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I'm honestly not 100% sure.
If you read my original posts it explains what I was doing.
The plan was to consolidate all the various weapons used by our projects into a common library to reduce addon sizes and help with maintenance and config bugs. Originally intended to support solely RKSL projects we decided to document it and try to make it easier for other community members to use too.
There are several mods out there that let you apply the weapons to any aircraft.
Several people have recommended "Pylon Bodger." https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980962612
I'm talking to some people that are making patches for BIS aircraft and their own mods.
But I do not have a list as yet.
its early days. When i released this it was really only to support my own stuff. And **IF** other people wanted to add it to their own stuff then they could. Which is why I waited to release it until the documentation was live.
I'm working on something for the vanilla vehicles without any extra scripting. But that in itself is proving to be a lot of work. Not just a cut and paste job.
I'm also talking with others that are experimenting and making their own patches. Once people start publishing them I will be adding links to them.
Until then I would love to hear how people are using the pack and what problems they have.
I would like to know how others get on.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980962612
But check out the PRACS mod, RACS Faction. I made a system for PRACS based on Iskander and DF15. Its called the M445 Falcatta.
"Right now you'd have to either add them to your own mods or write a config patch.
There is someone trying to write their own patch for Vanilla aircraft. I don't know when that will appear.
I have the current crop of drones out now and more coming that support this. And some planes etc.
But right now its more a library for RKSL and my partner groups to use."
I'm working on something with a couple of people now. BIS has a really inconsistent and crappy proxy placement method across models. That makes a direct patch difficult.
I'm also writing more documentation to make it easier for others to understand what I've done and how to implement the CVWP in their own addons if they want to.
Give it some time and there will be a lot more planes coming from me and others.
I did find it hilarious he had to call in reinforcements.
I don't like people spreading mis information. hence the links, the attempts to get any of them to do some sort of research etc. My discord has not stopped pinging all night about this. The comments are hilarious. The group chat is brutal.
The rest of the old farts in there keep asking me if "I know who I am...?"
It's all good. And maybe someone learned a bit about the reality of IP law.
I've asked you to provide links to legal guidance to support your claims. You've given me nothing.
I've even suggested you go ask other known people in this community about me to support my own claims. I'm still waiting.
So please feel free to give me something other than more accusations. I'll leave it 24hrs before I clean up the mess we've made here and return it to people asking genuine questions.
In fact I go well out of my way making that clear. But having gone through the process every which way for over 20 years, you tend to learn a few things.
And when you got to court, you hire someone that knows all the rules of the system.
As the say "only a fool represents himself in court".
It does not leave me open to any lawsuit.
And only the IP owner can DMCA me, and since I own my own models. Have never infringed Tradmarks, do not compete in the same market place as weapons manufacturers and "profit" what amounts to pint a week for 3-4 months a year I can never meet any "profit" level that makes it economic to attempt a prosecution anyway.
But lets for a moment say anything you claim is correct.
What about BI Sim? VBS contains over 4000 models of military weapons and equipment. Explain to me how that is legal when they rake in over $20+ million a year in licensing costs from users?
Or just look in the IP channels pinned comments.
Your also generating profit from it at the same time. which leaves you open to a DMCA case of your own if they did decide to do that.
Oh the irony!
I don't call anything by the registered owner's brand names. Nor should anyone else. But also under EU copyright law there is a ruling where use of a Trademark in a way that does not infringe upon the Trademark holders market and area of business for the purpose of "Artistic work" is allowed - https://www.leidenlawblog.nl/articles/trademarks-in-works-of-art-are-allowed
So if you still want to call me a liar. Prove it. Provide evidence just like I have repeatedly done.
Until you do I'm just going to ignore you and treat you like the troll you seem to be.
I'm happy to debate or explain, I do it a lot on the IP channels on the Arma discord. I act as IP advisor to a dozen or so groups. And I contribute info and links to legal sources to help the BI mods. I do know what I am talking about.
Now, again. Put up or shut up.
Either provide me with links to legal sites that support your arguments or go away.
I'm not doing anything wrong, legally or morally. Nor at the other 1001 modders doing the exact same thing I am.
Put up or shut up.
granted i doubt the donation income is enough for the ip holder of the weapons to care but it really could bounce back on you, you really got to watch out dude.
But if and when I do have go to court I ensure I am on the right side of the law and I have all the evidence to back it up. Don't start a fight you aren't sure you can win etc...
Anyway, I've given you links to sources and laws. How about you lay down some proof your claims are true.
Read about the Colt Trademark Case. Activision and others.
https://arma3practicalipguide.blogspot.com/2020/01/battle-over-hmmwv-hummers-vipers-venoms.html
Its you that is wrong. I'm just trying to help you learn something.