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报告翻译问题






@Sulphur I'll add it to the list of items. Currently have the Belfries represented as an advance but a building is far more interesting. If you have any suggestions feel free to let me know.
dcm_char_life_extension_modifier = {
game_data = { category = character }
character_life_expectancy = 200
}
So, theoretically, you could apply the character modifier with this attribute immediately at game start with an on_action.
About the Flemish ruler, at game start, being at life expectancy, there is one possible, if less elegant, path to ensuring that he lives a bit longer: Apply a character modifier with immortal attribute to the said character immediately at game start with on_game_start via on_action.
Then, when the time is right, have a hidden event fire to either remove this character modifier OR kill the character.
As for this immortal attribute, you will have to create a character modifier with it, as it is not in any existing character modifiers from vanilla. This is from Burk's MEGA Cheats Menu mod :
dcm_char_immortal_modifier = {
game_data = { category = character }
is_immortal = yes
}
I don't know if a character modifier can be hidden or not, which may be a potential downside of this approach.
- once you get rid of count de Dampierre, the regent is misspelled 'van Atrevelde'
instead of 'van Artevelde'
Idk if you're also interested in creating some more structural flavor like buildings (belfry, beguinages,...)
https://forum.paradoxplaza.com/forum/threads/flavor-suggestions-for-flanders.1766109/
^made an overblown PDX suggestion thread if you ever need some more inspiration!
Taking a look at this it's interesting Appanages aren't what most of France's vassals are, since they have a lot more autonomy gameplay wise than a regular vassal. That provides me some ideas to test for later. Anyway I'll fix the event hopefully by having Louis I return if he's alive.
I did find a few bugs in the flanders event chain, When England embargos you the modifiers are not removed if you align with them. Also there is some weird mechanics with Jacob Van Artevelde. It seems the game generates a second character with the nickname "the Brewer" allowing for both cabinet slots to be Jacob. Also when the event fires allowing Jacob to take control, and its following options, or the duke to return, all options returning to the Dampierre end the union with Rethel and Nevers.
I tried making Louis II ruler to inherit Nevers and Rethel, but somehow the Heir of France was forced to inherit from Louis I.
Alternatively, could add another localization and use triggers for localization, so that event can display different localization if the historical character is dead. You can see the example for this in flavor_eng_diplomacy.1 under Europa Universalis V\game\in_game\events\DHE\flavor_eng_diplomacy.txt
So like this:
desc = {
first_valid = {
triggered_desc = {
trigger = {
character:fla_jacob_van_artevelde = {
is_alive = yes
owner = root
}
}
desc = hundred_years_war.220.desc
}
triggered_desc = {
trigger = {
character:fla_jacob_van_artevelde = {
is_alive = no
owner = root
}
}
desc = hundred_years_war.220.desc_alternate
}
}
}
I think, perhaps, life expectancy could be extended for the said character. Or change it so that France is not automatically pulled into war. I think Paradox actually changed it recently so that this does not happen anymore, possibly in the 1.0.10 beta. Alternatively, make it so it does not fire only if England and France are at war with each other, not simply having Flanders being in a war. Or simply do an event chain as you said. These are a few possible paths I see here.