安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Something I definitely intend to look at, but it's not on the immediate plans.
We are on it actually!
@GunMasterX11
The screenshots often have them folded as the model has an animation that when it is not 'equipped' in the hands ready to go, the dust covers close and the stocks are collapsed. So this effects scene builds. But gameplay wise they're all the way out.
@NCR Rnager JD
VCOG coming
something like this mod:
- [DAN_tactical_reload_override_GEN_BPRE] ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3618239437 )
The G95 current series HK is on the way at some point, grips are planned.
Would you bring in an HK416/417 and vertical/angled foregrip options with the bipods in the future? :o
BCs are correct, however it appears that you do not have ACE simualted barrel lengths. I'd make sure that's enabled. Keep in mind, 7.62 is a relatively slow round. If you're not using ACE ballistics, you will not get realistic ballistics at those distances.
Unfortunately Arma 3 doesn't support this, hence the community relying on the CBA Next OPtic State System
@Unversed
HAS PIP scopes... Grips are coming.
Cheers bro
@St∆wRyy
Arma 3 only supports ONE reload anim dude...
Thank you
@maddog_fr
This mod
I dont understand why it should break it, but clearly is 😅
Thanks xD been my fav gag name for a bit now.
To answer your question, yes I am running a vanilla arsenal extension mod.
Arsenal Extension by POLPOX
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2957923708
🔥🔥🔥🔥🔥
Top pick up! I'll get that fixed up, it will be a typo
It's all good! It's on my to-do list as I want to have a full set for various handguard lengths. I just wanted to release this mod and add to it later, otherwise Arma 5 will be out before I am "happy it's completed" lol. It's perfectly functional in the meantime ya know?
Firstly lovely name 🤣 I have had a report of this with one of the vanilla arsenal extended mods. Are you running that? I'm thinking of doing a patch if so.
Name: //M4A1 SMR 5.56MM FDE 11.5 CTR
Script: MCC_M4A1_556_SMR_115_FDE_Bravo
@Brucey any help? or just keep trying to repair mod in launcher?
Because I don't want to force an RHS requirement on the huge amount of players and communities do not use it. However, as I've stated a few times, I'm making an RHS integration patch. Be patient, it's coming.
@HolyDemon
Talk to CBA about that one, it's using their framework, you'll find its actually the crosshair in general that wanders with your fatigue.
@HV
Yeah, unfortunate reality. I'm already "pushing the limits" by giving the Hydra mount the laser option, but the game wasn't designed to have multiple such items happening at once. Hydras meant to replace the need for anything else on the forend. Which sucks, I also would normally like to have a torch there.
@Tavuk123
I have no plans for that.
@Arthrfortune
Apologies I haven't gotten back to you sooner.
Ballistics Multi Purpose, Copper Monolithic Open Top & reduced ricochet