安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This is my first mod ive ever made and my first time using lua so once i get some more time ill implement some more features
Ive already set it up to use more sfx in the future so once i get a bit more time in my schedule ill update the mod with a config menu and some more cool smiling friends sfx :D
Going into the mods files and clicking on "main.lua" you'll see the argument logic that checks for item quality and will play the respective sound clips for that item
If you'd like to make it so its strictly for quality 4:
if quality == 4 then
sfx:Play(Isaac.GetSoundIdByName(good_sounds[1]), 3, 2, false, 1, 0)
elseif quality == 0 then
sfx:Play(Isaac.GetSoundIdByName(bad_sounds[1]), 3, 2, false, 1, 0)
else
end
Think you can copy paste that for lines 70 - 75 otherwise you can send me a message if that doesnt work and I can help ya out :D