless. I'll announce it again when it nears completion.
As for your question... *shrugs*
I never got around to it in the case of the TEC and Terrans, gave up on the Jraenar, and never even planned on doing it for the current set of Stargate shipsets because I was hoping to get better models to replace it with later on.
I'm trying to do an EVE Online shipset, but am running into problems with the model's alignment (making the front of the model the front direction of the ship) and of course, texturing problems.
Will you ever have a small guide to making shipsets? Especially textures :D?
Going to run a few tests, just in case, but this should be the last we hear of the issue.
Should put up a fix sometime today, got some file reorganizing to do in ABEM first.
... What mods are you using, and are you on the experimental build?
If you want to use the default SR2 hex limits for this shipset, use the Hex Limit Reverter addon. (Which is also by me. WHY DOES NOBODY ELSE MAKE STUFF I'M INTERESTED IN!?! >:( )
Downloading now!