Half-Life 2
[RNG] Combine Battalion Variety
123 comentarios
UNIT1 8 DIC a las 12:39 
@kitter
EWWWW BODYGROUPS

eh I can learn if I have time
kitter  [autor] 8 DIC a las 11:15 
yep
Dr. Maynard 8 DIC a las 11:02 
is it compatible with reanimations?
kitter  [autor] 8 DIC a las 8:46 
bodygroups, but i don't know if unit1 would like to mess with that
Just a half life fan 8 DIC a las 4:21 
I mean isn't there a thing you can do to ragdolls/playermodels/npcs where you can manually change the looks of it
kitter  [autor] 7 DIC a las 14:55 
that's very weird.. idk what would cause that
UNIT1 7 DIC a las 14:39 
@@Kitter
Thats what i did!
I should've specified further
a combine soldiers insignia will change into a different one on death (doesn't matter if you have keep corpses or not)
i tried using different vmt proxies but they all had the same issues
kitter  [autor] 7 DIC a las 13:44 
@UNIT1 how? i always test stuff in gmod before uploading to half life 2. you need to port the entire file, not just the textures, include all of the original VMTs, all of them have the "UniformNoise" proxy and that's the most important
UNIT1 7 DIC a las 6:35 
I tried porting it
sadly though i can't seem to figure out a way to make the RNG symbols work
they change symbols when dying
probably due to gmods different way of spawning npcs
Just a half life fan 6 DIC a las 18:56 
I'll just hope that someone ports this to gmod
kitter  [autor] 5 DIC a las 18:26 
i don't really port my mods to gmod, other people usually do it with my permission and i recommend checking it out. i don't know if they'll port this but make sure to check i guess
Just a half life fan 5 DIC a las 17:50 
when will this be ported to gmod? I could see some use in this
marcos.a.feijo 5 DIC a las 8:25 
nice
DivisioN_CommandeR 3 DIC a las 23:04 
Top
Rusty Chevrolet 3 DIC a las 19:19 
my explanation does still have the issue with ep2 soldiers though.
Rusty Chevrolet 3 DIC a las 19:17 
I always thought it was weird they had the same battalion insignias even though they are in fairly varied areas. I guess a lore reason is that they are the finest the combine can get out of normal soldiers, but idk.
kitter  [autor] 3 DIC a las 15:34 
top gun mentioned
T U E I - FPS 3 DIC a las 14:25 
TOP:csgogun:
OLIXXXXz 3 DIC a las 11:17 
Top
! ..powk3r 2 DIC a las 20:59 
t:steamthumbsup:op
KnghT_T 2 DIC a las 18:12 
no
kitter  [autor] 2 DIC a las 13:12 
no
Delabane 2 DIC a las 8:29 
is it the ones where a npc dies the skin changes?
Joeph21 2 DIC a las 8:24 
cant wait to get my ass kicked by unit 53
Mr_Iguanadon 1 DIC a las 21:09 
does this work with any reskins?
liltt0ne 1 DIC a las 18:59 
and good luck in your other projects
liltt0ne 1 DIC a las 18:59 
alright
let me know if you do make it! i'd love to see it
kitter  [autor] 1 DIC a las 18:29 
no it's fine, i can make it, but it might take some while especially since im involved in other projects now
liltt0ne 1 DIC a las 17:54 
can you make it compatible with those mods? i don't blame if you if you can't, there might be issues that come with that
kitter  [autor] 1 DIC a las 17:52 
no
liltt0ne 1 DIC a las 17:35 
and the EP2 version
liltt0ne 1 DIC a las 17:34 
does it work with your enhanced retail combine mod
kitter  [autor] 1 DIC a las 0:49 
thank you guys so much for five stars on this! :steamhappy::headcrab:
kitter  [autor] 1 DIC a las 0:48 
soon!!
cheeser 30 NOV a las 20:31 
needs to be proted to gmod!!!! please
PBF Guy 30 NOV a las 12:36 
It would be super neat if this RNG system was ported to Gmod.
kitter  [autor] 30 NOV a las 9:57 
@Tub0rG I could make it out of all of them, and I could also make it so every individual npc has a different insignia so it really looks like they're scattered around white forest. But that type of RNG has the well known problem of regenerating when they ragdoll and also on any type of map load.
kitter  [autor] 30 NOV a las 9:55 
@eddy i think just porting this mod as it is would be better, i would kinda make the soldiers look disorganized is everybody has a different insignia
kitter  [autor] 30 NOV a las 9:54 
i was hoping nobody would notice that
Bandog 30 NOV a las 7:34 
Pretty badass. Also in the image where the Combine soldiers are patrolling the road, one of the squad members is missing a weapon:gman:
eekkxid 30 NOV a las 6:56 
its.. its peak...
Tub0rG 30 NOV a las 1:08 
Great vanilla+ mod:100:

Since you mentioned suggestions - would be cool if you made EP2 dirty version of some City17 related battalions
eddy 30 NOV a las 0:37 
PLEAAAASE port this to gmod any way you can
Maybe each time u spawn a combine they have a randomized insignia, i dont know, just please somehow port this over
Xtreme_Shoot 30 NOV a las 0:20 
This is so detailed. Good Job!
JuoNoVom 29 NOV a las 20:08 
I know dude :)
kitter  [autor] 29 NOV a las 18:51 
yeah yeah i was just joking
JuoNoVom 29 NOV a las 18:43 
Well, yeah, with some exceptions like the metrocop pants ofc.

But in general, blue & cyan are the characteristic of the retail combine.
kitter  [autor] 29 NOV a las 18:40 
yeah, the grass is green and the metrocop's pants are green! (not in rrc though)
... 29 NOV a las 18:27 
Green can fit the retail combine I don't see the issue.
JuoNoVom 29 NOV a las 18:26 
Bacause green never fit the retail combine

Unless it's their beta/HLA counterparts