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Also keep in mind that in the first 100 years of the game blockading is super hard due to the ships being galleys and other early game ships , once you get heavy ships you can blockade easily and the order to blockade ports works fine imo.
Right now, blockading is incredibly micro-intensive, because a location is only considered "blockaded" when a fleet is directly adjjacent to them. Which isn't really how a blockade should work in this era. It's much more akin to an organized harassment campaign, targeting shipping so that no one even tries to reach them. It also doesn't seem to work vva automation, because fleets ordered to blockade will just park themselves and never move, even if another fleet is in the same location.
i might look into increasing overall land maintenance
Also: using this mod with Prosper or Perish is fantastic. Great synergy
and reverted the naval exhaustion changes
When a 100 i can just take a ton of provinces in peace . That is not ok.
aHH.
" if war exhaustion reaches 20 they auto surrender with 100 warscore but they will be willing to surrender well before that."
This is only good if the player is the attacker. 100 war score is an auto win when it should just be a white peace.
Also small naval battles of 1 fishing ship are giving quite a few war exhaustion penalties. There can be dozens of these.
I like the rest though :-)