Europa Universalis V

Europa Universalis V

Ottoman Conquest Expanded
23 条留言
'LDem  [作者] 12 月 10 日 上午 6:27 
@KGMAN Probably yes . But I didnt try it on 1.0.10
'LDem  [作者] 12 月 10 日 上午 6:26 
@Nothingness hayır yine savaşmak gerekiyor ancak savaş skoru oldukça düşük olduğundan başkenti alınca vasal yapmak için savaş skoru çok istemiyor. Anlaşma ile vasal haline getirmeniz mümkün oluyor.
KGMAN 12 月 10 日 上午 2:15 
does it work with the current beta?
Nothingness 12 月 9 日 上午 3:20 
Bu modda 2. Memlük eventi sonrası savaştıktan sonra başkenti fethedince eventle memlük vasal haline mi geliyor (eu4'deki gibi) yoksa antlaşmayla mı vasal yapmamız gerekiyor? (birde vasal yapma savaş skoru 100'ün üzerinde mi oluyor genel olarak)
Jawa 12 月 7 日 下午 9:50 
hey this is really cool man, thanks for making this. was really dissapointed with how underwhelming the otto bros are considering how insanely strong they got irl, glad to see someone fixing that :)
[Army of Two] AXIS 12 月 5 日 上午 11:34 
Agree with Ran, dont increase control flat out.
'LDem  [作者] 12 月 5 日 上午 7:37 
@Ran you are right. This buff removed on new update.
Ran 12 月 4 日 上午 9:09 
This mod makes a huge general balance change by giving core land double the amount of base control. I really don't like that, it throws game balance out of whack by for example making china 10x stronger. Please keep the changes to ottoman-exclusive things!
[Army of Two] AXIS 12 月 4 日 上午 12:15 
Cool, cant wait! As a Roman historian and enthusiast who plays them a lot in games I akways want the challanges it faced, like the Bulgars, Avars, Hungarians, Normans, Latin westerners and of course the Ottoman(Osmanli)!
'LDem  [作者] 12 月 3 日 上午 8:55 
@ 牛奶大魔王 Of course. Thx for translation.
'LDem  [作者] 12 月 3 日 上午 8:51 
@OSMAN ALP EKŞİOĞLU Evet uyumlu olması lazım. Zaten kaydım üzerinden geliştirmiştim. 1490larda. Yeni oyun başlattım sorun görünmüyor şimdilik.
'LDem  [作者] 12 月 3 日 上午 8:49 
@[Army of Two] AXIS Yes, that’s a good idea. I agree with you. But first, I need to analyze the AI’s coding. However, I’ll look into the game files a bit more tomorrow so I can figure it out.
牛奶大魔王 12 月 3 日 上午 8:11 
Greetings! A good mod! I want more Chinese players to use it, so I have translated it inside EU5 Mod Chinese Collection
Would u make a line in the description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
OSMAN ALP EKŞİOĞLU 12 月 3 日 上午 6:23 
Save uyumlumu?Kayıtlı oyuna yüklersem eğer çalışırmı mod?
[Army of Two] AXIS 12 月 3 日 上午 4:55 
Could you make it so that AI Ottomans go for these places but if defeated they build up strength elsewhere faster, like defeating the other Turkish beyliks or attempting to land in the Balkans elsehwere?

Would make both Ottoman play flavorful and fun alt history and make AI more robust if denied initial success from a Roman Empire player
'LDem  [作者] 12 月 2 日 下午 9:48 
@Nou teşekkür ederim dostum.
ɴᴏᴜ 12 月 2 日 下午 1:43 
Sen nasıl bir kralsın
'LDem  [作者] 12 月 2 日 上午 9:39 
@Kama Thx. I will try to improve the mod even further.
'LDem  [作者] 12 月 2 日 上午 9:36 
@Talion Teşekkür ederim dostum.
Kama 12 月 2 日 上午 9:30 
Great mod for realistic and historical Ottoman expansion.
Talion 12 月 2 日 上午 8:44 
büyük adamsın
'LDem  [作者] 12 月 1 日 下午 3:06 
“I haven’t played as Byzantium before, so I don’t know how the Ottoman AI will react to this mod. However, the mod is designed for a scenario where the Ottomans have already defeated Byzantium. Capturing Istanbul and Gallipoli is especially important. These cities are the foundation of the mod.”
[Army of Two] AXIS 12 月 1 日 下午 2:17 
So if I like to play with the Romans, this will make the AI Osmans become the real challange it is meant to be?